I'm having trouble reaching the 100k dps like the screenshots show. I'm only lvl 72 so I know I'm missing passives, but i doubt passives will double my dps. What am I doing wrong? My dagger isn't bad I think. Anyone can help?
My gear
Spoiler
your dagger - 199 dps (269 with abyssus)
his dagger - 284 dps (348 with abyssus)
you have a tad more base crit (the one on the dagger, its like the base crit for spells that is multiplied by every other crit % on items passives skills etc), BUT that weapon base dps is the most impactful when it comes to reaching a target of screen dps. Its one fixed value that is multiplied by everything else.
Also, if your passives are missing some ias / damage / crit nodes when compared to his, you wont come up with the same numbers. And you must have the same level / quality gems and same 5 link. And same str value, even this can make the difference between 95k and 100k dps.
And remember, his screenshot was with hatred, onslaught from ring, 5 frenzy / 4 power charges. And he took damage quest reward from cruel oak.
Good luck mate
Yeah,my dagger is superior,but don't forget that he has better rolls on abyssus and maligaros AND a 6L,while i only have a 5L,so after the gems are leveled and the passives taken,the DPS will be comparable.
I'm having trouble reaching the 100k dps like the screenshots show. I'm only lvl 72 so I know I'm missing passives, but i doubt passives will double my dps. What am I doing wrong? My dagger isn't bad I think. Anyone can help?
My gear
Spoiler
Well for starters,you have a 6L reave :P.I suppose this is for testing purposes right??Other than that,it is level and quality on gems,like dolx said,but the most important are indeed the passives.If your DPS at the moment is 50K,even with this dagger(which is VERY good,just not godly) and your 6L(i only have a 5L),you WILL have around 100KDPS,maybe abit lower(around 90K with these colours and dagger) but close.However the best colour combination is infact(again as Dolx pointed out)4R,G,B.If u you post your current passive tree to help if we can.
Your gear BTW is incredible,i only wish i had a 6L(around 500 fusings used so far).I wouldn't suggest to upgrade your dagger yet.It is very good.Make priority to get a great shield of over 500ES and resistances.Your DPS will scale as you level.After you get the shield,then go dagger hunting
My bad, forgot to swap the gems to flicker when posting my gear XD It's updated in my original gear post.
My passive tree atm http://www.pathofexile.com/passive-skill-tree/AAAAAgYABX0FtQzyDkgQexEvEZYV1xXwFr8c3B4aJP0oKio4KwosvzBUO-E-z0GHRnFHBlBCUUdWY1bqVvVfamNDbRlwUnBWerh943_GgseGrofbiEKMNo2_kBuTJ5Ugl9CZV5mamhOdo6IuoqOly6Z_pyunNK6TsbO0DLTFtUi297k-uXy95r46wFHBAMHFwfPC7MNtzerXhtsa227b1OL344TnVOn-62PsGO1B8uHz6vVL-WP8q_-T
I was lucky enough to roll 4 off color. I think getting 5 off color would require an insane amount of chromes that I can't afford to spend D: So I'm stuck with these colors, Working on trying to find a decent es shield. my res are really bad. 20 all res atm with a meh ring and rathpith on. Would you suggest getting res over more es on the shield?
Your tree looks great.I am glad u took almost all the ES passives.Compared to me your tree misses 54% increase physical damage,20% crit chance,some accuracy and most importantly 130% inreased mulitplier,so dont worry about DPS,it will scale rediculously.
Now i suggest your shield to have both res and ES if you can afford it.Same with the ring as well.You have to have capped resistances,even if that means that you will costantly be using endurance charges.So aim for around 60% as the lowest resistances.If you cannot reach this amount,i would suggest to take out death rush or the magnate of a resistance ring/belt temporarily,until you can put them on again
I'm having trouble reaching the 100k dps like the screenshots show. I'm only lvl 72 so I know I'm missing passives, but i doubt passives will double my dps. What am I doing wrong? My dagger isn't bad I think. Anyone can help?
My gear
Spoiler
your dagger - 199 dps (269 with abyssus)
his dagger - 284 dps (348 with abyssus)
you have a tad more base crit (the one on the dagger, its like the base crit for spells that is multiplied by every other crit % on items passives skills etc), BUT that weapon base dps is the most impactful when it comes to reaching a target of screen dps. Its one fixed value that is multiplied by everything else.
Also, if your passives are missing some ias / damage / crit nodes when compared to his, you wont come up with the same numbers. And you must have the same level / quality gems and same 5 link. And same str value, even this can make the difference between 95k and 100k dps.
And remember, his screenshot was with hatred, onslaught from ring, 5 frenzy / 4 power charges. And he took damage quest reward from cruel oak.
