Lv96 Poutsos' Flicker Nuke - Outdated

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mvm199 wrote:
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azuredrag wrote:
hmm. thanks for the input guys. I originally wanted to take US so I could take carnage heart for the 10% extra leech. tbh, that 24% leech alone is enough to counter reflect with no armor. IR just happened to be on the way so I thought I might as well get it. Nice 12% res node + the 17% from carnage for me allows me to drop purity in exchange for grace(or something else).

I think i should have about 4k armor after grace + IR. Not alot tbh and it might be useless seeing as the physical damage reflect is pretty big. It makes small mobs not hit me nearly that hard though I hope. I also have access to a 50% armor clump next to US. I'm going to lvl some more and see how it feels. My dps atm is 56k with charges up on aoe flicker, and it kills plenty fast. I do feel the hit in es though since my es is now 4.3k from 5k.


as long as 18% (or 35% for double reflect) of your (max physical X crit multi) doesnt exceed 100% of your ES, you are fine, (armor and endurance charges reduced this further, but lets leave it out of the equation .... with 56k dps you should be a ok) provided the leech also gets it all back.

Oh and remember guys, block works on attacks and spell block on spells, even for reflect! So a 30% shield is blocking 30% of all reflected flicker and LS strikes :)

Also ... as for some extra ias scaling with mana costs ... probably this wont be too much of an issue, because of multistrike giving 2 extra free attacks, I mean if the jump were significant like 3+ aps, its another story. I think comparing his dagger aps to yours and the slightly extra ias, its a bump up of ~ 1.5 aps


Unfortunately mana is an issue if you use melee splash.I personally can't flicker more than -say- 3-4 times in a row(9-12 really).How ever thats as much i need to kill packs,and if i abuse it i will desync and i am rising my chances of hiting reflect packs on accident.On slower regeneration maps i have to turn off hatred to be OK(or remove splash).I am really concern how bad it can be if i get a 6L.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Unfortunately mana is an issue if you use melee splash.I personally can't flicker more than -say- 3-4 times in a row(9-12 really).How ever thats as much i need to kill packs,and if i abuse it i will desync and i am rising my chances of hiting reflect packs on accident.On slower regeneration maps i have to turn off hatred to be OK(or remove splash).I am really concern how bad it can be if i get a 6L.


My 6L flicker mana cost is 80 per multistrike flicker. As you said, I can't hold down flicker and chain flicker immediately since my mana doesn't leech back that fast. Also, flickering as fast as possible causes immense desync issues. What I do is flicker. wait a split second for mana to leech back to almost full. then flicker again. Tbh, packs die in 1-3 flickers for me as well. Usually it's how many tries to get a crit and finish off the rare.
IGN: Azuredrag, SpliTime

Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)
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Poutsos wrote:
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mvm199 wrote:
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azuredrag wrote:
hmm. thanks for the input guys. I originally wanted to take US so I could take carnage heart for the 10% extra leech. tbh, that 24% leech alone is enough to counter reflect with no armor. IR just happened to be on the way so I thought I might as well get it. Nice 12% res node + the 17% from carnage for me allows me to drop purity in exchange for grace(or something else).

I think i should have about 4k armor after grace + IR. Not alot tbh and it might be useless seeing as the physical damage reflect is pretty big. It makes small mobs not hit me nearly that hard though I hope. I also have access to a 50% armor clump next to US. I'm going to lvl some more and see how it feels. My dps atm is 56k with charges up on aoe flicker, and it kills plenty fast. I do feel the hit in es though since my es is now 4.3k from 5k.


as long as 18% (or 35% for double reflect) of your (max physical X crit multi) doesnt exceed 100% of your ES, you are fine, (armor and endurance charges reduced this further, but lets leave it out of the equation .... with 56k dps you should be a ok) provided the leech also gets it all back.

