Lv96 Poutsos' Flicker Nuke - Outdated

"
Poutsos wrote:
!!!!!!!!!!!! Very impressed,and also feeling kind of dumb as well :P.THanks alot man,i really apreciate it.As for multiplier you said 1+7.54,so basically i multiply on -1(954 multiplier=*9.54 ---- 9.54-1=8.54.So 8.54*averange damage,NOT 9.54* averange damage.This is reflect related quetion)

PS:This is SO going in the first page to help ppl calculate DPS :D


You are welcome.

Actually, to see the damage on a crit you still have to multiply with 9.54 because the original 100%, which is the minimum you are always guaranteed to get on a hit, is still included in a crit.

All the formula is doing is adding the chance of a 100% original damage (which is always 100% chance of that damage on hit so 100% of 100% is 1) with the percentage chance (crit chance) of getting your *extra* crit damage (crit multi - 100)

So crit modifier = 1 + (crit chance on char screen / 100 x extra crit multi / 100)
extra crit multi = crit multi on char screen - 100


Also, if you get a 6 link with mpd it means you get a straight up 49% additional damage (since its the word more damage) for 149k screen dps. Actually around 15x k dps because quality gives some increased % physical damage too.

And also your 100k is the damage to the primary target (melee splash ''16% less damage to main target''). THe real AOE splash dps is ''31% less damage to main target''

so 69 / 84 x 100k = 82k AOE dps


Last edited by mvm199#0755 on Aug 31, 2013, 2:23:17 AM
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raqxi wrote:
Wouldn't it be possible to calculate standard and crit dps seperately and then add them together?

Basically:
Accuracy * ((Total damage * AS * (1 - crit-chance) * multiplier) + (total damage * AS * crit chance * multi))


Lets see

Spoiler
0.87 x ((1921 x 8.40 x (1 - 0.722) x 9.54) + (1921 x 8.40 x 0.722 x 9.54) = 0.87 x (42795 + 111,145) = 0.87 x 153940 = 133,927 dps

Doesnt add up, I think its the first part, I am going to bold it (because why is crit multi involved in 2 stages? your normal damage is not (1 - crit-chance) * multiplier)

Accuracy * ((Total damage * AS * (1 - crit-chance) * multiplier) + (total damage * AS * crit chance * multi))[/quote]

So if I try it without that part I get

0.87 x (16136 + 111,145) = 0.87 x 127281 = 110,734 dps, a bit closer ... well its probably because again, we must use the extra crit damage, (854) not the total crit multiplier of 954.

0.87 x (16136 + 99,495) = 0.87 x 115631 = 100,599 dps

Yep it works too :)


So yeah guys you can try this too, thanks raqxi

Accuracy * ((Total damage (average) * AS) + (total damage (average) * AS * crit chance * multi-100))

or the other way is

Total damage (average) x Accuracy x AS x Crit modifier

Crit modifier = 1 + (crit chance on char screen / 100 x extra crit multi / 100)
extra crit multi = crit multi on char screen - 100


(Everything rounded to decimal points, so 954-100 = 854 crit multi = 8.54, and 72.2 cc = 0.722, accuracy hit chance 87% = 0.87 etc)

You still have to get the average damage, attack speeds, cc, cd, and hit chance yourself before respeccing or buying new gear. That can be a huge pain to do sometimes.

And is there a formula somewhere to calculate hit chance as the screen shows it? Or maybe a chart that just gives x hit chance for y accuracy? And then you can calculate accuracy and just find the % from it?

