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Madman99 wrote:
Working on a Tri element Blood mage marauder, you guys are gonna love this.


Oh don't tell me you're going with elemental EQ and elemental hit as your main attack too. I wanted to be the first to make a diceroll marauder!
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
I have a level 55 duelist named Beraserkr.

Inspired by zeal paladin builds from Diablo 2, Beraserkr abuses the massive number of increased attack speed near his starting node - dual wielding swords and axes.

Though I plan to spec into swords entirely, Beraserkr uses these weapons because of the handiness of cleave (in my 5l chest piece). Cleave and double strike, my two main moves, are supported by three gems - mana leech, life leech, and life gain on hit. Cleave is particularly useful with the latter because a good swing can hit many enemies to recover massive amounts of hp.

Because I quickly realized evasion wasn't very good alone (pre-last patch) I took the iron reflexes passive as soon as I could. This allows Bera to tank enemies like a champ.

Beraserkr uses three auras: grace, clarity, and hatred. Grace is used for obvious reasons - with iron reflexes, the close-to-700 evasion bonus is converted to armor. At level 55 he has around 4300 armor (for comparison, my marauder friend, also 55, has around 2550). Clarity is used because of the mana heavy abilities I use; even with the mana leech support, double strike and cleave are mana hungry moves. Finally, hatred is used to increase damage and also chill and freeze enemies as I wail on their faces with axes at extreme speeds. My gear stacks elemental damage and elemental weapon damage mods in order to up the damage further. Beraserkr uses the +10% elemental weapon damage nodes southeast of the ranger's starting position.
All three of these auras are on my switch weapons and all are supported by reduced mana cost. Additionally, grace is supported with the blood magic support - decreasing Beraserkr's maximum health by 200 but increasing armor by a heck of a lot.

The funniest and most excellent choice of skill gems on Beraserkr must be detonate corpse on a totem support with extra (cold or fire, depending on helm) damage and increased critical damage. Hoards of mobs get asploded by a frenzy-casting totem! Additionally, totems may be used to temporarily wall monsters at a map choke point.

Dual strike is used as a finisher. Supported by item quantity AND quality, dual strike finishes elite monsters with style and wit - increasing his (my) loot with dual mf mods. Additional accuracy is in there to make sure the job is done right.

Whirling blades is used for two reasons: positioning and escape. One of his weaknesses is kiting by ranged and whirling blades gets him right up into that archer's face, where he needs to be.

Phase run isn't used often, but on occasion I get in a sticky situation and need to book it out of an area or I simply want to run through an area quickly to save on time. Increased duration is used on it as well for a wopping 11 second-long move bonus.

Heavy strike can be used to interrupt some of the weaker of the elite monsters' attacks.

Because Beraserkr is of Northern European descent, much like Thor, he uses lightning strike to hit strong mobs (such as a2 bears) from a safe distance. Sometimes those jerks can really hurt. HS and LS are both supported by faster attack speed because Beraserkr is... a berserker.

To play: Swap weapons, turn on auras, swap back, rage with double strike, whirling blades to next pack of monsters, rage attack cleave cleave cleave throw down some totems and continue. Fast-paced and awesome. Probably exploiting something and incredibly abusive, but this build is loads of fun. Particular weaknesses: bears and poison archers.

Note: I'm unsure which passive stack with which skills and gear, but I did take frostbite to deal even more cold damage with wrath and take every opportunity to put +weapon elemental damage on everything.
Last edited by ThoughtCloud#2312 on Aug 6, 2012, 4:45:18 AM
I have LittleMissRailgun, the very very silly glass cannon ranger.

She's entirely a 1-concept character - I wanted to make somebody who shattered lots of monsters in a line, and didn't use high attack speed or multi projectiles.

So she uses lightning arrow with 100% piercing, 40% crit and about 900% crit damage, and a voll's. Pew pew.
Right now i am playing my char sYko_fiRe (lvl 74).