Oh and remember guys, block works on attacks and spell block on spells, even for reflect! So a 30% shield is blocking 30% of all reflected flicker and LS strikes :)

Also ... as for some extra ias scaling with mana costs ... probably this wont be too much of an issue, because of multistrike giving 2 extra free attacks, I mean if the jump were significant like 3+ aps, its another story. I think comparing his dagger aps to yours and the slightly extra ias, its a bump up of ~ 1.5 aps


Unfortunately mana is an issue if you use melee splash.I personally can't flicker more than -say- 3-4 times in a row(9-12 really).How ever thats as much i need to kill packs,and if i abuse it i will desync and i am rising my chances of hiting reflect packs on accident.On slower regeneration maps i have to turn off hatred to be OK(or remove splash).I am really concern how bad it can be if i get a 6L.


Oh I have no doubt :) What I was trying to say is the cost per second from a small increase in ias will not be bigger than your current cost, especially because of multistrike.

Does turning off hatred really help 50% regen? I thought regen is based off your max mana, not current unreserved amount :/

E/ also, from cleave guide:-

What is the mana refund glitch? - When you get enough attacks per second you can exceed the mana leech cap. The effect starts to kick in around 8 attacks per second when you have 2% or so mana leech. Around half of your cleaves instantly get the full mana cost refunded. I will link a video of this later today in the video description.


Dont know it it applies to flicker too
Last edited by mvm199#0755 on Sep 3, 2013, 3:32:34 AM
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mvm199 wrote:


Oh I have no doubt :) What I was trying to say is the cost per second from a small increase in ias will not be bigger than your current cost, especially because of multistrike.

Does turning off hatred really help 50% regen? I thought regen is based off your max mana, not current unreserved amount :/

E/ also, from cleave guide:-

What is the mana refund glitch? - When you get enough attacks per second you can exceed the mana leech cap. The effect starts to kick in around 8 attacks per second when you have 2% or so mana leech. Around half of your cleaves instantly get the full mana cost refunded. I will link a video of this later today in the video description.


Dont know it it applies to flicker too


30% increased attack speed and 50 less maximum mana is a bit significant.Personally thats the main reason i dropped aspect of the panther and rescped into heartseeker,Even this 14% attack speed made a slight difference
It is based on your maximum mana.However,with half regen,with 200 mana availalable i run out of mana immediately,so by turning off hatred and having more available mama,i can flicker few more times.
I didnt know about such a glitch,go ahead post it :D
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Poutsos wrote:
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mvm199 wrote:


Oh I have no doubt :) What I was trying to say is the cost per second from a small increase in ias will not be bigger than your current cost, especially because of multistrike.

Does turning off hatred really help 50% regen? I thought regen is based off your max mana, not current unreserved amount :/

E/ also, from cleave guide:-

What is the mana refund glitch? - When you get enough attacks per second you can exceed the mana leech cap. The effect starts to kick in around 8 attacks per second when you have 2% or so mana leech. Around half of your cleaves instantly get the full mana cost refunded. I will link a video of this later today in the video description.


Dont know it it applies to flicker too


30% increased attack speed and 50 less maximum mana is a bit significant.Personally thats the main reason i dropped aspect of the panther and rescped into heartseeker,Even this 14% attack speed made a slight difference
It is based on your maximum mana.However,with half regen,with 200 mana availalable i run out of mana immediately,so by turning off hatred and having more available mama,i can flicker few more times.
I didnt know about such a glitch,go ahead post it :D


thank god for surgeons mana pots too lol

PS nice block nodes near the heartseeker and GR areas. Wish we had like an extra skill point every other level.
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mvm199 wrote:
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Poutsos wrote:
"
mvm199 wrote:


Oh I have no doubt :) What I was trying to say is the cost per second from a small increase in ias will not be bigger than your current cost, especially because of multistrike.