Accuracy itself is easy to find

[(All flat accuracy from gear + (2 x dex) + (2 x character level)] x (all % accuracy from passives / 100)
Last edited by mvm199#0755 on Aug 31, 2013, 3:05:23 AM
This is the gear I am using for my Low life LS flicker build



With this gear and Shav + discipline im running with 5600 ES, For reflect maps or hard maps you can swap out weapon elemental damage for life leech

The benefit from low life is you get to use 6 auras and when you are low life you gain an extra 54% attack speed from blood rage

When using this belt power charges give you 1% mana leech and im running with 6 power charges also 6 frenzy charges for blood rage

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBX0FtQzyDkgPxBB7ES8RlhXwGdUZ1xzcHhok_SepKCoqOCsKLOEtHzBUMww7fDvhPs9Bh0ZxRwZMs1AwUUdW6lb1WqZfamNDbPZtGXBScFZw1Xq4feN-WX_GgseH24hCiGuMC42_joqQG5MnlSCX0JlXmZqaE52joqOly6Z_pyunNKxmrpOxs7QMtMW1SLb3uMq5Prl8vea-OsBRwQDBxcHzwuzDbc3q1QDYdtsa227b1NzH4vfjhOdU6f7rY-wY7LDtQfF29Uv5Y_yr_iv_k__e

You can use flicker as main damage or Lightning strike:

Here some stats while fully buffed

65,4k
Flickerstrike = 18/20
Multistrike 19/0
Increased critical damage 18/20
Added fire 20/20

55K LS
Lightning strike 19/20
Power charge on critical 18/20
Weapon elemental damage 20/20
Lesser multiple projectiles 20/20
Multistrike 18/10
Increased critical damage 18/20

93,5k flicker

Added fire 20/20
Power charge on critical 18/20
Weapon elemental damage 20/20
Flickerstrike = 18/20
Multistrike 18/10
Increased critical damage 18/20

35K lightning strike

Lightning strike 19/20
Multistrike 19/0
Increased critical damage 18/20
Lesser multiple projectiles 20/20
Last edited by Xtermination#0517 on Aug 31, 2013, 3:59:10 AM
"
Xtermination wrote:
This is the gear I am using for my Low life LS flicker build



With this gear and Shav + discipline im running with 5600 ES, For reflect maps or hard maps you can swap out weapon elemental damage for life leech

The benefit from low life is you get to use 6 auras and when you are low life you gain an extra 54% attack speed from blood rage

When using this belt power charges give you 1% mana leech and im running with 6 power charges also 6 frenzy charges for blood rage

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBX0FtQzyDkgPxBB7ES8RlhXwGdUZ1xzcHhok_SepKCoqOCsKLOEtHzBUMww7fDvhPs9Bh0ZxRwZMs1AwUUdW6lb1WqZfamNDbPZtGXBScFZw1Xq4feN-WX_GgseH24hCiGuMC42_joqQG5MnlSCX0JlXmZqaE52joqOly6Z_pyunNKxmrpOxs7QMtMW1SLb3uMq5Prl8vea-OsBRwQDBxcHzwuzDbc3q1QDYdtsa227b1NzH4vfjhOdU6f7rY-wY7LDtQfF29Uv5Y_yr_iv_k__e

You can use flicker as main damage or Lightning strike:

Here some stats while fully buffed

65,4k
Flickerstrike = 18/20
Multistrike 19/0
Increased critical damage 18/20
Added fire 20/20

55K LS
Lightning strike 19/20
Power charge on critical 18/20
Weapon elemental damage 20/20
Lesser multiple projectiles 20/20
Multistrike 18/10
Increased critical damage 18/20

93,5k flicker

Added fire 20/20
Power charge on critical 18/20
Weapon elemental damage 20/20
Flickerstrike = 18/20
Multistrike 18/10
Increased critical damage 18/20

35K lightning strike

Lightning strike 19/20
Multistrike 19/0
Increased critical damage 18/20
Lesser multiple projectiles 20/20


Very impressive!I all add it on the first page as a low life variation.Your version can actually have much higher DPS than mine.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
"
mvm199 wrote:
"
Poutsos wrote:
!!!!!!!!!!!! Very impressed,and also feeling kind of dumb as well :P.THanks alot man,i really apreciate it.As for multiplier you said 1+7.54,so basically i multiply on -1(954 multiplier=*9.54 ---- 9.54-1=8.54.So 8.54*averange damage,NOT 9.54* averange damage.This is reflect related quetion)

PS:This is SO going in the first page to help ppl calculate DPS :D


You are welcome.

