[1.1] Davos Seaworth's Elemental Split Arrow Build - Solo every map with ease!

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Edzilla wrote:
So i'm doing a ranger version of this build - here is my current skill tree: 91 points.

Here's my current gear:
Spoiler


Links are :

SA+LGoH+Faster Attacks+WED+Chain

Frenzy+WED+Faster Attacks+LL

Elemental Weakness is my curse.

Tooltip SA is 1k and frenzy is 2k.

I'm just not doing the damage I want, and really not enough to solo maps. I'm forced to do catacombs and docks - and even there it isn't going very fast.

I know i'm missing 3 WED nodes, and my gear doesn't have any WED on it, but, kind if figured I could clear 66 maps and do docks/cata at a decent rate at level 73.

Any suggestions?

Edit: here's my plan to follow in my build, to level 90: 108 points


Suggestion: Add WED and flat ele damage to your gear (Rings,Ammy,Gloves,Belt,Quiver, etc.). And also Attack Speed on your gloves. That quiver not good at all for this build.

This is how I would suggest reworking your tree:
Hello Davos,

Thanks for your great guide. I am quite new to the game and when I wanted to start my first character on Anarchy with a friend I was looking for something easy to play and also without too much need for currency (which I didnt have on Anarchy).

So, after about 3 days played I am now level 64 and am doing good damage in Act 2 Merciless.

However, I have not yet traded any things - so only self-found (or found by my mate who I play with). Still havent got a Chain gem! Therefor I wonder how important it is - instead of Chain I have been using Fork all the time. It has worked out fine. What are the differences of Chain and Fork in this build?
"
Edzilla wrote:
So i'm doing a ranger version of this build - here is my current skill tree: 91 points.

Here's my current gear:
Spoiler


Links are :

SA+LGoH+Faster Attacks+WED+Chain

Frenzy+WED+Faster Attacks+LL

Elemental Weakness is my curse.

Tooltip SA is 1k and frenzy is 2k.

I'm just not doing the damage I want, and really not enough to solo maps. I'm forced to do catacombs and docks - and even there it isn't going very fast.

I know i'm missing 3 WED nodes, and my gear doesn't have any WED on it, but, kind if figured I could clear 66 maps and do docks/cata at a decent rate at level 73.

Any suggestions?

Edit: here's my plan to follow in my build, to level 90: 108 points


Check Andaval's response. I agree with him, except I'm not sure why he picked Heart of Oak since he also Picked Unwavering Stance. Two passive points for 1% regen and 4% life seems weak. You can get 20% life for 3 points next to where Lava Lash and Blood Drinker are.

Still, I'm not at all surprised that your damage is so low. The elemental damage on your bow is pretty low, and you have almost no other flat elemental damage anywhere else on your gear. You're using a Heavy Quiver with no WED or flat elemental damage. Your belt has no WED. Your amulet and one of your rings has no elemental damage, and the other ring has 11-22 fire damage which is okay, but still low. Try to get rings and amulet with 40+ lightning damage. You can get a Conductive Quiver with 30% WED, 60 life and a 20% resist for really cheap. I can't express how important it is to get more flat elemental damage though. That shit multiplies like crazy through the WED gem and the WED from your quiver, belt and passives.

In the meantime, get rid of Iron Grip. At the absolute most, it's giving you 50 dps. One of those 8% projectile damage nodes or 8% WED nodes that you passed up will give you more than that. I would recommend getting the 8% projectile damage nodes before getting the 8% WED nodes. But in the end, you need to get all of them. Your damage will also improve as your auras level up.

If I had better gear I could easily hit 4.5k dps with my SA. I have a friend who followed my build and his dps is up 6k. Granted he has practically the best gear you could possibly fathom and is running a somewhat different setup, though the passives build and gem setup remains almost identical. Instead of a tri-ele thicket, he is using a Lioneye's Glare. He is using a Blackgleam quiver to convert 50% of physical damage into fire. He is also running Hatred off of his life pool, and instead of using the Added Lightning gem he is using Added Fire. The only place where his passives differ is that he goes up to grab Iron Grip (which is worth it because he has a pure physical bow). Anyways, make the adjustments and get more elemental damage on your gear. It's almost as crucial as having flat physical damage for a Facebreaker build. If you don't have any flat elemental damage, then there is nothing for your WED to multiply.
IGN: EmpathicAmoeba
"
WiZCoke wrote:
Hello Davos,

Thanks for your great guide. I am quite new to the game and when I wanted to start my first character on Anarchy with a friend I was looking for something easy to play and also without too much need for currency (which I didnt have on Anarchy).

