Give me a bigger skill bar please !! PLEASE

the 'streamlining' is where you go wrong. Ive never asked you to 'optimize' my build.
it's fine as it is.



the problem is lack of slots and that even with micromanaging (ie removing gems after spectre summon, mapping auras just like you said, and all that) its still not enough. no one is asking for 24 slots, just a tad more than what we have now.


"

Put this on your weapon swap. It lingers for a good long while or until you run out of mana anyway."

huh ? why would I put it on a weapon swap ? why would I put anything on a weapon swap when I have auras there ? I run high level AA permanently btw, and its annoying as hell already to recast every time I portal, then put a curse over it.

also Im not putting anything on my move slot. left click is for move.

again, I have the skill gems equipped, and because Im an auromancer I already have shortage of sockets. why limit functionality even further ? because some cookie cutter toon has his 6L spammable skill 3 auras and utility skill, allowing him to get 10 more enduring cries/bear traps/cold snaps ? let him have that. he'll die of desync when he falls asleep.
"
D3adGh0st wrote:
Not sure if it has been already mentioned, but if they can't increase the number of skill slots, maybe they could do other things:

- when you press a kb key and scroll, the middle skill slot should rotate the available skills (pref auras take priority).

- press space (or other key) and one of the skill bar shortcuts keys in order to activate a second skill. For example, you can have fireball and icenova on the same skill slot (shortcut "W") and you can press W for fireball, but also you can press w+space for icenova. Same for the other skill slots.


this is pretty good......

@UnderOmerta : here is a player almost high level ( 71 ) :

http://www.dailymotion.com/InexPoE#video=x11v7tw

And i need a lot more skill slots. ( at least for my very special build )

I would need the following :
-a slot for another curse
-a lost for another totem ( decoy or showkwave )
-a slot for another kind of spell ( shock nova) to go Ele quilib
-a lost for a third curse (conductivity)

EDIT :

And:
-Lightning warp slot

.. ok 2 of them are actually as a switch and you can't make more than that as a switch because the other slots are linked to non switch gear ;)
.. So ok i am needind less and less skills slots BUT i am pretty sure i will come bacl to complain! AND I WILL EXPLAIN WHY THE SKILL BAR IS TOO LIMITED FOR DIVERSITY.


Yeah known COMMON buuilds need like 2 slots.. and have the other slots for auras and stuff.. but why would you want to see only common builds ?

Agree : Auras and Arctic armour can be cast once and free a slot.



What i am asking for is : Replace "Move only" with an alternative.
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0
<< God blesses those who bless themselves >>
Last edited by Inexium#6388 on Jul 14, 2013, 7:26:07 PM
"
grepman wrote:
the 'streamlining' is where you go wrong. Ive never asked you to 'optimize' my build.
it's fine as it is.

If you're running around with a bunch of unlinked skills, it's probably "not fine" for endgame. That's what I'm wondering. Are you running about at mid level right now? Because that's what it sounds like.

"
grepman wrote:
huh ? why would I put it on a weapon swap ? why would I put anything on a weapon swap when I have auras there ? I run high level AA permanently btw, and its annoying as hell already to recast every time I portal, then put a curse over it.

You should NEVER have your auras on your weapon slots exactly for this reason. You're limiting the number of potential slots you can have via weapon switch and then you're complaining about not having enough slots.

Okay...

"
grepman wrote:
also Im not putting anything on my move slot. left click is for move.

Then don't run 8 active skills. The game parameters are set for you.

"
grepman wrote:
again, I have the skill gems equipped, and because Im an auromancer I already have shortage of sockets. why limit functionality even further ? because some cookie cutter toon has his 6L spammable skill 3 auras and utility skill, allowing him to get 10 more enduring cries/bear traps/cold snaps ? let him have that. he'll die of desync when he falls asleep.

This is pretty passive aggressive. The reason why the "cookie cutter" build veers towards 6l's is because the game is built that way. 5l's and 6l's are going to be rarer and more valuable to builds than 3l's and 4l's.

