[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!
Y, I thought about that too, (I have mara with UW stance too) and in theory you shouldn't allow yourself to become melee class (ie. enemies humping you up close), too much/often. I guess it depends on your gear, funds and skill. In theory. However, this game is full of nasty quick and/or tough monsters that can spoil your plans very easily. If you're manage to stay out of range 100% of time then I guess you're right. I don't :)
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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::: Short question, bear trap or similar to reduce mobility of nasty opponents? Sounds good or there is alternative?
::: Edit, one more question, point blank? Not worth it, want to kill them afar, right? ::: One more thing bugs me, loss of dex bonus when taking iron reflexes. We have high dex /eva and going all armor /losing dex bonus seems bad idea. Am I right or not? If i decide to keep my armor arm/eva based (go without i.reflexes) would it be viable? Because in that case I would also have to lose uw.stance. But in that case It would probably be better just to go with middle large life circle road I've just spoken about with Edzilla. Damn so many questions ... ^^ IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath [Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 Last edited by Thorien_Kell#5909 on Aug 17, 2013, 5:00:09 PM
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" My point is - 45% chance to avoid stun + having a high life pool seems a lot better then the alternative go going out of the way, losing life nodes just to pick up unwavering. Mess with the best, die like the rest. Last edited by Edzilla#0339 on Aug 17, 2013, 4:50:02 PM
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" Also, your bow only has 38 dps then mine. So, my bow isn't bad for a starter bow, for doing 66-68 maps i would think. . . But i am working on getting better resists/hp gear, but I think if I wanted to upgrade my bow, it would cost a lot more then upgrading other pieces, for just a marginal difference. Mess with the best, die like the rest.
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" I got my hands on a Chain gem in trade chat in game today - got it for only a Fusing so now I am leveling it up slowly. The level 1 was almost as good as level 16 Fork *lol* so I am totally convinced. It is very convenient when all arrows hit - both for dps and for life on hit. Now I am level 66 and just got up to Act 3 so now I can start farming a bit and hopefully get some nice currency and/or items to upgrade with. " Haha, no I read that before and am not using either Projectile Weakness or Punishment. Just leveling them up rather than having empty sockets. On your guide I am now at the 90 point step and I wonder if you perhaps have a typo there: " I do have resist issues with my poor gear so I am thinking about taking that node in the Templar tree - but I dont think you mean Elementalist. Celestial Walker perhaps? +10% all resists and 10% increased elemental damage is a very nice node for me. The cost is two Int nodes extra... |
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" I disagree. Vulnerability maps suck without Unwavering Stance. Even though you can kill enemies from a long distance, flicker strikers don't care. Neither do rhoas. When they charge you, you'll get stunned. Same with blackguard elites and big hits from Kole. In lvl 77 maps, mobs have a ton of life. Unless your split arrow is 4.5k dps or higher, you're going to have trouble killing some of the higher life mobs like golems before they can reach you. Especially in maps with monster movement speed and against magic/rare monsters with movement speed affixes. US is only 4 points from berserking and in my humble opinion it's the best 4 points you can spend. I usually don't bother running away from enemies, because I can handle tanking them. I have 4750 life and my LGOH keeps me alive. If I didn't have US, I can get stunned, which interrupts my attacking and in turn my life gain. By the way, going through the middle requires spending 2 more +10 attribute nodes then going via US and BM. Since this build uses BM, I'm not sure what you're recommending. A tri-ele split arrow build isn't going to gain much from using the BM gem. It would allow you to use Determination, Haste and Purity. In terms of dps, you'd be trading Faster Attacks (54% attack speed) or Added Lightning Damage (5-101 lightning dmg, 10% chance to shock and 20% shock duration) for Haste, which is like 15% attack speed with Inner Force. And since aura snapshotting is going away in a couple days, you won't even be able to run 3 percent-based auras on your mana then Grace, Wrath and Anger off your life. You'll need to link the flat-cost auras to Blood Magic which will reserve twice as much life; approximately 760 instead of 380, which is roughly the equivelant of of 4 life nodes. If you think the build needs more life, by all means drop some WED nodes and maybe Elementalist and Riddle of Steel and grab 6 more life nodes. But I have done sufficient theory crafting in this build to ascertain that the most efficient route is to go down to US, then to BM, then to RT via the bottom path, while using only 3 flat cost auras off your life pool with the BM passive and using Added Lightning Damage instead of the BM gem. That is not true for all builds, but for this one it is. And even moreso now that they are removing aura snapshotting. IGN: EmpathicAmoeba
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How about adding Frenzy Charge Duration and Savagery at the bottom?
At least now while leveling I think it would be a nice dps increase to have the Frenzy charges up 18% more of the time, less problems to keep it up. |
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" I see that as a wasted point. My attack speed is already so high that popping off one frenzy shot every 10 seconds is not a problem, and when they do fall off, stacking it back up to 4 charges only takes about 0.7 seconds. IGN: EmpathicAmoeba
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is it possible to ever going ci ele SA or anyone ever theorycraft it? o.o
Last edited by disablethesky#0691 on Aug 18, 2013, 12:32:36 PM
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I am currently using this build and everything is going quite well. My only issue is deciding which offensive curse is most beneficial. Im torn between elemental weakness and projectile weakness. The added benefit of the knockback for keeping mobs at range is very nice. Just not sure how much the damage increase from projectile weakness with the pierce mod would affect this type of elemental build versus elemental weakness.
Lol just read one of the above posts. Guess I will stick to elemental weakness;) Last edited by Velspawn#3968 on Aug 18, 2013, 4:50:47 PM
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