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Hi Guys!

It appears that Righteous Fire has become more popular recently, but nevertheless I'll give it a try and present my Kilgmore.

He's a Marauder mainly focused on life regen that uses Iron Will/Cold to Fire Freezing Pulse (Yeah I know, probably the most common Spell ever. But I like it) as a main attack and Righteous Fire when I need to deal actual damage, making use of both the spell damage bonus and the Burning AoE with Increased Area of Effect.
I use Enduring Cry to get five Endurance Charges for extra regen and to get a good chunk of Phys reduction (since I miss out on a lot of armor by using a focus). I also use Vitality and Clarity to help with both types of regen and Immortal Call for physical damage emergencies.
Elemental Weakness as a curse, Shield Charge for movement.

On weak mobs I just Curse and spam Freezing Pulse; On everything that can take a hit, I gather and unleash Righteous Fire plus the regular Freezing Pulse. Resistant mobs can survive a little longer than I would like, but in those cases I pop a Flask of Dousing, regen and finish them.

This char was really easy to level btw., since he's very tanky with all the resistances and regen.

Edit: In retrospect, It might have been a better idea to help Oak in the bandit quests. I may actually check that out on another char.

Edit2: I have rebuild the character as Kilgington, helping Oak in each difficulty. As expected, this yielded ~400 extra HP in total including passives. He's 53 now, sooo if you look at this character at all, you might as well look at the improved version Kilgington :P
Kilgoth - Eldritch Battery Lightning Strike Shadow
Kilgmore - Righteous Fire/Freezing Pulse tankmage Marauder
Kilgington - Remake of the very same Marauder
Kilgtales - Pain Attunement Low Life Caster Shadow
Kylg - Unarmed bitch
Last edited by Kilgoth#7336 on Aug 9, 2012, 10:23:03 AM
Overhauled my character. Will post new design later when ready :)
Last edited by SoujiroSeta#2390 on Aug 19, 2012, 5:49:30 PM
Lol, looks much better now.
"
Kilgoth wrote:
Hi Guys!

It appears that Righteous Fire has become more popular recently, but nevertheless I'll give it a try and present my Kilgmore.

He's a Marauder mainly focused on life regen that uses Iron Will/Cold to Fire Freezing Pulse (Yeah I know, probably the most common Spell ever. But I like it) as a main attack and Righteous Fire when I need to deal actual damage, making use of both the spell damage bonus and the Burning AoE with Increased Area of Effect.
I use Enduring Cry to get five Endurance Charges for extra regen and to get a good chunk of Phys reduction (since I miss out on a lot of armor by using a focus). I also use Vitality and Clarity to help with both types of regen and Immortal Call for physical damage emergencies.
Elemental Weakness as a curse, Shield Charge for movement.

On weak mobs I just Curse and spam Freezing Pulse; On everything that can take a hit, I gather and unleash Righteous Fire plus the regular Freezing Pulse. Resistant mobs can survive a little longer than I would like, but in those cases I pop a Flask of Dousing, regen and finish them.

This char was really easy to level btw., since he's very tanky with all the resistances and regen.

Edit: In retrospect, It might have been a better idea to help Oak in the bandit quests. I may actually check that out on another char.


Hey I remember partying with you, I recognized the build. With RF on how much dps do you do?
Meriath the summoner

Current status: Level 54 (HC), location, halfway through act 1 merciless. On my way to Fellshrine Ruins to farm.

Purpose: To fill the screen with summons and blast the enemy away! And at the same time keep a quite high level of quantity/rarity.

Build: Personally, I'm not a fan of CL, so I skipped that one. So I picked up all the life and energy shield buffs nearby and then all the minion buffs. Eventually, at the end, I'll pick up those few curse skills. I want to keep a quite high survivability and make sure my pretty minons can do all the work for me.

http://tinyurl.com/9v988rl

Skills at the moment:
1. Summon zombies with life, damage and speed.
2. Summon skeletons with life, damage and speed.
3. Totem with detonate dead.
4. Ice spear with greater multiple projectiles.

Auras: clarity and discipline.

Future skills: Enfeeble and temporal chains, and eventually spectre. I'll also explore the possibility to add 'burn' to the detonate dead later on. Could be an interesting development.

Pros:
1. You don't need ice wall, as you'll have a wall of zombies and skeletons. Currently I have 8 zombies and 16 skeletons! Thus survivability is high, which makes it a decent first build, allowing you to farm for more advanced and wierd builds.
2. Quite easy to play, which might be a con thou.
3. In my opinion, relatively fast killing speed, when you reach higher level. The minion does a great deal of damage and you never need to worry about champions, rares or bosses. The minion take the hit.
4. Explosion ALL over the screen!
5. Doesn't require expensive gear.

Cons.
1. May be quite slow.
2. People may find it quite boring.
3. Not particular pc-friendly with all the stuff going on.
4. The minions AI... Big con. In-doors I pretty much only use skeletons, outdoors both skeletons and zombies works somewhat.
5. Mana-consuming.

Items:
Helm: +1 to minions is a must here and 4 blue sockets. Otherwise it is quite basic, as much defensive prefix/suffix with a high rarity/quantity. Sence this build eats your mana, +mana and mana regeneration will help a lot. But so far, mana pots helps enough.