Actually, to see the damage on a crit you still have to multiply with 9.54 because the original 100%, which is the minimum you are always guaranteed to get on a hit, is still included in a crit.

All the formula is doing is adding the chance of a 100% original damage (which is always 100% chance of that damage on hit so 100% of 100% is 1) with the percentage chance (crit chance) of getting your *extra* crit damage (crit multi - 100)

So crit modifier = 1 + (crit chance on char screen / 100 x extra crit multi / 100)
extra crit multi = crit multi on char screen - 100


Also, if you get a 6 link with mpd it means you get a straight up 49% additional damage (since its the word more damage) for 149k screen dps. Actually around 15x k dps because quality gives some increased % physical damage too.

And also your 100k is the damage to the primary target (melee splash ''16% less damage to main target''). THe real AOE splash dps is ''31% less damage to main target''

so 69 / 84 x 100k = 82k AOE dps





You are again spot on!When i tried tabularasa with melee splash my tooltip was 150K!It was 212K without melee splash,using added fire damage as the 6th gem.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I've decided to use a safer variant with far more survivability and immune to reflect w/o the need for granites.

I'm going to get US and IR along with an extra frenzy charge. I'm going to wear a 10% life leech carnage heart giving me a total of 24% life leech. Diamond flesh and ele res from carnage heart should allow me to swap purity for grace. Don't know if it's possible for me to use determination as well, we'll see.

Not sure how much dps I'll come out with but the frenzy charge should make up for a bit of the dps loss from pts that could have gone into dps passives.

Passives
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGjBUmVcoKrVIsbPtQaZ_h9vrYxa_mZrz6rb3cFLAUREv44RjQw5I8uERlqc0wux_xp2jVupHBrTFwcWio_yrBX1fagW1l9ArCuwYiEIsv8Hz6f4M8o2_zepW9cEAw22QG4aubRm5fKXLUUe5PtsacFYV1zvhPs_bbhB7mhPXhuL3veZ94_VL29RWY6crvjoOrUOcGNtbr3Tx3Q0s6RUgKk0_J26qrpMqOCFgQKDvTii1YIhhUp_LnrkshVoaMgkppfljGtvuDlb6_MXrFA==


Update: new dagger!
Spoiler


IGN: Azuredrag, SpliTime

Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)
"
azuredrag wrote:
I've decided to use a safer variant with far more survivability and immune to reflect w/o the need for granites.


A few thoughts:

Iron reflexes + grace + those evasion % nodes on this character will give you ~3k armor, which is half a perfect granite. Its cool you want to be able to do a reflect map without having to cast warlords mark and granites all the time. But you get less survivability than popping a granite would give you, actually, not to mention you lose out on your ES pool. Some things to take notice of:-

(1) You lose out on a substantial amount of ES

His tree

+280 to Intelligence
132% increased maximum Energy Shield
12% more Maximum Energy Shield

280 int = 56% ES

Total of 188% increased ES

5500 ES / 1.12 / 2.88 = 1705 base ES

Your tree

+150 to Intelligence (add 20-40 from carnage heart, so ~ 180 int)
126% increased maximum Energy Shield (and -25% from carnage heart)
12% more Maximum Energy Shield

so you have 180 int = 36% increased ES
and 126 - 25 = 101% increased ES
Total of 137% increased ES

1705 x 1.12 x 2.37 = 4525 ES

You are giving up 1k ES. Keep in mind if the reflect per hit exceeds this 4525, you can have 100% life leech, but you still die (afaik players keep reporting this is how it works and why you still die from VP)

(2) You are giving up 4% max res all from purity. Some people see this as unimportant, some dont. Just putting it out there.