You don't see people complaining that they don't have any 7L's or 8L's out there so they can run X,Y,Z niche builds do they? If you're going to refuse to use the linking system properly and actually pick a few skills to link up in an organized fashion, and prefer to spam a bunch of different unlinked skills, then you're going to have to deal with the fact that your toolbar is limited.
"
Inexium wrote:
@UnderOmerta : here is a player almost high level ( 71 ) :

http://www.dailymotion.com/InexPoE#video=x11v7tw

71 is not "almost high level." You can get to 71 in 3 days, completely untwinked. That's barely at the end of Merciless.

"High level" would be pushing well into endgame maps and being comfortable with pretty much any level of map. I'd say mid-80s is where you start to claim your character is "high level", perhaps even higher than that. And no, at that level people don't run about with 17 different unlinked skills. Because you need the few skills you actually run to be as efficient as possible.

The only valid complaint I can see her is if you run a bunch of different cool down skills (e.g. traps, cold snap, enduring cry) or are running a triple curse build. Even so, I run a dual curse build with 4 available curses. I make do by swapping out the curse in my bar for the right situation. If I fight a hard boss, you swap over to temp chains/enfeeble. Dealing with trash mobs? Cast ele weakness and crit weakness for the party, etc.
"
UnderOmerta wrote:

If you're running around with a bunch of unlinked skills, it's probably "not fine" for endgame. That's what I'm wondering. Are you running about at mid level right now? Because that's what it sounds like.

it's fine for the endgame. trust me.

oh Im running midlevel alright, just hit 84, when do I reach endlevel ?

"

You should NEVER have your auras on your weapon slots exactly for this reason. You're limiting the number of potential slots you can have via weapon switch and then you're complaining about not having enough slots.

I have auras on weapons because...drum roll...I need 4L slots of boots and gloves to 4L my skills. and I have spectres linked in chest and then I take all the supports out for auras. its a lot of micromanaging.

"

Then don't run 8 active skills. The game parameters are set for you.

so see you fail to get the main point. we have skills equipped and are free to use them whenever. but the skill bar is not reflecting that fact. why can't you address that fact instead of telling me the 'right way to play' ?

"

This is pretty passive aggressive. The reason why the "cookie cutter" build veers towards 6l's is because the game is built that way. 5l's and 6l's are going to be rarer and more valuable to builds than 3l's and 4l's.

You don't see people complaining that they don't have any 7L's or 8L's out there so they can run X,Y,Z niche builds do they? If you're going to refuse to use the linking system properly and actually pick a few skills to link up in an organized fashion, and prefer to spam a bunch of different unlinked skills, then you're going to have to deal with the fact that your toolbar is limited.


I have most of my skills linked. all the auras are linked to reduced mana, then reduced mana is taken out. spectres are 5linked, dom blow is 4-linked. arc is 4-linked. zombies are two-linked just because I ran out of room. skellie totem is two-linked.

the thing here is you are trying to be condescending telling me how to play instead of addressing the topic at hand. it's annoying.
I know this game, and I know my build. my build may not be perfect (its certainly not), but perfect efficiency is not what Im thriving to get.

if I wanted to be super efficient I wouldnt roll maps 100% by myself and play solo 100% of the time.

again, the question isnt why Id want to have 4 separate skills instead of one main one (but I can answer that one- I wanted to be super debuff minion lord), it's why when we are allowed to use ALL the skills we are equipped with, the number of skills is limited by a skill bar ?
"
bersi23 wrote:
The gameplay may became imbalanced if the player could use more skills at once as he can atm.


The amount of sockets available will be the same, so by choosing to have a lot of skills a player automatically reduces the amount of support gems he can use, so in the end he is trading power for versatility and I don't see how it could make things imbalanced.
I think it's time they moved the micro transactions button and added 2 skill buttons there.

I also think they should give belts 1 socket to place utility skills that you don't need to link. Like a portal gem for example.
P2W ? ( oh you are jk i guess)

Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0
<< God blesses those who bless themselves >>
Let's remove the "move only" skill slot MUST and replace that "must" with another thing.. and free that skill slot.

up
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0
<< God blesses those who bless themselves >>
Heh, didn't see this thread earlier but I fully support it.

There should be a skillbar for at least 15 skills I would say. Builds focusing only on a single offensive attack with supporting curses and utility skills should not be the limit of the skillbar.

Honestly, for a game that's supposed to be old-school and hardcore I'm still not quite sure why they gave us a LoL skillbar in the first place...
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780

Report Forum Post

Report Account:

Report Type

Additional Info