[1.0.6] CI Crit Dagger Shadow (30k DPS Flicker Ninja) [OB video up!]

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Invalesco wrote:
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Azraghon wrote:

Going over to the Templar and marauder trees seems a long way to go when there is a lot of hp and more crit in the ranger tree next door. I'm definitely no expert my highest character is level 68, but what do you think of this.

http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGjBUmVcoKrVIbXtVSyaVjDaxs-1Bpn-H22HiFr_z6nBSwFFw1eOEDkinNBGWVuoFfen-uXydo_yrf8bBxYhCgh7bC5AbcFaaE9vUflmsZth2LOGOijY9pcsM8gW1tMWX0Fb1uT7bbn3jjb9RRzMM_isZ1f_ePs-95vlj51Qk_dUAqriqf4cZnycwfH8rd9d0QVb6_MVnoId2Sn3dDVuv0O73o2J5FfYABk4qtkFDMRvIXhOE73Tteu9gSwUtY3BaGiyFdPGeuRR1Ou0nqVptJDynXIhrGddJUcHY


Aha! Well spotted. However, there is a specific reason why I'm heading to the Templar and Mara trees and it's related to one of the core mechanics behind the gameplay style of my current CI crit dagger shadow. I wonder if anyone can spot it?

Also, that's a nice looking build you got there, but considering you're dual wielding, (I assume that because you took Twin Terrors) you probably should get Blinding Speed as well.


One of the major issues I'm having is what to do about blood rage. How do you make up for all that life lose. Yes there is more in the Marauder and Templar tree, but you can pick up a point in golems blood in the duelist and the points around it. So your looking at 1.8% life regen vs 2.9% the way your going. You should be able to compensate for the rest from either flasks or life leach.
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Azraghon wrote:

One of the major issues I'm having is what to do about blood rage. How do you make up for all that life lose. Yes there is more in the Marauder and Templar tree, but you can pick up a point in golems blood in the duelist and the points around it. So your looking at 1.8% life regen vs 2.9% the way your going. You should be able to compensate for the rest from either flasks or life leach.


Well spotted! Yup, that's the reason. The way I'm going gives me 2.9% base life regen. Throw in Vitality and i'll get 4.3% life regen at least. That allows me to run Blood Rage FOC. In fact, once I level BR and the cost drops below 4% of life lost per second, I get to use blood rage with a net profit even. Won't have to use flasks nor compensate by constantly leeching. Plus, I'm still in a dilemma whether to use Inner Force. Haven't decided yet although I'm currently leaning towards not using it. The proximity of my pathing to inner force will make it an interesting possibility still for others following the build and who might want to use it.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
Last edited by Invalesco#7360 on Jan 22, 2013, 6:13:23 AM
Somehow or rather, this thread has managed to break 100k views. Certainly wasn't expecting that to happen when I first wrote this guide back in August! Either way, in true blue Invalesco fashion, I've decided to commemorate it by writing yet another guide! (lol)

It basically follows the same concept as this, albeit using a different defense system.
http://www.pathofexile.com/forum/view-thread/70118

Updates to this guide and the other guides that I've wrote are coming soon but don't expect them before OB hits!
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
So you're going to post your final build before OB starts ?
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Causality wrote:
So you're going to post your final build before OB starts ?


I'll post it after OB hits :) BUT this build is my priority compared to the other builds that I've made so I don't expect the process of updating this guide to take more than 10 minutes. (I've actually written it all down on my computer, just gotta paste it all in once OB is officially here.)
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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Invalesco wrote:
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medaeus wrote:

Could it be the enemy critical strike multiplier reduction ? That´s the only thing that i notice that´s really different from the ranger area of the passive tree assuming that with the
reduction of the granite flask it´s really good against reflection rares.


Nice try! The crit damage reduction nodes are definitely a useful addition to the build, but they're not the reason why I branched into templar/mara


Those 15% reduction nodes are like most useless nodes out there. It reduces EXTRA damage from multipliers. Means if your enemy has least possible 150% crit multiplier your reduction nodes wont work. Or if your enemy is really critical strike character with 999% multiplier, 30% wont make a difference AT ALL!
Nemesis IGN: [Removed by Admin]
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hellzer wrote:
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Invalesco wrote:
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medaeus wrote:

Could it be the enemy critical strike multiplier reduction ? That´s the only thing that i notice that´s really different from the ranger area of the passive tree assuming that with the
reduction of the granite flask it´s really good against reflection rares.


Nice try! The crit damage reduction nodes are definitely a useful addition to the build, but they're not the reason why I branched into templar/mara


Those 15% reduction nodes are like most useless nodes out there. It reduces EXTRA damage from multipliers. Means if your enemy has least possible 150% crit multiplier your reduction nodes wont work. Or if your enemy is really critical strike character with 999% multiplier, 30% wont make a difference AT ALL!


Not sure where you're getting your info from. I don't usually like to correct people but in this case I have to because not doing so would cause further confusion regarding an already easily misunderstood node so I make my apologies beforehand.

These nodes are actually very very useful and indeed one of the more underrated nodes out there.

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It reduces EXTRA damage from multipliers. Means if your enemy has least possible 150% crit multiplier your reduction nodes wont work.


Wrong. It reduces extra damage which is anything beyond 100%. It is an additive stat. If the enemy has a base crit multiplier of 150%, 30% reduction basically means that he only deals 135% damage to you. That makes it a free 15% overall damage reduction from any critical hit made by any mob on you.

If the mob has the mod extra critical chance and critical multiplier, it's even more useful because it results in a higher overall damage reduction.

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Or if your enemy is really critical strike character with 999% multiplier, 30% wont make a difference AT ALL!


Wrong. The higher your enemy's critical multiplier, the larger the difference that the 30% reduction will make.

30% reduction from a 999% multiplier = (999-100%)*30% = around 300% flat critical multiplier damage reduction. This means that your opponent will only have a critical multiplier of 699% versus you. That 300% damage reduction is huge!

@medaeus: oh I just noticed your comment about reflection rares. It won't actually make a difference to the amount of damage reflected to you, but it will reduce the amount of damage that extra critical chance and damage rares/magics do to you.

Hope I've managed to clarify things.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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@medaeus: oh I just noticed your comment about reflection rares. It won't actually make a difference to the amount of damage reflected to you, but it will reduce the amount of damage that extra critical chance and damage rares/magics do to you.


oh that´s really interesting didn´t know about that. :)
Go ask Mark yourself.
Nemesis IGN: [Removed by Admin]
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hellzer wrote:
Go ask Mark yourself.


No need to. He already mentioned these in this thread:
http://www.pathofexile.com/forum/view-thread/53275/page/3
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader

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