Evasion Isn't bad - A Revolutionary Breakthrough

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Yeah i fought map carnage, with the nastiest mods. you fought un dmg modded one maybe? His damage when modded like, fx with 90% extra ele dmg and boss dmg is STUPID. it will 1shot an eva char without 70+ life in every slot and as much life nodes as he can take, i guarantee. On an armor tank stacking 50k+, even without endurance charges, the mitigation is ... beautiful to say the least.

Hmmmm, I dont think you get it. Prepared for big hits ofc, but how much can you take when it gets through? vs some crazy pack like i described .... is my point. Was fighting torture chamber ... titty bitches with monster dmg / vuln map and a rare had 50% physi dmg mod ... it still hurt a bit, on a 6000 combined es / hp pool. I can only imagine projectiles hitting on an eva char with much less than that.

Its the reason why there arent 90 lvl hc players with evasion, it would be a silly choice. And why you dont see videos on youtube of evasion characters doing the craziest map content. Oh and ofc im talking about melee.


so your one account has been banned and you now use another one? (fairly easy to see that - you mention both the same examples and ignore others in the same way.. very easy to spot)

btw you are talking about YOUR account or something you saw on the video? your examples hardly hold water and reveal lack of real experience to be honest..

a) Immortal call blocks ALL phys dmg. With 6 endurance charges and increased duration and some %quality it is like 15seconds long. plenty enough to kill any boss, plenty enough to recast it before it expires. and you fight bosses ALONE. so bringing other monsters is quite lame

b) standing in front of most powerful mob in the game and bragging 'he cant kill me' is like stabbing enemy army one by one instead of using artillery. it can be done but there are simply better ways so why do it?

c) no matter how much armor you stack - in theory - there are always ways to kill you. vulnerability + boss dmg + 3shock stacks + a nasty crit + 100%dmg as fire WILL kill you. armor does jack shit vs elemental. (before you bring block - armor AND evasion can use block equally so dont bring it). and because of that - smart people are doing what they can to use failsafe methods (Immortal call) or to simply do not put himself into danger needlessly.

d) projectiles are the least of eva char concerns. really. just play eva char and test it yourself. i tend to completely ignore archers, machineguners etc

e) dodge

Evasion sucked (and still needs some better Dex scaling as currently Str and Int provide far better bonuses) because some attacks were impossible to evade and because (given if what GGG told us is correct) monster accuracy curve rose sharper than player evade curve could. in such case evade was unviable without seriously overgearing content. currently it seems to be more or less viable. esp when boosted with flasks and curses (just like pure AR builds do)

as for the ranger - it is FAR FAR better than before. just think out of the box. Chin Sol is your friend in tight spots - what cant hit you cant kill you :)
Last edited by sidtherat#1310 on Jul 26, 2013, 1:02:58 PM
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Ispita wrote:
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MonstaMunch wrote:
No, you simply misunderstood how evasion is calculated. It's not an individually refreshed chance per hit. If you take one hit and you have an 80% chance to evade, then you will not take the next 4 hits. If you do, it's a bug and should be reported.


i understand all of this, i did not even sratch the surface with that example, i just wanted to represent difference between fix reduction and a thing called evade that still depends on RNG


No, you don't seem to get it. RNG makes almost no difference to evasion, that's how it's designed. If you have an 80% chance to evade, you will evade exactly 80% of the time. It's not left to chance or separate rolls per hit.


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Ispita wrote:
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MonstaMunch wrote:
It's not an individually refreshed chance per hit. If you take one hit and you have an 80% chance to evade, then you will not take the next 4 hits.


i do not know why will you evade next 4 hits too if you evade once?

Because that's how it's programmed to work. If you have an 80% chance to evade, it will make sure you evade 4 out of every 5 hits. If you have a 90% chance to evade, it will make sure you evade 9 hits out of 10. It isn't left to chance.


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another example:
You have 50% chance to evade does not mean you will evade half amount of incoming attacks.

Yes, it does. That's exactly what it means.

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Maybe you will evade 2 from 10, and then you would evade 8 from next 10, but till that, you will be already dead.

No. You seem to think that the 50% chance is rolled per hit. It isn't. If you have a 50% chance to evade and you take a hit, you will not take the next hit. That's how it's programmed.
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jsn006 wrote:
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thedestroyerofkids wrote:
I have fought map carnage. It really plays out the exact same way as with kole, but when I run maps I keep end charges up at all times and use my granite of iron skin frequently. If I get hit for a large portion of my life I hit immortal call and recast enduring cry after it wears off.

Evasion characters need that extra defense against those rare "Oh Shit moments" but so does everybody.