Does turning off hatred really help 50% regen? I thought regen is based off your max mana, not current unreserved amount :/

E/ also, from cleave guide:-

What is the mana refund glitch? - When you get enough attacks per second you can exceed the mana leech cap. The effect starts to kick in around 8 attacks per second when you have 2% or so mana leech. Around half of your cleaves instantly get the full mana cost refunded. I will link a video of this later today in the video description.


Dont know it it applies to flicker too


30% increased attack speed and 50 less maximum mana is a bit significant.Personally thats the main reason i dropped aspect of the panther and rescped into heartseeker,Even this 14% attack speed made a slight difference
It is based on your maximum mana.However,with half regen,with 200 mana availalable i run out of mana immediately,so by turning off hatred and having more available mama,i can flicker few more times.
I didnt know about such a glitch,go ahead post it :D


thank god for surgeons mana pots too lol

PS nice block nodes near the heartseeker and GR areas. Wish we had like an extra skill point every other level.


Yeah they are.I have taken them before i didn't notice much.It would be awasome if they were combined with weapon artistry and the block nodes on the ranger part.That would give 16% more block chance,some more defences and some DPS.I consider going there and ditch some DPS a great choice overall.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I've been refining my character. Here are a few screenshots of stats at level 81.

Single Target DPS RRRGBB - Flicker, multi, melee phys, melee on full, crit damage, crit chance


Defense w/ granite flask


Things I think are noteworthy about my build atm. I worked on my gear to get a large mana pool. I have 144 remaining mana after using 4 auras(discipline, purity, hatred, grace). The evasion helps a great deal IMO.

I have the +25 mana on kill nodes. If you haven't tried it yet, DO IT. The only time I have to stop flickering is when killing a tough boss who has no minions around them.

While running the 245k single target, I have frenzy linked with PCOC, Life Leech, and additional accuracy. I use this skill to maintain charges, and to deal with reflect mobs. Otherwise, it is nonstop flicker madness.

For quick and thoughtless farming with flicker, I swap a melee damage gem and critical chance for PCOC and Splash. My DPS with those linked is 136k.

The obvious weakness of our build is large party high end maps. I have found my build viable for 6person party play for maps up to around level 74. In 75+, keeping up mana and charges becomes rather difficult. Of course, a gem switch takes care of that, but I like sticking true to my playstyle.

Skilltree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABToFfQW1DPIOSBB7ES8RlhXXFr8Z1RzcHhooKij6KjgquisKLL8s4TBUMww-z0GHRnFHBlFHVmNW6lb1XMZfamNDcFJwVnDVd_16qnq4feN-WX_GgseEr4auh9uIQo2_joqQG5MnlSCX0JlXmZqaE52jpHily6Z_pzSsZq6TsbO0DLTFtUi297k-uXy95r46wFHBAMHFwdXC7MNtxczXhth22xrbbtvU3vjjhOn-6xTrY-vu7BjtQfLh8-r1S_yr_iv_k__e


Gear
Spoiler
"
Glutton wrote:
I've been refining my character. Here are a few screenshots of stats at level 81.

Single Target DPS RRRGBB - Flicker, multi, melee phys, melee on full, crit damage, crit chance
http://i.imgur.com/ptfG881.jpg

Defense w/ granite flask
http://i.imgur.com/WXQGpIh.jpg

Things I think are noteworthy about my build atm. I worked on my gear to get a large mana pool. I have 144 remaining mana after using 4 auras(discipline, purity, hatred, grace). The evasion helps a great deal IMO.

I have the +25 mana on kill nodes. If you haven't tried it yet, DO IT. The only time I have to stop flickering is when killing a tough boss who has no minions around them.

While running the 245k single target, I have frenzy linked with PCOC, Life Leech, and additional accuracy. I use this skill to maintain charges, and to deal with reflect mobs. Otherwise, it is nonstop flicker madness.

For quick and thoughtless farming with flicker, I swap a melee damage gem and critical chance for PCOC and Splash. My DPS with those linked is 136k.