A fire/totem Low-Life-Dualwild-witch, she use:

-2 Totems with lesser Multiple Projectiles Fireballs
-Elemental Weakness Curse
-Normal Fireball spell for Champions/Rares
-Detonate Dead for groups
-Zombis to distract enemies from my totems
-Pain Attunment for 30% more spell damage
-Auras: Clarity, Discipline and Haste. Haste is linked with Blood magic and reduce mana cost and cost 66% life.
-Frost Wall with increase Duration for defense. When i see enemies with chaos damage i hide behind my frost walls and cast totems/curses/detonate Dead in a safety position.
-3 Diamond, 1 Hybrid and 1 Mana Flask

Yeahe that is it :D

Weak Points:
Chaos damage Mobs
Blood magic and chaos damage per sec. Maps

Strong Points:
Very high damage
I can safely clear rooms with my Totems

Still need:
More hp on my items
Better rings/amu/Glove/Belt
6 Linked Armor

If some1 think the low life is too glass canon, he only need to respecc 3 points to have a CI Build.
With CI this would be maybe overall a better build but with low life the Build is more complicated and more damage is always nice :D

Feedback for devs: The light Radius sucks with low life Builds... maybe Pain Attunment should make the light radius normal.
And i hope we will get some chaos resis Uniques fast ^^
And the ES is hard to see on the Health Globe if 65% of the Health Globe is Silver from Blood Magic Aura.

edit:
A picture from my Char behind a Frost Wall + 2 Totems and the Skill Tree :)
IGN: kReiZy
Last edited by sYkoDe4d#0481 on Aug 6, 2012, 5:09:40 PM
Hey guys,
I currently play a level 52 Point Blank Bow Marauder, Beastxx.
His particular spec I feel is very strong.
I have Blood Magic, Iron Reflexes, Point Blank, and Iron Grip keystones. The entire build is very defensive while remaining to be very effective at offense.
The rest of the passives focus on life regen, life leech/gain, and the Endurance passive that grants 0.2% life regen per charge.

Coming to a group I use a granite flask ( I have two ) to let them surround me, cast warlord's mark, and use Rain of Arrows attached to a life gain on hit support, added fire damage, and increased attack speed.

The warlord's mark curse is essential because it grants more life gain and 100% flask charges on kills, constantly refilling my granite flasks.

For single targets I use Elemental Hit with supports of life leech, elemental weapon damage, and faster projectiles.

I use the Grace aura for a massive boost in armor because of Iron Reflexes. My other skills include Enduring Cry (to maintain the Endurance charges gained from Warlord's Mark), Blood Rage (for farming or faster killing) and Explosive Arrow coupled with multiple projectiles, pierce, and reduced mana cost for killing groups from a distance.

My character is very fun and very effective in mericiless difficulty. When played properly, the only thing that can kill me is massive burst damage.

Please consider my character for your video, he is really really fun and a fantastic example of the versatility of the passive skill tree.

http://www.pathofexile.com/passive-skill-tree/AAAAAQEABB95HgSOp5wHa5TVCy826BIhjyMj70isMZNJ9z0kALU9Kr74Qz3GrEaqDY5TT2zCW3nBl28qTxpz7xvceE0BuoJ57e6JaX6WiYOTJIqFdD2LyQQPjJ8LapKyYraTM_O3lIM7npXAPlGW1QR6mbdXsqFUTLehYXeMojeodqh4LXuqDgowqkMxfKprrnar4DIVtPZV4bei0Gq51kRhu4pAGb6DfOHA5lhvyXoP-svVF8_NsSBX0TQ919M_8HvVjIP02N1Fzd20fxHeoK9N3wMV1PCu1ZLw3Uh09AqYFPQ0JfT6zqWa-1rtDv1oCW0=
Last edited by FlamingNova#7664 on Aug 6, 2012, 1:45:45 PM
"
Wooser69 wrote:
"
Madman99 wrote:
Working on a Tri element Blood mage marauder, you guys are gonna love this.


Oh don't tell me you're going with elemental EQ and elemental hit as your main attack too. I wanted to be the first to make a diceroll marauder!