In maps with dangerous mods you must be prepared for those big hits, to not do so would be foolish


Yeah i fought map carnage, with the nastiest mods. you fought un dmg modded one maybe? His damage when modded like, fx with 90% extra ele dmg and boss dmg is STUPID. it will 1shot an eva char without 70+ life in every slot and as much life nodes as he can take, i guarantee. On an armor tank stacking 50k+, even without endurance charges, the mitigation is ... beautiful to say the least.

Hmmmm, I dont think you get it. Prepared for big hits ofc, but how much can you take when it gets through? vs some crazy pack like i described .... is my point. Was fighting torture chamber ... titty bitches with monster dmg / vuln map and a rare had 50% physi dmg mod ... it still hurt a bit, on a 6000 combined es / hp pool. I can only imagine projectiles hitting on an eva char with much less than that.

Its the reason why there arent 90 lvl hc players with evasion, it would be a silly choice. And why you dont see videos on youtube of evasion characters doing the craziest map content. Oh and ofc im talking about melee.

for one, I do have 70+ life on all but one slot which has 63 and all the life nodes I can take.
And no, I dont think I have ever fought carnage unmodded. I dont roll my maps for all the easy affixes. For the most part I alch em and run em, the only time I really use a chaos is when they come up with blood magic.

I dont know exactly what it equals out to but with enfeeble, blind, and my evasion, he will be LUCKY to get one hit in. Its as simple as that.

You called me out on not knowing much about armor, I am starting to think you dont have much experience with evasion to be telling me I am wrong about this.

Also, as an evasion character, when you take a big hit you dont run away, that will get you killed, you use the time til the next hit to leech back all your life.
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I can only imagine projectiles hitting on an eva char with much less than that.


I can imagine it too. And I just see projectiles flying past me without doing any damage.
btw - i cust afk in front of alira in 68 springs.. she was able to hit me like once in 20-30 hits. anyone who says that projectiles are an issue hardly ever played this game with ev character

In Before "Play higher maps" etc - give me one, i'll gladly try (mind you my ranger has crap gear so ofc he will not be able to do crematorium boss without serious upgrades)

ps. doing the same thing with rare 'added accuracy' mob. once in ~40 shots..

ofc it gets yougher in 75+ maps but not by that much and I would never try maps of that level with my current gear
equips




So far level 64. Dual Strike/Double Strike, Hatred, Power Charge on Crit :D

Stacking multiple defence is the way to go. Reflect you say? WB to freeze enemies, then viper the boss.
I need more purple titles
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ScrotieMcB wrote:
and the truth of the matter is that nothing really one-shots you in this game, you're not facing 3000 physical damage when you life is at 2500, ever

No, but you're facing:
— 4000 in a single hit when your life is at 3000 (Merc Vaal);
— 2000-3000 several times in a row when your life is at 3500 (Merc Kole and map Brutus);
— then there are map Kole, map Perpetus, Hybrid Widow from the Overgrown Shrine, map Hillock from Spider Forest, map Oak, map Vaal, and other bosses that may deal several thousands' worth of physical damage on a good hit;
— AoE reflect from physical attacks paired with certain map mods, and/or status ailments, and/or curses;
— reflected EK crits.

Yes, with Enfeeble, Granites, and Endurance Charges most of that can be reduced to <50% of the original damage values without IR or any armor-based gear. But another problem is you don't always take these hits at full life, and cannot always escape to regenerate or refill flasks.

This is exacerbated by the fact that while you gradually move towards progressively harder maps and sometimes are forced to take dangerous mods just to sustain the map drops, your life pool curve gradually flattens by level 80 or so, as usually by that point you 1) have already taken all the life nodes your build had planned, and move on to damage nodes; 2) have maxed out the values of base life on your gear if that has ever been a priority at all. In this case, yes, in endgame you're constantly dealing with situations where due to particular scenarios or a combination of game mechanics you might be facing 3000 physical damage when your life is at 2500. And the only way to never end up in such situations is not to play.

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vixien wrote:
http://www.pathofexile.com/forum/view-thread/477903

is my evasion build on onslaught league and ive started maps up to 68 so far. No deaths obviously.

:(
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
Last edited by moozooh#4289 on Jul 26, 2013, 2:17:57 PM
for that situation when you are vs one phys-dmg boss it is simply stupid to NOT use immortal call..

with armor or without it they can crit you can desync you might in heat of the battle use wrong flask.. just use immortal call for 10+ secs of complete phys-immunity

why purposely ignore a skill that is designed just for this purpose - eliminate phys dmg spikes?
No, I very much agree with you, and in fact use Immortal Call on my IR-based 2-hand leapslammer. I was addressing a particular point of incoming damage vs. life pool.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
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DestroTheGod wrote:
Aside from my game experience with evasion being fine, theoretically it's fine as well. Armor and evasion honestly deal with damage exactly the same way. 30% damage reduction to 30% chance to miss. It plays out the same over time.

no it doesn't
"Now I am become Death, the destroyer of worlds."

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