Good luck mate
Yeah,my dagger is superior,but don't forget that he has better rolls on abyssus and maligaros AND a 6L,while i only have a 5L,so after the gems are leveled and the passives taken,the DPS will be comparable.
yepp but weapon base dps is a singular multiplier, you can imagine the effect it has
maligaro and abyssus variance between yours and his is small to begin with, and it stacks with all other various sources of crit multi %
its like base life vs % life, most of the time base life = much more impact
also 6 link ... with increases crit instead of melee splash
ehh i can run the whole formula for him, its a headache but i can do it
basically its chance to hit x 1+(crit chance x crit multi) x ias x multistrike ias x base weapon speed x average physical / ele dmg total
Ran it with both your setups yesterday and it matched perfectly to the screenshots (cuz im a nerd like that lol)
The pain is the last part especially, average damage, finding out all the percentages from passives and gems and quality and str, and multiplying the various damage effectiveness from splash / flicker / mpd / multistrike
Last edited by mvm199#0755 on Aug 30, 2013, 5:53:59 AM
yepp but weapon base dps is a singular multiplier, you can imagine the effect it has
maligaro and abyssus variance between yours and his is small to begin with, and it stacks with all other various sources of crit multi %
its like base life vs % life, most of the time base life = much more impact
also 6 link ... with increases crit instead of melee splash
ehh i can run the whole formula for him, its a headache but i can do it
basically its chance to hit x 1+(crit chance x crit multi) x ias x multistrike ias x base weapon speed x average physical / ele dmg total
Ran it with both your setups yesterday and it matched perfectly to the screenshots (cuz im a nerd like that lol)
The pain is the last part especially, average damage, finding out all the percentages from passives and gems and quality and str, and multiplying the various damage effectiveness from splash / flicker / mpd / multistrike
Oh boy,i wish i could use math like that as well,it would have saved me from alot of regrets :D
Now on topic,with my previous dagger,that was 296 DPS but only arond 220 was physical,nad it had 8.6 base crit,my DPS 90K with splash.His 6L BTW is like my 5L PLUS the increase crit chance gem.So with his dagger and 125% increase crit chance i beleive his final DPS will be abit over 90K.Propably not 100K but close enough
yepp but weapon base dps is a singular multiplier, you can imagine the effect it has
maligaro and abyssus variance between yours and his is small to begin with, and it stacks with all other various sources of crit multi %
its like base life vs % life, most of the time base life = much more impact
also 6 link ... with increases crit instead of melee splash
ehh i can run the whole formula for him, its a headache but i can do it
basically its chance to hit x 1+(crit chance x crit multi) x ias x multistrike ias x base weapon speed x average physical / ele dmg total
Ran it with both your setups yesterday and it matched perfectly to the screenshots (cuz im a nerd like that lol)
The pain is the last part especially, average damage, finding out all the percentages from passives and gems and quality and str, and multiplying the various damage effectiveness from splash / flicker / mpd / multistrike
Oh boy,i wish i could use math like that as well,it would have saved me from alot of regrets :D
Now on topic,with my previous dagger,that was 296 DPS but only arond 220 was physical,nad it had 8.6 base crit,my DPS 90K with splash.His 6L BTW is like my 5L PLUS the increase crit chance gem.So with his dagger and 125% increase crit chance i beleive his final DPS will be abit over 90K.Propably not 100K but close enough
Maybe he is pressing 'c' and looking at auto attack instead of flicker, and not looking at flciker tooltip either :P :P
haha j/k but seriously once a new guy pm'd me back and forth about his soul taker not giving 7.7 aps when it should since his setup was identical to dragons, and I even had to send an image with photoshopped arrow showing where to click, was funny haha.
I'm not very good at math myself, but its really simple math actually to get to the dps, the point is all the %'s are scattered here and there and its a pain to put them all together. Some parts are additive, some multiplicative, putting it together if you got the numbers in front of you is simple.
I can show calculations for yours, beware lots of math ahead lol
Spoiler
So we are doing flicker - splash - strike - melee on full life - crit damage
18% physical damage from quest reward
40% belt
157 str = 31%
Passives = 232% total
Flicker strike = 57%
Melee on full life quality = 5%
Multistrike = 60%
Splash = 57%
Total 500% so multiplier of 6 for physical damage (and cold too, in the case of hatred, because its a conversion) Did not see any elemental / WED increases, so finding hatred damage is very easy in this case, just physical average and 25% of it
The more / less / damage effectiveness multipliers are
84% melee splash (for the aoe its actually 69%, but tooltip shows main target always)
64% multistrike
125% flicker strike
149% melee damage on full life
Thats 0.84 x 0.64 x 1.25 x 1.49 = 1.00128, basically 1
Your dagger physical damage range with abyssus = 115 – 392
115-392 x 1 x 6 = 690 – 2352
Hatred is ¼ of this since we don’t have elemental modifiers = 172 – 588
The lightning damage from the ring is 3-58 x 0.84 x 0.64 x 1.25 (melee gem doesn’t apply) = 2-39
Accurate so far, look at your screen shot
Now your hit chance is 87%, admittedly this I don’t know how to calculate this so thank god for the character screen giving it to me easily.
