Evasion Isn't bad - A Revolutionary Breakthrough

Evasion got it's bad reputation before the changes to how it works. Previously, you still get hit often and the problem is surviving all the times you are hit. If you are unlucky, you can get hit several times continuously. This is the problem with the previous mechanic, it was luck base.

The recent changes was the reason why evasion is now viable, because with high evasion, you actually evade several attacks before you get hit once. Now it's reliable and not dependent on luck. You will no longer get hit several times continuously.

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DestroTheGod wrote:
I now have a level 75 ranger who is pure evasion with acrobatics. Hell, I didn't even get the four 3% (or 2%, whatever I don't know) nodes yet. I think my evasion chance is like 55% and my characters survivability is fine.


Can you define "FINE?"

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DestroTheGod wrote:
I've done some pretty decently hard 71 maps just now before coming to make this thread. I can at least say, at the very least, that you will be 100% fine doing level 71 maps with hard mods


Oh, now we have escalated up to "100% fine." This seems pretty serious. Still don't know what "FINE" means yet though.

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DestroTheGod wrote:
And by 100% fine I mean I'm level 75 with barely any accidental deaths.


Oh so you mean you fucking died? Dead? Back to scrubcore for you? Done deal?

That sounds like the very definition of NOT fine. Dying = BAD.

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DestroTheGod wrote:
Aside from my game experience with evasion being fine, theoretically it's fine as well. Armor and evasion honestly deal with damage exactly the same way. 30% damage reduction to 30% chance to miss. It plays out the same over time. Higher damage mitigates armor higher accuracy mitigates evasion. They both do pretty much the exact same thing. They are just different implementations of the same concept, reduce the amount of damage you take, and really are pretty similar. And just as has been said before; if you're going to get insta-gibbed from full health due to an unlucky missroll on evasion, chances are pretty high that you're going to get insta-gibbed from full health due to armor negation from high damage. You can also argue the inverse as well, where that the hit that would have insta-gibbed you with armor was evaded since you have high evasion instead of armor. See? They are pretty much exactly the same.

I just want to put my voice of reason out there, that evasion is fine. If you want to play evasion, just go for it. It's really not as bad as people make it out to be. Maybe in a level 77 map it's going to be nuts and you're going to be better off with armor but I can't say for sure. I can at least say in hard 71 maps, you will be 100% fine. If you're using iron reflexes and you have a lot of evasion, spec out of it and you will gain a few passive points and probably have the same survivability.

I'd also like to note, that the patch that buffed evasion may be a very strong contributing factor to it being good now. Regardless, as of right now, evasion is fine.


Looks pretty fine man. Fine...Man?

Feynman???

Last edited by tikitaki#3010 on Jul 25, 2013, 9:27:36 PM
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Hornet85 wrote:
Evasion got it's bad reputation before the changes to how it works. Previously, you still get hit often and the problem is surviving all the times you are hit. If you are unlucky, you can get hit several times continuously. This is the problem with the previous mechanic, it was luck base.

The recent changes was the reason why evasion is now viable, because with high evasion, you actually evade several attacks before you get hit once. Now it's reliable and not dependent on luck. You will no longer get hit several times continuously.



Actually evasion was considered not viable due to the nature of deaths in hc revolving around burst damage. With the lack of armor, a evasion character can't survive spike dmg where a armor character has a significant advantage. Mob dmg was never a issue for either. So for melee, evasion is still pretty much a undervalue. Since your not liable to die to standard mob attacks, its that lightning thorns rhoa stronger dmg charge crit that hits you that will be your end.
@tikitaki

Haha, I realized my overuse of fine in my post. Was too lazy to fix. I'm glad you enjoyed it though. :)

I always accidentally die. I'm playing Anarchy. I don't consider myself a pro player or very hardcore by any means. I do not blame my deaths on the fact that I am evasion at all. They are deaths that probably would have occurred with any character. Around level 72 I died to piety in lunaris like a total dumbass. She hit me with arc, ball and lightning storm and I was trying to tank it all; because I was tanking her so well with 1-2 spells at a time. This has nothing to do with me being evasion, it was just me being bad. Which, I'm not afraid to admit and am perfectly fine with. :) I have died with >= 15% experience a total of 3-4 times with my character so far in merciless. I believe it's 3, but heh I could have forgot one. I don't really keep track of them all like that :p
Last edited by DestroTheGod#5470 on Jul 25, 2013, 9:40:05 PM
With armour melee, you have very little fear of getting swarmed by white mobs, but individually strong bosses can be pretty scary.

With evasion melee, individually strong bosses actually aren't that bad (unless you're getting one-shot), but swarms of white mobs are actually pretty threatening and risk stun-locking you.

I find this whole "spike damage" argument kind of silly. Unless it's getting one-shot, evasion actually deals with spike damage rather well (just use your flasks); and the truth of the matter is that nothing really one-shots you in this game, you're not facing 3000 physical damage when you life is at 2500, ever. The problem is getting stun-locked in the middle of a melee pack and taking a bunch of hits with no leech; for example, monsters which do 20% max life damage with 50% physical mitigation from armour will never stun (10% is below the 12.5% threshold), while against 50% chance to evade they have a 20% chance per swing (50% to hit, 40% to stun). That swarm effect is how melee evasion characters actually die; the one-shot problem is a myth.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 25, 2013, 9:55:57 PM
http://www.pathofexile.com/forum/view-thread/477903

is my evasion build on onslaught league and ive started maps up to 68 so far. No deaths obviously.
ign: Vixien
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And by 100% fine I mean I'm level 75 with barely any accidental deaths.


Therein lies a major flaw in your argument. If you are dying, you are doing it wrong.
"Minions of your minions are your minion's minions, not your minions." - Mark
Darkray vectors + Acro + Blood rage
Last edited by Xendran#1127 on Jul 25, 2013, 9:50:26 PM
@OP, hate to break it to you bro, but I haven't made anything other than pure evasion builds in a very long time. And yes, they can be great with the right gear :)



Edit: And I should note that the chest and gloves were crafted for an HC character who made it to somewhere around lvl 80. Dying in HC with that chest on was one of the most painful experiences of my poelife.
Last edited by MonstaMunch#6519 on Jul 25, 2013, 9:56:22 PM
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DestroTheGod wrote:
@tikitaki

Haha, I realized my overuse of fine in my post. Was too lazy to fix. I'm glad you enjoyed it though. :)

I always accidentally die. I'm playing Anarchy. I don't consider myself a pro player or very hardcore by any means. I do not blame my deaths on the fact that I am evasion at all. They are deaths that probably would have occurred with any character. Around level 72 I died to piety in lunaris like a total dumbass. She hit me with arc, ball and lightning storm and I was trying to tank it all; because I was tanking her so well with 1-2 spells at a time. This has nothing to do with me being evasion, it was just me being bad. Which, I'm not afraid to admit and am perfectly fine with. :) I have died with >= 15% experience a total of 3-4 times with my character so far in merciless. I believe it's 3, but heh I could have forgot one. I don't really keep track of them all like that :p
that's fine, i play anarchy too. If you die when you get hit by big hits, that's not fine. arm prevents death much better is the argument. Not that evasion isn't possible to use, it's that it's not as good

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