Evasion Isn't bad - A Revolutionary Breakthrough
" so your one account has been banned and you now use another one? (fairly easy to see that - you mention both the same examples and ignore others in the same way.. very easy to spot) btw you are talking about YOUR account or something you saw on the video? your examples hardly hold water and reveal lack of real experience to be honest.. a) Immortal call blocks ALL phys dmg. With 6 endurance charges and increased duration and some %quality it is like 15seconds long. plenty enough to kill any boss, plenty enough to recast it before it expires. and you fight bosses ALONE. so bringing other monsters is quite lame b) standing in front of most powerful mob in the game and bragging 'he cant kill me' is like stabbing enemy army one by one instead of using artillery. it can be done but there are simply better ways so why do it? c) no matter how much armor you stack - in theory - there are always ways to kill you. vulnerability + boss dmg + 3shock stacks + a nasty crit + 100%dmg as fire WILL kill you. armor does jack shit vs elemental. (before you bring block - armor AND evasion can use block equally so dont bring it). and because of that - smart people are doing what they can to use failsafe methods (Immortal call) or to simply do not put himself into danger needlessly. d) projectiles are the least of eva char concerns. really. just play eva char and test it yourself. i tend to completely ignore archers, machineguners etc e) dodge Evasion sucked (and still needs some better Dex scaling as currently Str and Int provide far better bonuses) because some attacks were impossible to evade and because (given if what GGG told us is correct) monster accuracy curve rose sharper than player evade curve could. in such case evade was unviable without seriously overgearing content. currently it seems to be more or less viable. esp when boosted with flasks and curses (just like pure AR builds do) as for the ranger - it is FAR FAR better than before. just think out of the box. Chin Sol is your friend in tight spots - what cant hit you cant kill you :) Last edited by sidtherat#1310 on Jul 26, 2013, 1:02:58 PM
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" No, you don't seem to get it. RNG makes almost no difference to evasion, that's how it's designed. If you have an 80% chance to evade, you will evade exactly 80% of the time. It's not left to chance or separate rolls per hit. " Because that's how it's programmed to work. If you have an 80% chance to evade, it will make sure you evade 4 out of every 5 hits. If you have a 90% chance to evade, it will make sure you evade 9 hits out of 10. It isn't left to chance. " Yes, it does. That's exactly what it means. " No. You seem to think that the 50% chance is rolled per hit. It isn't. If you have a 50% chance to evade and you take a hit, you will not take the next hit. That's how it's programmed. |
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" for one, I do have 70+ life on all but one slot which has 63 and all the life nodes I can take. And no, I dont think I have ever fought carnage unmodded. I dont roll my maps for all the easy affixes. For the most part I alch em and run em, the only time I really use a chaos is when they come up with blood magic. I dont know exactly what it equals out to but with enfeeble, blind, and my evasion, he will be LUCKY to get one hit in. Its as simple as that. You called me out on not knowing much about armor, I am starting to think you dont have much experience with evasion to be telling me I am wrong about this. Also, as an evasion character, when you take a big hit you dont run away, that will get you killed, you use the time til the next hit to leech back all your life. |
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" I can imagine it too. And I just see projectiles flying past me without doing any damage. |
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btw - i cust afk in front of alira in 68 springs.. she was able to hit me like once in 20-30 hits. anyone who says that projectiles are an issue hardly ever played this game with ev character
In Before "Play higher maps" etc - give me one, i'll gladly try (mind you my ranger has crap gear so ofc he will not be able to do crematorium boss without serious upgrades) ps. doing the same thing with rare 'added accuracy' mob. once in ~40 shots.. ofc it gets yougher in 75+ maps but not by that much and I would never try maps of that level with my current gear |
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equips
So far level 64. Dual Strike/Double Strike, Hatred, Power Charge on Crit :D Stacking multiple defence is the way to go. Reflect you say? WB to freeze enemies, then viper the boss. I need more purple titles
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" No, but you're facing: — 4000 in a single hit when your life is at 3000 (Merc Vaal); — 2000-3000 several times in a row when your life is at 3500 (Merc Kole and map Brutus); — then there are map Kole, map Perpetus, Hybrid Widow from the Overgrown Shrine, map Hillock from Spider Forest, map Oak, map Vaal, and other bosses that may deal several thousands' worth of physical damage on a good hit; — AoE reflect from physical attacks paired with certain map mods, and/or status ailments, and/or curses; — reflected EK crits. Yes, with Enfeeble, Granites, and Endurance Charges most of that can be reduced to <50% of the original damage values without IR or any armor-based gear. But another problem is you don't always take these hits at full life, and cannot always escape to regenerate or refill flasks. This is exacerbated by the fact that while you gradually move towards progressively harder maps and sometimes are forced to take dangerous mods just to sustain the map drops, your life pool curve gradually flattens by level 80 or so, as usually by that point you 1) have already taken all the life nodes your build had planned, and move on to damage nodes; 2) have maxed out the values of base life on your gear if that has ever been a priority at all. In this case, yes, in endgame you're constantly dealing with situations where due to particular scenarios or a combination of game mechanics you might be facing 3000 physical damage when your life is at 2500. And the only way to never end up in such situations is not to play. " :( <Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute... Last edited by moozooh#4289 on Jul 26, 2013, 2:17:57 PM
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for that situation when you are vs one phys-dmg boss it is simply stupid to NOT use immortal call..
with armor or without it they can crit you can desync you might in heat of the battle use wrong flask.. just use immortal call for 10+ secs of complete phys-immunity why purposely ignore a skill that is designed just for this purpose - eliminate phys dmg spikes? |
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No, I very much agree with you, and in fact use Immortal Call on my IR-based 2-hand leapslammer. I was addressing a particular point of incoming damage vs. life pool.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
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" no it doesn't "Now I am become Death, the destroyer of worlds."
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