(3) 160 dex vs 280 dex = 120 dex difference + ~30 from carnage heart = 150 dex = 300 base accuracy gained x 1.20 (20% from your tree) = 384 accuracy. But you also lose out 8% accuracy from your tree over his (20% vs 28%), and this is reduced from all other base accuracy. Its still a net gain but a small one. It does effect dps, but I believe not by much since it doesn't increase hit chance by more than 2%. I could be wrong, but thats it afaik. As your level increases, accuracy suffers huge diminishing returns and you need thousands to get from 8x to 9x hit chance.

(4) You have 35% more attack speed (a frenzy charge with flicker = 20% and 44-29 = 15%)

(5) 430 crit chance vs 330 crit chance - you lose 100% crit chance from the skill tree

(6) 206% crit multi vs 86% crit multiplier - you lose 120% crit multiplier (thats 1.2 x 1.5 = 180% original damage on a crit). I see your dagger gives some multiplier while his doesnt. It makes up for a tiny fraction of that amount lost.

(7) 60 str vs 90 str - and ~30 from carnage heart - you gain 60 str = 12% melee physical damage increase

But from the tree, 232% damage vs 178% damage (+12% from str for 190%) - you lose 42% melee physical damage overall.

So in summary -- and we are assuming the same gear here -- you will lose 1k ES (unless you get more base ES on gear ~400 more than he has), and probably lose out on a substantial amount of dps (less physical damage increases, cc and cd, less average damage on the dagger (with a tad more base aps and crit chance), with a negligible accuracy gain and 35% increases attack speed gain - but this is stacking on 8+ aps, so it wont have a large effect.) I would have to again, run the numbers to know exactly how much this is true, though.

Here is a summary of your trees

Poutsos

Spoiler
Chaos Inoculation: Maximum Life becomes 1, Immune to Chaos Damage
* Ghost Reaver: Life Leech applies to Energy Shield instead of Life
* Vaal Pact: Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect.
2 Maximum Frenzy Charge
1 Maximum Power Charge
+160 to Dexterity
+280 to Intelligence
+60 to Strength
+20 to maximum Mana
20% increased Accuracy Rating
8% increased Accuracy Rating with Daggers
21% increased Attack Speed
8% increased Attack Speed with Daggers
3% increased Cast Speed
240% increased Critical Strike Chance
190% increased Critical Strike Chance with Daggers
120% increased Critical Strike Multiplier
86% increased Critical Strike Multiplier with Daggers
45% increased Energy Shield Cooldown Recovery
86% increased Evasion Rating
4% increased Evasion Rating per Frenzy Charge
18% increased Frenzy Charge Duration
7% increased Movement Speed
152% increased Physical Damage with Daggers
80% increased Physical Damage with One Handed Melee Weapons
15% increased Power Charge Duration
132% increased maximum Energy Shield
6% increased maximum Life
12% more Maximum Energy Shield
2% of Physical Attack Damage Leeched as Mana
+16% to all Elemental Resistances


Azuredrag

Spoiler
Chaos Inoculation: Maximum Life becomes 1, Immune to Chaos Damage
* Ghost Reaver: Life Leech applies to Energy Shield instead of Life
* Iron Reflexes: Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
* Unwavering Stance: Cannot Evade enemy Attacks, Cannot be Stunned
* Vaal Pact: Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect.
3 Maximum Frenzy Charge
1 Maximum Power Charge
+280 to Dexterity
+150 to Intelligence
+90 to Strength
+20 to maximum Mana
20% increased Accuracy Rating
36% increased Attack Speed
8% increased Attack Speed with Daggers
3% increased Cast Speed
140% increased Critical Strike Chance
190% increased Critical Strike Chance with Daggers
20% increased Critical Strike Multiplier
66% increased Critical Strike Multiplier with Daggers
45% increased Energy Shield Cooldown Recovery
86% increased Evasion Rating
4% increased Evasion Rating per Frenzy Charge
36% increased Frenzy Charge Duration
7% increased Movement Speed
98% increased Physical Damage with Daggers
80% increased Physical Damage with One Handed Melee Weapons
15% increased Power Charge Duration
126% increased maximum Energy Shield
12% more Maximum Energy Shield
2% of Physical Attack Damage Leeched as Mana
+28% to all Elemental Resistances