So, after about 3 days played I am now level 64 and am doing good damage in Act 2 Merciless.

However, I have not yet traded any things - so only self-found (or found by my mate who I play with). Still havent got a Chain gem! Therefor I wonder how important it is - instead of Chain I have been using Fork all the time. It has worked out fine. What are the differences of Chain and Fork in this build?


Chain is simply far more effective than Fork. Chain reduces the damage by 20% more than Fork does, that is true. However, that's not what's important. What is important is that Chain is guaranteed to make each individual projectile hit 3 times. With Fork, each projectile has a chance (depending on whether or not the other enemies are lined up at the proper angle behind the target of each projectile) to hit two other enemies, but most of the time it won't. Chain will hit two other enemies, every time.

If there are only two enemies standing directly next to each other, the best you can hope for with Fork is for two hits to take place - one of the basic projectiles for each of the enemies, since Fork always travels at two 45 degree angles from out of the back of the enemies in relation to the trajectory of the projectile you fired. The projectiles will fork, but these forked projectiles won't hit anything since there's nothing behind the enemies. With Chain, you could hit 6 times with one shot in this same situation. Enemy one: projectile lands, bounces to other enemy, then bounces again back to the original enemy. Enemy two: same thing happens. Projectile will hit, bounce, then bounce back again. Three hits per projectile is guaranteed 100% of the time as long as there is a monster within the range of chaining, which just so happens to be quite large.

I have tested Fork thoroughly. At least 50% of the "forks" wouldn't hit anything. Many of them would, but I'm attacking 4 times per second. Split Arrow fires 6 projectiles on its own at gem lvl 17. With Chain that means I'm hitting 72 monsters per second if each of the original projectiles hits. Fork can't do this unless the setting is perfect. Once you obtain a Chain you can test it and see for yourself. There are only a couple builds in the game where Fork has a chance of competing with Chain, and neither of them are archer builds (the builds I'm referring to are Ethereal Knives and Sporker). There might be others, but I have never spoken to or heard of an archer who used Fork for an endgame build made with the purpose of being highly effective, which is what my build was made to accomplish.

Hopefully I explained that properly, but you won't really see the gravity of the difference until you use Chain for yourself :)
IGN: EmpathicAmoeba
Last edited by DavosTheOnionKnight#4564 on Aug 16, 2013, 9:30:22 PM
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Check Andaval's response. I agree with him, except I'm not sure why he picked Heart of Oak since he also Picked Unwavering Stance. Two passive points for 1% regen and 4% life seems weak.


Oops, that was an oversight, I didn't look very closely at that side of the tree. Like Davos says, take that out too.
Thanks again Davos!
That was a very thorough explanation and now I feel much more inclined to actually trade a Chain gem instead of waiting to find one. I have found 5 Chaos Orbs so far in Anarchy and from what I have read on the trade forums I should be able to get a no-quality Chain for 2-3 Chaos, right?

Perhaps though, there are more important attainable upgrades for me. Here is my gear so far at level 64:
Spoiler


"
WiZCoke wrote:
Thanks again Davos!
That was a very thorough explanation and now I feel much more inclined to actually trade a Chain gem instead of waiting to find one. I have found 5 Chaos Orbs so far in Anarchy and from what I have read on the trade forums I should be able to get a no-quality Chain for 2-3 Chaos, right?

Perhaps though, there are more important attainable upgrades for me. Here is my gear so far at level 64:
Spoiler




First thing's first, you need a new chest piece and bow. Next, you need to replace basically all of your gear with pieces that have life on them. The currency will come, but I can't say when you'll get it. One of these days you'll find an exalted/eternal orb or some really valuable item and that will allow you access a higher level of gear through trading. I play in standard league where Chain is only worth 1 chaos. But I would still recommend getting it asap, as well as a tri-ele bow, even if it's only 4L. But you could get a decent 5L chest for a decent price I would think.

As it says in my guide, the passives don't give you enough intelligence to use all the intelligence skills at higher levels. So I would consider getting a turquoise amulet or the int/str one.

I see Projectile Weakness in your gear. I really hope you're not using it. It's not compatible with fork or chain. A projectile that pierces can't chain/fork. And this is honestly the first time I've ever seen someone with Punishment in their gear :P A curse that requires you to take damage to receive its benefit is usually a bad idea. Just get a tri-ele thicket bow and use Elemental Weakness once. The dps increase will do a lot more for you than damage reflect.

