GGG, so your idea of addressing anything evasion related.....
" I dotn agree its a cover up, its a keystone that has its use, the fact that everyone who wears evasion and survives has it specced shows up ev as a problem, I think thats the problem, the fact you would need to use IR in the first place. If EV was good then IR wouldn't be op as its an equal trade and the node could remain as a useful thing. Removing Iron Reflexes does nothing for Evasion, fix Evasion and its no longer an issue. |
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" Hmmm, that sounds like a really strong keystone. It dives into the realm of dmg reduction and could be hard to balance. |
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" Adding that to iron reflexes would be a step in the right direction BUT this "lets allow the other armor types to work with anything evasion related cause evasion is useless" fix GGG follows is a problem. Why do they always call on armor or energy shield to save anything evasion related? This practically confirms they know evasion/acrobatics don't work. Yet all they every do is just "convert it to another armor type", or "make it usable with endurance charges and granites" That has been their solution. I'm 99.99% sure they will add a "convert your evasion rating to energy shield" keystone. At this point it's expected. I mean how else is evasion going to "work" without big brother armor or big sister energy shield? Allow evasion to aviod stuns goes into the realm of energy shield, which also gives a 50% chance to avoid stuns. It shouldn't have to "borrow" other mechanics from other defensive types. It can have it's own separate mechanic that works. |
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" A shield is all you need really. Acrobatics for 5 points is a waste. Those 5 points can be used to spec into shield block chance. 10000x better than acro will ever be. Anything evasion related can be "buffed" when you allow it to be used with endurance charges and granites. That just shows how useless the mechanic was before the change. Monster dmg reduction doesn't help evasion. You'll have less life now, and you'll still get stunlocked cause the entropy system gurantees stunlocks. You're using a shield so the block chance is really helping. Evasion and acro alone won't do anything for you in maps.....unless you're attacking from a distance and spamming whirling blades 99% of the time. Last edited by SoujiroSeta on Jun 2, 2013, 12:33:14 PM
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" Ranged in general can work with a lot of setups. The best defense is to not get hit at all. Evasion + arrow dodging works on melee too. That's the only thing evasion has for it. Arrow dodging. I'm not asking for "melee dodging" here, but atleast it should be useful against melee attacks. Right now it's is complete crap. Even with acro. Both don't do a single thing. If they were deleted from the tree they won't be missed. And worst of all acrobatcs costs 5 points. 5 passives spent to get absolutely nothing in return. |
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" Hmmm, that's a nice idea. I personally like it. 2 separate keystones not linked to each other, and acro not being 5pts. It doesn't matter if you post feedback. They won't listen anyway. Their system is working as intended, and their fix for anything evasion related is to convert it or allow armor/es/endurance charges. This was an expected change. |
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" Consolation buff for evasion character? This change practically makes acrobatics mandatory with armor. The new "evasive" characters will be armor and acrobatics, not acrobatics and evasion. All they have to do to balance IR is delete it from the tree. It's been a long time coming. |
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" Evasion shouldn't be a "support" defense. It's primary, just like Armor/ES. In concept, evasion is "random". So it has to be strong. Not strong broken, but strong in a balanced way. Evasion and armor can share concepts, but what concepts are you talking about? Giving evasion some sort of dmg reduction? or armor some sort of chance to avoid dmg? |
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" Look at it this way. If you had 15 endurance charges up all the time, which yield a flat 75% physical dmg reduction, physical dmg won't phase you much at all. If you had 15 energy shield, you'd be able to take a ton of hits. If you had 75% pure rng evasion you could still get killed to melee attackers in the blink of an eye cause of how rng works. At the same time you could only be hit a few times in the midst of many attackers. If you had 75% entropy evasion, the current system, you could still get killed quickly. Hits would be guaranteed, and with how monsters come to you in hordes and with how attacks come in very quickly, all it would take would be a few guaranteed hits. The thing is you'll never get to 75% evasion with the way evasion scales. Evasion scaling is terrible as it is. GGG doesnt understand that evasion needs to be able to reach high numbers to be usefull. 50% flat dmg reduction from armor =/= 50% evasion. Armor would always be better. To make them equal you'll need a much higher evasion number. 50% flat dmg reduction ~ 75% evasion. Evasion will never scale this well. Why? As i said earlier Iron reflexes. It would make the keystone even more broken than it already is. If they delete Iron reflexes then evasion can scale to higher numbers. Then they can continue balancing from there. |
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I just want to address one thing. The thing where they went wrong a long time ago - when EVA had higher ranking than armor, therefore forcing people into IR just for that, what did they do? Instead of nerfing IR they nerfed EVA!?
At this stage you just can't push eva values higher (to their necesary values) due to IR existence. What do we get instead? Find an optimal value where IR/2+30% is higher than IR (or armor) would've been on it's own, keeping in mind that dodge works on non-avoidable things AND phase 20% adds a bit of value too... With 'same values' EV will never be good enough to make IR not being the obvious solution, period. No entropy can fix that, nor any half assed solution like that. The evade chance % calculations have to change, or evasion numbers need to change. How do AC tanks work in other games? By being able to hit the sweet spot so they evade 90-95% of the attack. Noone would give 2 shits about it if he could reach 'max 60%' or something like that. |
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