Last edited by mvm199#0755 on Sep 2, 2013, 6:13:44 PM
mvm199 i am impressed once again.
Well the thing with iron reflexes is that you have to wear hybrid equipemnt to make it worth.Grace,with the evasion from maligaro's for me is not nearly enough to make it work.Thats why i prefer to stack more ES.For more survivability,as i recommend on the original page,i beleive that one can always remove abyssus for a 300-400 ES helmet.If you wanna go further you can also remove maligaro's for some 150-200 ES gloves.That way it is possible to have around 8K ES,while preserving high DPS.
Another concern that i have about the IR/US root is that you pick the extra frenzy and and berseking for 30% increased attack speed,while having less intelligence=less mana.This build faces issues with mana as it is.I can't imagine how it will be with even less mana and higher attack speed.Plus for flicker builds,IMO it is always better to have bigger damage on hit and less attack speed,as flicker is abit uncontrollable and jumps around too much.
That being said,i dont beleive that the IR/US is a bad choice,i just wouldnt choose it.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
hmm. thanks for the input guys. I originally wanted to take US so I could take carnage heart for the 10% extra leech. tbh, that 24% leech alone is enough to counter reflect with no armor. IR just happened to be on the way so I thought I might as well get it. Nice 12% res node + the 17% from carnage for me allows me to drop purity in exchange for grace(or something else).

I think i should have about 4k armor after grace + IR. Not alot tbh and it might be useless seeing as the physical damage reflect is pretty big. It makes small mobs not hit me nearly that hard though I hope. I also have access to a 50% armor clump next to US. I'm going to lvl some more and see how it feels. My dps atm is 56k with charges up on aoe flicker, and it kills plenty fast. I do feel the hit in es though since my es is now 4.3k from 5k.
IGN: Azuredrag, SpliTime

Fastest way to get a hold of me is in-game. Second fastest is through PM. I don't check on threads all that often since I prefer to play :)
"
azuredrag wrote:
hmm. thanks for the input guys. I originally wanted to take US so I could take carnage heart for the 10% extra leech. tbh, that 24% leech alone is enough to counter reflect with no armor. IR just happened to be on the way so I thought I might as well get it. Nice 12% res node + the 17% from carnage for me allows me to drop purity in exchange for grace(or something else).

I think i should have about 4k armor after grace + IR. Not alot tbh and it might be useless seeing as the physical damage reflect is pretty big. It makes small mobs not hit me nearly that hard though I hope. I also have access to a 50% armor clump next to US. I'm going to lvl some more and see how it feels. My dps atm is 56k with charges up on aoe flicker, and it kills plenty fast. I do feel the hit in es though since my es is now 4.3k from 5k.


as long as 18% (or 35% for double reflect) of your (max physical X crit multi) doesnt exceed 100% of your ES, you are fine, (armor and endurance charges reduced this further, but lets leave it out of the equation .... with 56k dps you should be a ok) provided the leech also gets it all back.

Oh and remember guys, block works on attacks and spell block on spells, even for reflect! So a 30% shield is blocking 30% of all reflected flicker and LS strikes :)

Also ... as for some extra ias scaling with mana costs ... probably this wont be too much of an issue, because of multistrike giving 2 extra free attacks, I mean if the jump were significant like 3+ aps, its another story. I think comparing his dagger aps to yours and the slightly extra ias, its a bump up of ~ 1.5 aps
Last edited by mvm199#0755 on Sep 2, 2013, 6:12:59 PM

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