[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!

Y, I thought about that too, (I have mara with UW stance too) and in theory you shouldn't allow yourself to become melee class (ie. enemies humping you up close), too much/often. I guess it depends on your gear, funds and skill. In theory. However, this game is full of nasty quick and/or tough monsters that can spoil your plans very easily. If you're manage to stay out of range 100% of time then I guess you're right. I don't :)
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
::: Short question, bear trap or similar to reduce mobility of nasty opponents? Sounds good or there is alternative?

::: Edit, one more question, point blank? Not worth it, want to kill them afar, right?

::: One more thing bugs me, loss of dex bonus when taking iron reflexes. We have high dex /eva and going all armor /losing dex bonus seems bad idea. Am I right or not?

If i decide to keep my armor arm/eva based (go without i.reflexes) would it be viable? Because in that case I would also have to lose uw.stance. But in that case It would probably be better just to go with middle large life circle road I've just spoken about with Edzilla. Damn so many questions ... ^^
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell#5909 on Aug 17, 2013, 5:00:09 PM
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Thorien_Kell wrote:
Y, I thought about that too, (I have mara with UW stance too) and in theory you shouldn't allow yourself to become melee class (ie. enemies humping you up close), too much/often. I guess it depends on your gear, funds and skill. In theory. However, this game is full of nasty quick and/or tough monsters that can spoil your plans very easily. If you're manage to stay out of range 100% of time then I guess you're right. I don't :)


My point is - 45% chance to avoid stun + having a high life pool seems a lot better then the alternative go going out of the way, losing life nodes just to pick up unwavering.
Mess with the best, die like the rest.
Last edited by Edzilla#0339 on Aug 17, 2013, 4:50:02 PM
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DavosTheOnionKnight wrote:
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Edzilla wrote:
So i'm doing a ranger version of this build - here is my current skill tree: 91 points.

Here's my current gear:
Spoiler


Links are :

SA+LGoH+Faster Attacks+WED+Chain

Frenzy+WED+Faster Attacks+LL

Elemental Weakness is my curse.

Tooltip SA is 1k and frenzy is 2k.

I'm just not doing the damage I want, and really not enough to solo maps. I'm forced to do catacombs and docks - and even there it isn't going very fast.

I know i'm missing 3 WED nodes, and my gear doesn't have any WED on it, but, kind if figured I could clear 66 maps and do docks/cata at a decent rate at level 73.

Any suggestions?

Edit: here's my plan to follow in my build, to level 90: 108 points


Check Andaval's response. I agree with him, except I'm not sure why he picked Heart of Oak since he also Picked Unwavering Stance. Two passive points for 1% regen and 4% life seems weak. You can get 20% life for 3 points next to where Lava Lash and Blood Drinker are.

Still, I'm not at all surprised that your damage is so low. The elemental damage on your bow is pretty low, and you have almost no other flat elemental damage anywhere else on your gear. You're using a Heavy Quiver with no WED or flat elemental damage. Your belt has no WED. Your amulet and one of your rings has no elemental damage, and the other ring has 11-22 fire damage which is okay, but still low. Try to get rings and amulet with 40+ lightning damage. You can get a Conductive Quiver with 30% WED, 60 life and a 20% resist for really cheap. I can't express how important it is to get more flat elemental damage though. That shit multiplies like crazy through the WED gem and the WED from your quiver, belt and passives.

In the meantime, get rid of Iron Grip. At the absolute most, it's giving you 50 dps. One of those 8% projectile damage nodes or 8% WED nodes that you passed up will give you more than that. I would recommend getting the 8% projectile damage nodes before getting the 8% WED nodes. But in the end, you need to get all of them. Your damage will also improve as your auras level up.

If I had better gear I could easily hit 4.5k dps with my SA. I have a friend who followed my build and his dps is up 6k. Granted he has practically the best gear you could possibly fathom and is running a somewhat different setup, though the passives build and gem setup remains almost identical. Instead of a tri-ele thicket, he is using a Lioneye's Glare. He is using a Blackgleam quiver to convert 50% of physical damage into fire. He is also running Hatred off of his life pool, and instead of using the Added Lightning gem he is using Added Fire. The only place where his passives differ is that he goes up to grab Iron Grip (which is worth it because he has a pure physical bow). Anyways, make the adjustments and get more elemental damage on your gear. It's almost as crucial as having flat physical damage for a Facebreaker build. If you don't have any flat elemental damage, then there is nothing for your WED to multiply.


Also, your bow only has 38 dps then mine. So, my bow isn't bad for a starter bow, for doing 66-68 maps i would think. . .

But i am working on getting better resists/hp gear, but I think if I wanted to upgrade my bow, it would cost a lot more then upgrading other pieces, for just a marginal difference.

Mess with the best, die like the rest.
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DavosTheOnionKnight wrote:

First thing's first, you need a new chest piece and bow. Next, you need to replace basically all of your gear with pieces that have life on them. The currency will come, but I can't say when you'll get it. One of these days you'll find an exalted/eternal orb or some really valuable item and that will allow you access a higher level of gear through trading. I play in standard league where Chain is only worth 1 chaos. But I would still recommend getting it asap, as well as a tri-ele bow, even if it's only 4L. But you could get a decent 5L chest for a decent price I would think.