Lol no, spells dude. Spells.
OK the basis of my Templar build is done:
Sony - Legacy league (lvl 37 - Act 2 Cruel)
(the character was respeced so his equipment is a bit suboptimal, but the worst flaws have been correted)

Current passive skills: Elemental (and fire) and spell damage, spell crit chance, some life and armor/ES, EE and staff block chance Link

Why is he special: He is a close combat (staff) caster relying on Elemental equilibrium (EE) and critical spell damage (especially fire). Staff passive are used because of this weapon:
Unavailable

(also the mix of intelligence and strenght is used in the build because i use the hibrid armor (so the int increasses the ES) and i have fireball supported with Iron will)

How should he be played: I took some spell crit nodes and have a Diamond flask ready. So he crits often and if necessary (e.g. against bosses) he uses the Diamond. The most time you try to hit enemys with Shock nova which is supported with additional cold damage (might be switched for a frost nova with lighning damage, but i somhow wanted more lighning damage for longer shock period - though it seems the frost nova would make it far easier) and than with a fireball and again a quick shock nova. Why:
- shock nova+cold damage = -50% fire resistance (because EE) => the fireball hit hard
- because of the OK crit chance enemys burn quite often => the 2nd shock nova makes sure that they get again -50% resistance while they burn (also because of the crit chance enemys have a good chance to be shocked while they burn => even more burn damage)

Of course i also have elemental weakness, bringing the fire resistance to -80%. For additional survivability (don't forget he is still in close combat range) Molten shell and Enduring cry can be used. For greater groups he can also use Fire storm (even that can be use with spamming nova to get some profit from EE).

How am i planning to continue: First getting some more Armor and ES, than going towards the Curse keystones and taking the Divine Toughness and static blows on the way (more suvivability and better chance to shock with the nova - here the shock nova should become better than the ice nova - because of higher lighning damage the shock status should stay longer). Taking the keystone for 2 Curses (so i can have Ele weakness and Critical wekness on mobs at the same time) and of course taking the burning passives (but after the curses): Link for 15 skill points later
And this is what i plan for the build to look like at lvl 60 (endgame): Link to end game build
(on the long run elemental profileration would be usefull, but i haven't gotten it(yet))

EDIT: correted the future builds a bit.
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Aug 6, 2012, 5:06:06 PM
Some items in this post are currently unavailable.
I have a nice build for you guys. My character called Zaarl is a dual claw marauder using righteous fire, molten shell and viper strike as primary sources of damage. He relies on resolute technique and unwavering stance to leave nothing to chance, as it's a quite risky build. He is currently lvl59.


Skill Layout

- Viper Strike + duration
Used as main attack, enough to kill isolated mobs easily.

- Molten shell + iron will (+ increased aoe maybe). Used as main aoe skill. Or in combination with righteous fire.

- Whirling blades + blood magic + life gain oh hit (+ attack speed ideally)
Used for escape or engage. Blood magic allows me to always be able to cast it. Also used to regain life during righteous fire. It has about 50 life gain on hit.

- Righteous fire + aoe (aoe gives almost nothing but whatever)
I use righteous fire to kill yellow mobs or blue packs. It kills really fast. Since it doesn't cost any mana, I can use it to recharge my mana flasks if they're empty and I'm out of mana.

- Etheral knives + added fire + iron will
It's not very useful at the moment because the gem hasn't catched up to my level (since I respeced the char). But I was planning to use it as my only ranged ability when I need one. I'm about to replace it with fire trap, it might be more useful.

- Vitality + reduced manacost
Needed for righteous fire.

- Vulnerability + duration
Increase burning damage and viper strike damage.

- Enduring cry.
For tanking purpose and regen.

Flask Layout

Flasks are very important for this build, each one has its own role.

- Sapping life flask : This is the most life per second a flask can get (excluding cautious which I find to hard to use). Used during RF to compensate for the self burning damage, so I don't lose life from it during a full 8 second period.

