GGG, so your idea of addressing anything evasion related.....

Yeah, Arrow Dodging is a well-known laughing stock :P That's why it's going to be Ondar's Guile in the future!

Dodge and Evade are entirely separate mechanics, sharing nothing.
I was glad for the acrobatics change (got two high level acro toons) because it will allow me to use Granites. But then they nerf granite AND we're only going to benefit from half of it. Maybe it won't help me much after all.

I'll stick to my current melee toon with Iron Reflexes, grace, determination and general armor abuse.
Last edited by Thalandor#0885 on Jun 4, 2013, 2:33:20 PM
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Thalandor wrote:
I was glad for the acrobatics change (got two high level acro toons) because it will allow me to use Granites. But then they nerf granite AND we're only going to benefit from half of it. Maybe it won't help me much after all.

I'll stick to my current melee toon with Iron Reflexes, grace, determination and general armor abuse.


Granite is going to be the same strength as before, if not stronger. They lowered monster damage as well as the amount of armor granite gives you. The armor calculation stayed the same. That calculation gave better protection against smaller hits and less protection against bigger hits. The hits will be smaller now since monster damage was reduced. So armor will protect you more. Thus granite will not lose any effectiveness.
I dont have experience with evasion characters but in theory evasion looks good.

There are a lot of other factors besided pure numbers. What is with the "balance of difficulty"

As the damage reduction eqasion works, armor basically is bad vs dangerous enemies while its good vs "easy" enemies.
Evasion, on the other hand, helps against monsters who hit really hard.

Its true the new patch shifts this situation towards an advantage for armor, but imagine this situation:

You have 5000 HP
50% ("max") Dodge or either high armor

Strong enemy hits you for 1000 Damage, the armor reduces its value only by 25%, so its 750.
This means that you survive 10 hits with evasion but only 7 hits with armor.

Evasion "scales" with difficulty and when you gear your character you want to be prepared for the most dangerous situations.

Evasion has also 2 others very strong aspects:

-avoiding the elemental damage part of attacks(Maps!)
-"immunity" versus projectile attacks with arrow doding



Its very difficult to compare armor and evasion and as I said, on paper evasion looks pretty good. For me its hard to imagine, that evasion is THAT BAD.

Yes, monkey will own you, but who cares about monkey they are onehit.



PS.: What is it about the mentioned ~50% maximum evasion chance? How can you know that this is actually correct?
Dodge chance through evasion depends on enemies accuracy and level. Maybe the situation is better then it seems on the character info screen?

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