I'd recommend a leather belt instead of a rustic sash. With a tri-ele bow you'll be doing almost no physical damage and you need more life.
IGN: EmpathicAmoeba
"
DavosTheOnionKnight wrote:
"
Edzilla wrote:
So i'm doing a ranger version of this build - here is my current skill tree: 91 points.

Here's my current gear:
Spoiler


Links are :

SA+LGoH+Faster Attacks+WED+Chain

Frenzy+WED+Faster Attacks+LL

Elemental Weakness is my curse.

Tooltip SA is 1k and frenzy is 2k.

I'm just not doing the damage I want, and really not enough to solo maps. I'm forced to do catacombs and docks - and even there it isn't going very fast.

I know i'm missing 3 WED nodes, and my gear doesn't have any WED on it, but, kind if figured I could clear 66 maps and do docks/cata at a decent rate at level 73.

Any suggestions?

Edit: here's my plan to follow in my build, to level 90: 108 points


Check Andaval's response. I agree with him, except I'm not sure why he picked Heart of Oak since he also Picked Unwavering Stance. Two passive points for 1% regen and 4% life seems weak. You can get 20% life for 3 points next to where Lava Lash and Blood Drinker are.

Still, I'm not at all surprised that your damage is so low. The elemental damage on your bow is pretty low, and you have almost no other flat elemental damage anywhere else on your gear. You're using a Heavy Quiver with no WED or flat elemental damage. Your belt has no WED. Your amulet and one of your rings has no elemental damage, and the other ring has 11-22 fire damage which is okay, but still low. Try to get rings and amulet with 40+ lightning damage. You can get a Conductive Quiver with 30% WED, 60 life and a 20% resist for really cheap. I can't express how important it is to get more flat elemental damage though. That shit multiplies like crazy through the WED gem and the WED from your quiver, belt and passives.

In the meantime, get rid of Iron Grip. At the absolute most, it's giving you 50 dps. One of those 8% projectile damage nodes or 8% WED nodes that you passed up will give you more than that. I would recommend getting the 8% projectile damage nodes before getting the 8% WED nodes. But in the end, you need to get all of them. Your damage will also improve as your auras level up.

If I had better gear I could easily hit 4.5k dps with my SA. I have a friend who followed my build and his dps is up 6k. Granted he has practically the best gear you could possibly fathom and is running a somewhat different setup, though the passives build and gem setup remains almost identical. Instead of a tri-ele thicket, he is using a Lioneye's Glare. He is using a Blackgleam quiver to convert 50% of physical damage into fire. He is also running Hatred off of his life pool, and instead of using the Added Lightning gem he is using Added Fire. The only place where his passives differ is that he goes up to grab Iron Grip (which is worth it because he has a pure physical bow). Anyways, make the adjustments and get more elemental damage on your gear. It's almost as crucial as having flat physical damage for a Facebreaker build. If you don't have any flat elemental damage, then there is nothing for your WED to multiply.


I really do not like going the route of unwavering, since you just do not get near enough life nodes compared to going through the middle and the distance is about the same - if not cheaper. This is a HC build, so I need the life.

My gear is just to cap my resists and give HP - haven't really worked on getting resists, hp AND dps gear yet - it can be pricey but, would a lioneye's bow be better for this build? I can probably buy one, but wouldn't be able to afford thunderfists, so not much shocking.
Mess with the best, die like the rest.
I've though about going through middle section as well but as I saw savings are minimal and being un-stunnable can really save your ass easily. It's common sense, what is health worth if you're unable to move or flee? There are more then enough life nodes around our tree to cut somewhere else, there are too much necessary nodes around that area. And if you avoid that completely then it's not same build any more.


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Thorien_Kell wrote:
I've though about going through middle section as well but as I saw savings are minimal and being un-stunnable can really save your ass easily. It's common sense, what is health worth if you're unable to move or flee? There are more then enough life nodes around our tree to cut somewhere else, there are too much necessary nodes around that area. And if you avoid that completely then it's not same build any more.




Stun and chance to stun is based on your health pool - since we are life builds (not to mention, also split arrow so max range) getting stunned is a rare and small duration occurrence. So, getting more health will not only reduce your duration of stun but also make it more likely to live longer. Unwavering stance is a waste of point for life based builds, unless you're melee.
Mess with the best, die like the rest.

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