- Panicked life flask : Used when on low life, useful to keep RF longer (and not dying xD)

- Seething life flask of dousing : To stop righteous fire. It's good to have instant recovery on this because I'm often on low life when I need to stop righteous fire.
Also useful for emergency measures.

- 2 seething/bubbling vial (ideally) : since I don't have much mana, the reduced amount of a instant flask is sufficient. I need the instant recovery because the first flask eats all my mana. The instant recovery also helps keeping righteous fire on while the first flask is on.

User Manual

This build is the most complicated build I ever played in PoE. It remind me of Starcraft 2, even if you know what to do, you can't do it exactly right ^^

I'll start with easy stuff. To kill regular white mobs, there is no need for righteous fire. 2 viper strike hits kill an isolated mob, molten shell basically one shot a pack. It's possible to use rigtheous fire to kill trash mobs faster, if there is a continuous flow of mob I can keep RF on forever, but most of time I prefer the lazy way :D Since RF doesn't need any mana, it's an handy way to refill mana flasks.

An isolated yellow can be killed quite easily with RF with the use of the first and second flasks and the vulnerability curse. A yellow can be killed safely with viper strike if you're not in a hurry or if life flasks are empty.

Righteous Fire get really useful when it gets harder, like when there are several yellows or the blue pack of hell (seriously blue packs are really scary sometimes), or both at the same time.
Before starting RF, I have to spend all my mana because the first flask will suck most of it anyway, so the first thing to do is to spam vulnerabity, cast molten shell, cast enduring cry. Then after, I cast righteous fire and activate the first flask, now I can jump in the fight.
Since I'm going to take loads of damage, I use the second flask each time I get low on life (recovers ~700 hp instantly), if not enough I can use instant vials. In the middle of the fight, if it gets really dangerous, I use whirling blades to regain more life while still burning them. If they are not dead during the duration of the first flask (8 seconds), I either use the third flask and finish them without RF, or I use a vial to get mana, then I recast all my spells and reactivate the first flask for a new 8 second period of RF.

Recasting the spells each time isn't mandatory, it's just usually better. Actually, the build could be played without mana, just with RF. But it can also be played without RF as I stated before. I often switch between to the two play styles according to the state of my flasks.

If I can't sustain the damage with righteous fire on, there is always a last resort. I cast molten shell, jump in, then jump out after the explosion. Then I repeat the process xD.

Interesting points

You don't often see a marauder dual wielding claws. When he uses whirling blades, it looks like he want to eat people xD.
Righteous fire build aren't numerous as well.

An interesting point of the build is that the choice of claws as weapons for this marauder is logical. Whirling blades is almost mandatory for this build, since there are many close escapes. But swords and daggers would be useless because of resolute technique (no need for accuracy nor crit chance).

Resolute technique works nice with the life on hit effect of claws. Sadly, claws don't get life on hit above lvl30, but it's okay because I can't use high level claws because of the requirements. I would still like better claws with life on hit :)

At first, I thought claws could get spell damage mods, but it doesn't seem so, it would have work nicely with molten shell :)

Lastly, the use of many instantaneous flask allows me to use several flask while the main flask is healing me.

Viability

As a proof of the viability of this build, it was able to clear merciless act2 at lvl58, including act2 boss (without deaths or portals), I haven't died since 6 levels or so, even if there were many close calls.
Gear is very average and gems aren't all at their optimal level because I respecced the character after a tree wipe.


Build of the week #2 : http://tinyurl.com/ce75gf4
Hi, I want to present my lvl 52 Marauder Arog:

This isnt a very crazy extraordinary build, but a pretty solid one, wich allowed me to reach merciless solo with selffound equip without any major problems.

The 2 handed physical Sweep Marauder uses a lot of defensive skills and passives and could be a tank with decent DPS in group play, but its real power is singleplayer.

