Hey Mr Petrov. Loved the idea behind your 2nd version of the Ele Ranger, and I was going to reroll into that since I messed my own Ranger up pretty badly.
However, the new 0.10.2 patch changes look like it would affect your build, at least with Berserking being moved (can't tell if any other nodes would be affected). Would you happen to have any plans to update your build soon after the new patch hits?
Hi avenged
Yup, I'll update my build after the patch hits. I can't promise exactly how fast I can do it given work and family commitments, but I'll try to be prompt.
Shadman - life is a series of disappointments. But my humble suggestion would be, if you are relatively new to the game, you go for the second build as it's a better balance of attack and defence for newer players without good gear.
Petrov.
Thanks very much for the quick reply! No worries man, work and family should come first before the game.
Just got a bow which seems to be an upgrade for me. But is it any good? I mean, is this endgame material? Or should I really try to get my hands on a tri-ele thicket bow?
Just got a bow which seems to be an upgrade for me. But is it any good? I mean, is this endgame material? Or should I really try to get my hands on a tri-ele thicket bow?
This bow is about 149.35 DPS. Since our build doesn't Crit, I suppose we don't ignite, chill, freeze or shock mobs originally? That's why we take the shock nodes? Thus apart fro giving more total dps and scalable elemental damage, I feel that it is not critical to get Tri-Elemental in this case.
If we are talking about an ideal weapon for mapping in the current end game, weapon DPS you might want to look at somewhere above 300 dps and hopefully a 1.7 APS weapon.
IGN: EightDays
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http://www.pathofexile.com/forum/view-thread/278555
Last edited by Hellmode#4383 on Mar 6, 2013, 6:00:09 PM
I just got my 6L tri ele thicket bow recently. I have been thinking of slotting blood magic as the 6th gem and remove the blood magic key stone.
Considering also use my old 5L as the weapon swap for single target hit and utilize my chest 5L for more auras since i'm now with mana again.
anyone ever tried this combination whether its workable?
and seems like no one able to asnwer my earlier question as well =(
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Quality Added Lightning Bonus
Does anyone actually do analysis on how good is quality added lightning over faster attack? I just realized that added lightning quality actually increase the shock chance by 10% when you hit. I have not found any thread discussing the benefit of quality added lightning on lightning arrow. (There is a discussion on added lightning supplementing freezing pulse).
Not experienced in this area, but theory wise, I favor (if compare apple to apple) Quality Faster Attack over Quality Added Lightning Damage. Reason:
Lv 20 Quality Faster Attack:
54% Faster Attacks (100% DPS becomes 154%)
100 Health gain becomes 154 Health gain
115% Mana Multiplier
Lv 20 Added Lightning Damage:
5-101 Lightning Damage (Scales with WED)
10% Chance to Shock
Personally I think 5-101 Lightning Damage is neglectable considering that you can get this from gears. As for 10% chance, you already get 20% Chance from current build (2 in 10 hits). Would you want to sacrifice all the benefits of Quality Faster Attack over achieving 30% Shock Chance (3 in 10 hits)?
As for your new bow question. You may have to do the math on how much mana you have and which aura you want to use on mana and which on health. I think it could be doable (there are other builds that make use of BM this way) but swapping weapon wise, I find that a hassle. You prob will be using only 3 auras (flat numbers cost) on hp and 2 auras (% cost) on mana.
Some auras choice I am think of for Mana are:
1) Determination 40% (More Armor)
2) Haste 40% (Faster Attacks)
3) Hatred 30% (More Elemental Damage)
4) Purity 40% (Elemental Resistance)
5) Clarity (Mana Regen. Flat number, maybe on HP if your HP pool is high)
6) Vitality 40% (HP Regen)
One other gem you can look at now is Reduced Mana Cost.
Food for thoughts =)
wonder if some genius mathematician could plot the uptime of static blow assuming the speed of thicket bow. My feeling is as long as the uptime (&stackability) is decent then there is no need for quality added lightning.
the reason im thinking of getting more auras is due to the map mods. Elemental weakness, monster +ele dmg, monster increased dmg and player -max resist are the few deadly combination. Able to swap these auras could be better for overall survivability.
Noticed a couple of changes to duelist tree will also affect our build, such as berserking passive has moved closer to duelist. Have anyone actually sighted the new talent tree? if possible a link will be nice...
Hi everyone, probably this was answered before but english isnt my language and i cant read a lot, sorry.
I see most of mobs resist elemental damage, why is not better go full physical?
And, +- how much dps this build can do lvl 50/60 with decent gear?(i talk about first build)
Thanks