190% increase to attack speed = 20% onslaught, 29% passives, 5% gloves, 100% frenzy charges x 5 (20% each with flicker bonus to frenzy charges), 36% flicker ias
190% = 2.90 modifier
107% more from multistrike = 2.07 modifier
Your final attack speed = 1.40 dagger x 2.90 ias x 2.07 multistrike = 8.40 aps
yepp but weapon base dps is a singular multiplier, you can imagine the effect it has
maligaro and abyssus variance between yours and his is small to begin with, and it stacks with all other various sources of crit multi %
its like base life vs % life, most of the time base life = much more impact
also 6 link ... with increases crit instead of melee splash
ehh i can run the whole formula for him, its a headache but i can do it
basically its chance to hit x 1+(crit chance x crit multi) x ias x multistrike ias x base weapon speed x average physical / ele dmg total
Ran it with both your setups yesterday and it matched perfectly to the screenshots (cuz im a nerd like that lol)
The pain is the last part especially, average damage, finding out all the percentages from passives and gems and quality and str, and multiplying the various damage effectiveness from splash / flicker / mpd / multistrike
Oh boy,i wish i could use math like that as well,it would have saved me from alot of regrets :D
Now on topic,with my previous dagger,that was 296 DPS but only arond 220 was physical,nad it had 8.6 base crit,my DPS 90K with splash.His 6L BTW is like my 5L PLUS the increase crit chance gem.So with his dagger and 125% increase crit chance i beleive his final DPS will be abit over 90K.Propably not 100K but close enough
Maybe he is pressing 'c' and looking at auto attack instead of flicker, and not looking at flciker tooltip either :P :P
haha j/k but seriously once a new guy pm'd me back and forth about his soul taker not giving 7.7 aps when it should since his setup was identical to dragons, and I even had to send an image with photoshopped arrow showing where to click, was funny haha.
I'm not very good at math myself, but its really simple math actually to get to the dps, the point is all the %'s are scattered here and there and its a pain to put them all together. Some parts are additive, some multiplicative, putting it together if you got the numbers in front of you is simple.
I can show calculations for yours, beware lots of math ahead lol
Spoiler
So we are doing flicker - splash - strike - melee on full life - crit damage
18% physical damage from quest reward
40% belt
157 str = 31%
Passives = 232% total
Flicker strike = 57%
Melee on full life quality = 5%
Multistrike = 60%
Splash = 57%
Total 500% so multiplier of 6 for physical damage (and cold too, in the case of hatred, because its a conversion) Did not see any elemental / WED increases, so finding hatred damage is very easy in this case, just physical average and 25% of it
The more / less / damage effectiveness multipliers are
84% melee splash (for the aoe its actually 69%, but tooltip shows main target always)
64% multistrike
125% flicker strike
149% melee damage on full life
Thats 0.84 x 0.64 x 1.25 x 1.49 = 1.00128, basically 1
Your dagger physical damage range with abyssus = 115 – 392
115-392 x 1 x 6 = 690 – 2352
Hatred is ¼ of this since we don’t have elemental modifiers = 172 – 588
The lightning damage from the ring is 3-58 x 0.84 x 0.64 x 1.25 (melee gem doesn’t apply) = 2-39
Accurate so far, look at your screen shot
Now your hit chance is 87%, admittedly this I don’t know how to calculate this so thank god for the character screen giving it to me easily.
190% increase to attack speed = 20% onslaught, 29% passives, 5% gloves, 100% frenzy charges x 5 (20% each with flicker bonus to frenzy charges), 36% flicker ias
190% = 2.90 modifier
107% more from multistrike = 2.07 modifier
Your final attack speed = 1.40 dagger x 2.90 ias x 2.07 multistrike = 8.40 aps
Your dagger base crit 8.02 x 9 = 72.18 = 72.2 % crit chance
Crit multiplier bonuses = 149% gem, 137% Abyssus, 44% gloves, 206% passives = 536% increases crit multiplier = 6.36 x 1.50 = 9.54 = 954% crit multiplier, meaning 854% extra damage from a crit
The actual final crit modifier is 1+ (0.722 x 8.54) = 7.165 = 7.16
Bringing it all together
Average of physical damage, cold damage, lightning damage base
690-2352
172-588
2-39
864+2979 / 2 = 1921.5 = 1921
Here is the magic trick, abra cadabra
1921 average base damage
87% chance to hit
8.40 aps
7.16 crit modifier
1921 x 0.87 x 8.40 x 7.16 = 100516.86 dps, the variance of 133 dps is because the game would round 7.16 up to 7.17 probably
I should come up with a spreadsheet lol, but I aint so good at using excel.
!!!!!!!!!!!! Very impressed,and also feeling kind of dumb as well :P.THanks alot man,i really apreciate it.As for multiplier you said 1+7.54,so basically i multiply on -1(954 multiplier=*9.54 ---- 9.54-1=8.54.So 8.54*averange damage,NOT 9.54* averange damage.This is reflect related quetion)
PS:This is SO going in the first page to help ppl calculate DPS :D
Thanks for the help guys! I just crafted a beast shield XD so just need an alright ring and i'm set. Broke though now to get a new dagger haha. oh well
IGN: Azuredrag, SpliTime
Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)
Last edited by LividPineapple#3188 on Aug 30, 2013, 11:32:20 PM
Thanks for the help guys! I just crafted a beast shield XD so just need an alright ring and i'm set. Broke though now to get a new dagger haha. oh well