As it says in my guide, the passives don't give you enough intelligence to use all the intelligence skills at higher levels. So I would consider getting a turquoise amulet or the int/str one.


I got my hands on a Chain gem in trade chat in game today - got it for only a Fusing so now I am leveling it up slowly. The level 1 was almost as good as level 16 Fork *lol* so I am totally convinced. It is very convenient when all arrows hit - both for dps and for life on hit.

Now I am level 66 and just got up to Act 3 so now I can start farming a bit and hopefully get some nice currency and/or items to upgrade with.

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DavosTheOnionKnight wrote:

I see Projectile Weakness in your gear. I really hope you're not using it. It's not compatible with fork or chain. A projectile that pierces can't chain/fork. And this is honestly the first time I've ever seen someone with Punishment in their gear :P A curse that requires you to take damage to receive its benefit is usually a bad idea. Just get a tri-ele thicket bow and use Elemental Weakness once. The dps increase will do a lot more for you than damage reflect.

I'd recommend a leather belt instead of a rustic sash. With a tri-ele bow you'll be doing almost no physical damage and you need more life.


Haha, no I read that before and am not using either Projectile Weakness or Punishment. Just leveling them up rather than having empty sockets.

On your guide I am now at the 90 point step and I wonder if you perhaps have a typo there:

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DavosTheOnionKnight wrote:

It should go without saying, but make sure your resists are all at least 77% before taking Elemental Adaptation. If they aren't, pick up Elementalist in the templar tree and the 6% life node below Static Blows.


I do have resist issues with my poor gear so I am thinking about taking that node in the Templar tree - but I dont think you mean Elementalist. Celestial Walker perhaps? +10% all resists and 10% increased elemental damage is a very nice node for me. The cost is two Int nodes extra...
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Edzilla wrote:
Unwavering stance is a waste of point for life based builds, unless you're melee.


I disagree. Vulnerability maps suck without Unwavering Stance. Even though you can kill enemies from a long distance, flicker strikers don't care. Neither do rhoas. When they charge you, you'll get stunned. Same with blackguard elites and big hits from Kole. In lvl 77 maps, mobs have a ton of life. Unless your split arrow is 4.5k dps or higher, you're going to have trouble killing some of the higher life mobs like golems before they can reach you. Especially in maps with monster movement speed and against magic/rare monsters with movement speed affixes. US is only 4 points from berserking and in my humble opinion it's the best 4 points you can spend. I usually don't bother running away from enemies, because I can handle tanking them. I have 4750 life and my LGOH keeps me alive. If I didn't have US, I can get stunned, which interrupts my attacking and in turn my life gain.

By the way, going through the middle requires spending 2 more +10 attribute nodes then going via US and BM. Since this build uses BM, I'm not sure what you're recommending. A tri-ele split arrow build isn't going to gain much from using the BM gem. It would allow you to use Determination, Haste and Purity. In terms of dps, you'd be trading Faster Attacks (54% attack speed) or Added Lightning Damage (5-101 lightning dmg, 10% chance to shock and 20% shock duration) for Haste, which is like 15% attack speed with Inner Force. And since aura snapshotting is going away in a couple days, you won't even be able to run 3 percent-based auras on your mana then Grace, Wrath and Anger off your life. You'll need to link the flat-cost auras to Blood Magic which will reserve twice as much life; approximately 760 instead of 380, which is roughly the equivelant of of 4 life nodes.

If you think the build needs more life, by all means drop some WED nodes and maybe Elementalist and Riddle of Steel and grab 6 more life nodes. But I have done sufficient theory crafting in this build to ascertain that the most efficient route is to go down to US, then to BM, then to RT via the bottom path, while using only 3 flat cost auras off your life pool with the BM passive and using Added Lightning Damage instead of the BM gem. That is not true for all builds, but for this one it is. And even moreso now that they are removing aura snapshotting.
IGN: EmpathicAmoeba
How about adding Frenzy Charge Duration and Savagery at the bottom?

At least now while leveling I think it would be a nice dps increase to have the Frenzy charges up 18% more of the time, less problems to keep it up.
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WiZCoke wrote:
How about adding Frenzy Charge Duration and Savagery at the bottom?

At least now while leveling I think it would be a nice dps increase to have the Frenzy charges up 18% more of the time, less problems to keep it up.


I see that as a wasted point. My attack speed is already so high that popping off one frenzy shot every 10 seconds is not a problem, and when they do fall off, stacking it back up to 4 charges only takes about 0.7 seconds.
IGN: EmpathicAmoeba
is it possible to ever going ci ele SA or anyone ever theorycraft it? o.o
Last edited by disablethesky#0691 on Aug 18, 2013, 12:32:36 PM
I am currently using this build and everything is going quite well. My only issue is deciding which offensive curse is most beneficial. Im torn between elemental weakness and projectile weakness. The added benefit of the knockback for keeping mobs at range is very nice. Just not sure how much the damage increase from projectile weakness with the pierce mod would affect this type of elemental build versus elemental weakness.

Lol just read one of the above posts. Guess I will stick to elemental weakness;)
Last edited by Velspawn#3968 on Aug 18, 2013, 4:50:47 PM

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