In response to how "GGG always addresses anything Evasion related"
" This, I gave up on explaining it to the OP a long time ago. To those discussing Evasion as RNG. Yes, potentially (mathematically) with stunlock evasion CAN be a better option (are you factoring in its ONLY melee hits with this hit/miss ratio, and that its not including dodge from acrobatics?). But this is only mathematically. The problem comes in execution. Lets say that there is a situation where RNG allows you to dodge the situation 95 times out of 100. That 5% chance of dying is too much, and it results in it being unusable on HC at all, because 5% of the time its a gaurenteed death from taking all the hits in a row. Regardless of how GOOD the situation is on average, it is the exceptions, the outliers, the multiple hits in a row. These things make RNG too dangerous as it is no longer reliable. Say what you will about a 60% chance meaning that you will get hit 4 times out of 10 gaurenteed, it means that you KNOW you will dodge the 4, so if you can tank 6 hits (total life + passive regen + life leech + mitigation), then you are okay. But if you can only tank 6 hits, and RNG rolls you a 7th hit because its NOT reliable, well then you are in dire straights. The removal of RNG is a BAD idea. It has always been a bad idea. But for some reason the OP doesn't seem to understand, I wonder if he ever played before it turned to entropy. |
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I agree with the OP, RNG must return, because the entopy's guaranteed hits will kill you, and the current chance to evade is way too low. Even with Acrobatics + a shield, you will get tons of hits, and they in higher difficulties mean death. (My onslaught char is an armor/eva char with acrobatics)
If multiple oppenets hit you, they can stunlock you, with the entropy system too... Beta member since 0.9.5 HC Last edited by Gergoo2#2689 on Jun 22, 2013, 12:05:27 PM
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