In singleplayer I use the good defense to group up as many monsters as possible and let them surround me.
Enduring Cry taunts the enemy and gives more defense together with a Enfeeble totem, Determination and molten shell. High Life on Hit and high lifeleech keeps me alive while constantly using sweep. (mostly this tactic/build is very risky - prepare for some death because of underestimating the strength of the group or because of you have overseen 2 yellow and 3 blue mobs in the pulled 50 monster group^^)
High regeneration rate negates Blood Rage's penalty and the gained frenzy charges help to finish the remaining survivers with Heavy Strike.

With that tactic, the build has a pretty good killspeed although spending most of my skillpoints into defensive skills or the way to them.

Skills:

Sweep:
- Life gain on Hit
- Melee phys. dmg
- Blood magic (Normally this is against the build's system because it drops the amount of healing pretty much (with some support gems increasing the cost), but is needed simply because of if u ran out of mana and cant sweep in the middle of a 20-50 monster group - you are dead in a sec!)

Heavy strike:
- Faster Attacks
- Melee phys dmg
- Added Fire dmg

Enfeeble:
- Totem

Determination
- reduced Manacost

Enduring cry
- reduced manacost

Leap Slam

Molten Shell

Blood rage
- increased duration (no slot for this gem atm with current equip)


http://www.pathofexile.com/passive-skill-tree/AAAAAQEAzbEgV9E0PdfUi8SrAc44ixIhjyPL1RfPMZNJ99M_8HsA1OTmNKgBeXWdGsSiN6h2eE0BupDeBywgEqJu-1rtDqprrnbA5lhv8N1IdG8qTxqoeC17mbdXsovJBA8XFRfWqHa0Pc-D3XorzcdD5pCkcH3biS4QwpUz8W37pgWSIXo9JAC1B2uU1dWMg_TfAxXU8G7nLzfEI3-oL3qJcp9W1BXjaZ1DPcasmlgJUGFxNlM36OhNuj7e-61SxiTwT_MeudZEYQpl2U5HXYLCVHnnAPYmss40NrVqN5cIRCmGwI-qSAHzU09swnrfWBA=


Future plans (52 points left and all I want is really near to my current skill path):
- increased max resistances
- more health and armor
- more and longer Endurance charges
- more mana and less mana reservation
- added chaos dmg gem for sweep
- stun gem for heavy strike
- Mace stun + dmg skills

Full build should be something like that:
http://www.pathofexile.com/passive-skill-tree/AAAAAQEAzbEgV9E0PdfUi8SrAc44ixIhjyPL1RfPMZNJ99M_8HsA1OTmNKgBeXWdGsSiN6h2eE0BupDeByz7Wu0OqmuudsDmWG_w3Uh0bypPGqh4LXuZt1eyi8kEDxcVF9aodrQ9z4PdeivNx0PmkKRwfduJLhDClTPxbfumBZIhej0kALUHa5TV1YyD9PBu5y83xCN_qC96iXKfVtQV42mdQz3GrJpYCVBhcTZTN-joTbo-3vutUsYk8E_zHrnWRGEKZdlOR12CwlR55wD2JrLONDa1ajeXCEQphsCPqkgB81NPbMJ631gQIkJ7l7xH3uCkEYDF9NKdST5OBgNLzIestQlKkFQD1vzY2cav6jtuP2GKaiiJG-3cDvSWEYoXE5sk-w5id87Q7CK1-s1BLfD0rrrb4YbmhQ_ADNxhG_5Il76C6IuxQXUmmYrhsVnpMgEANmTLioV0PfQ0JfQIX4v8NCV5RS3gHyl3zwJZ4MogCxsHIOcGPjRB4i1AmPwI5t__Xnm_mPWGqxYI9h1Fjzw3-d6QCNFILSjpnv9lmnaZXBDJeJvfAxXUlIM7nv1oCW0j70isRMYy6XGEKRxIWfzz
Last edited by azraelb#0313 on Aug 6, 2012, 7:00:04 PM
sweet
i play mmorpgs, i has no home in them right now since i quit maplestory. i just bounce around games for now and wait for the big mmo to bring in the community. stay sane exile in the lake of the great depression.

check out my utube, MckaiserDragon.

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