The obvious weakness of our build is large party high end maps. I have found my build viable for 6person party play for maps up to around level 74. In 75+, keeping up mana and charges becomes rather difficult. Of course, a gem switch takes care of that, but I like sticking true to my playstyle.

Skilltree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABToFfQW1DPIOSBB7ES8RlhXXFr8Z1RzcHhooKij6KjgquisKLL8s4TBUMww-z0GHRnFHBlFHVmNW6lb1XMZfamNDcFJwVnDVd_16qnq4feN-WX_GgseEr4auh9uIQo2_joqQG5MnlSCX0JlXmZqaE52jpHily6Z_pzSsZq6TsbO0DLTFtUi297k-uXy95r46wFHBAMHFwdXC7MNtxczXhth22xrbbtvU3vjjhOn-6xTrY-vu7BjtQfLh8-r1S_yr_iv_k__e


Gear
Spoiler


Wow man. You have an insane dagger. I only have a 230 dps dagger with 8.5 crit chance, which I'm hard pressed to upgrade.

Mana on kill sounds interesting. A multistrike flicker is 3 times so 3 kills = 75 mana. My melee splash flicker is only 80 mana so u indeed would have infinite flicker. My only problem is that single target means u get owned by reflect even harder. I see a 1274 min phys dmg on flicker which with ur 1010% crit multi is over 10k easy. Does your frenzy not hit hard enough to instagib u on reflect? I also see that your not using eye of chayula or US. Is stun a problem for you?

I will try out your passive variant with my lesser gear and see how it goes :D

Edit: the 25 mana on kill is amazing! i can hold down nonstop flicker for both aoe and single flicker. my effective dps has skyrocketed (since i no longer has to pause between flickers) along with desync :P
IGN: Azuredrag, SpliTime

Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)
Last edited by LividPineapple#3188 on Sep 4, 2013, 11:51:40 PM
Glad youre liking the passives azure

As far as stun goes, theres only 1 time its a problem. When i have to walk into a crowd to frenzy kill a reflect guy, i have to kite around until i can get them alone. Otherwise, coming into contact with 4-5 mobs at a time can turn out bad. High evasion helps tremendously with this though.

As far as reflect goes, my frenzy damage is very low compared to flicker due to it having no damage increase links. That, along with using life leech linked to it, makes me never have a problem killing an isolated reflect. As long as i dont get stunned by his cronies, its all gravy.

Also, usually right before a boss like piety, who will take more than 2 flickers to kill, i drop an aura or two. This frees up the extra mana needed to finish them off without mana delay.


As an extra note, ive pvped about a dozen times this week just for S&Gs. Havent lost yet. :) Crit weakness + 1 flicker = gg. Had to swap to splash gem against a summoner once, but that was even easier due to the mana gain / kill.
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Glutton wrote:
Glad youre liking the passives azure

As far as stun goes, theres only 1 time its a problem. When i have to walk into a crowd to frenzy kill a reflect guy, i have to kite around until i can get them alone. Otherwise, coming into contact with 4-5 mobs at a time can turn out bad. High evasion helps tremendously with this though.

As far as reflect goes, my frenzy damage is very low compared to flicker due to it having no damage increase links. That, along with using life leech linked to it, makes me never have a problem killing an isolated reflect. As long as i dont get stunned by his cronies, its all gravy.

Also, usually right before a boss like piety, who will take more than 2 flickers to kill, i drop an aura or two. This frees up the extra mana needed to finish them off without mana delay.


As an extra note, ive pvped about a dozen times this week just for S&Gs. Havent lost yet. :) Crit weakness + 1 flicker = gg. Had to swap to splash gem against a summoner once, but that was even easier due to the mana gain / kill.


My aoe dps is 75k atm (dropped chayula for meh phys dmg + crit dmg ammy) and popping a granite is enough for me against reflect no problems with 5.1k es. I took the arcane focus cluster for the es rather than flaying. I might have issues later on though with higher dps.
IGN: Azuredrag, SpliTime

Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)

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