Playstyle.
If outdoors: Kill the first enemies by throwing skeletons on them and when you got your max number up, try to keep somewhat track of them. Then find big groups, send in the zombies and summon up all the skeletons. Now to the big thing, drop the totem with detonate dead and watch the world burn! The corpses all over the screen will explode and when your minion dies, they'll explode to! If you meet rares, just drop the skeletons on them and watch them fall within seconds. While you stand back and laugh at them with that evil grin. Then loot rares with all your rarity! :)

Indoors: The same as above, but don't think you can keep max zombies. A few will have to do, but otherwise the same. Explode the enemy and the minions!

Optional playstyle: cast a few ice spear from a distance to freeze those pesky enemies. This will create a mix of exploading corpses and scattering ice chunks!

Conclusion:
This build was quite slow at the start and there is a learning curve when dealing with minions. And the behaviour of the minions are irrational so some patience is required. When your number of minion increases to a higher level this becomes less of an issue thou, because if 1 out of 8 zombies runs away doesn't matter so much as when 1 out of 2 does it. But the higher up I get with this build, the more fun I have. And I'll make the two future curses in a totem, so I just need to drop the totems and then fool around. Stuff that explode is fun! :)
Last edited by Beengalas#0593 on Aug 7, 2012, 2:09:40 PM
Dartakc
Level 50 Templar

My focus with this character was to try and recapture the glory of my summoning necromancer from Diablo II, who utilized an army of summoned creatures powered by auras. As a result I have been capable of powering 9 zombies, 17 skeletons, and 6 specters with four different auras - Wrath, Anger, Discipline, and Clarity. He is quite capable of handling content above his level and has proven to be quite powerful in group play.

Although summons are the main focus of the build the templar himself is quite powerful on his own. Utilizing a five linked chest piece I am capable of dealing large amounts of damage with Lightning Strike and Glacial Hammer. These skills are supported with Melee Damage, Increased Elemental Damage, and Elemental Proliferation. Lightning Strike is used mainly for AoE while Glacial Hammer is useful for freezing/chilling single target threats. Elemental Weakness helps greatly for spreading the elemental statuses these two skills can provide. Once the four auras are cast I switch that key to Molten Shell to use for emergency defense.

What brings the whole build together is the synergy between the summons and the auras. Wrath and Anger are amplified by each summon present and while the summons do spread out on occasion the use of increased radius of aura passives lessens this issue. Discipline allows the summons to become more durable; this is especially useful for the skeletons as their health is not as high as zombies and they tend to get one shot which prevents Minion Instability from triggering. To further enhance the durability and strength of the army I use Rejuvenation Totem supported with Increased Duration and Blood Magic. The Elemental Weakness curse is also supported by those two support skills. I've chosen to do this as it allows me to focus my mana strictly on summoning and my two attack skills as the steep mana reserve from the four auras is difficult to maintain as is. My Skeletons and Specters are supported by Reduced Mana Cost to further alleviate this issue, and Minion Life to increase the damage from Minion Instability. Zombies are supported with Minion Speed, Added Lightning Damage, and Minion Damage to make them fast moving and extremely deadly.

I have neglected to put many points into Minion Damage and Life increasing passives so I can focus on getting the, in my opinion, more valuable additional minion granting nodes. By focusing my points away from these nodes I have been able to branch out and grab the majority of these such nodes faster. This has allowed me to grab the reduced mana reserve nodes faster to maintain the mana requirements necessary from the four auras. With additional levels I will be focusing my passive points to further enhance the utility role such as Static Blows before strictly enhancing the Templar's personal damage output. Because even the character himself functions primarily on support first I have been able to slot what may be considered less than optimal gear in favor of equipment with complete links and maximum sockets.

This build has been immensely fun to learn and play it out as levels increased.
IGN: Alfrost, Racthoh, The_Crimson
Standard Rings and Amulets: http://www.pathofexile.com/forum/view-thread/960556
Last edited by Racthoh#3900 on Aug 7, 2012, 9:40:33 PM
"
Chris wrote:
Don't worry about it slowing down our development speed - we already play your characters in the evenings and weekends to learn about the metagame :P


Hey! Leave my characters alone Chris! haha XD Only I may play them lol.
“Insanity is doing the same thing, over and over again, but expecting different results.” -Albert Einstein
Kling, The Sparkling Power Supporter

Class: Spellcaster Templar
Character name: Kling
Current level: 59
Current Build:


Build speciality:
-Lighting damage
-High Crit
-Voll's Protector(power charge on crit)
-2 extra power charges from passive
-Condult from passive(share power charges with the party)
-One addional totem


Main skills:

[Spark]
+Reduced Mana Cost
+Pierce
+Added Lightning Damage
[Spark]
+Totem
+Knockback

Secondary skills

[Power Siphon]
+Greater Multiple Projectiles
[Critical Weakness]
[Tempest Shield]


Other skills(not necessary):

[Molten Shield]
+Increased Duration


Build purpose:
The idea behind this build is to shock the monsters as much as possible and having constant 5 power charges up by spamming Spark. In a full party of six people, Condult gives a total of 20 power charges(%1000 critical chance). A pretty nice damage boost if you combine that with Critical Weakness and shocked enemies which will greatly benefit the party :)


How to play:
This build also works well when soloing(especially indoors ^^)! Put two totems close to each other between you and the enemy. Stay right behind the totems and flood them with sparks. The monsters have a hard time getting near you due to the knockback from the totems. Use Critical Weakness when facing harder enemies and Power Siphon(multiple projectiles) is good against a bunch of dying foes.
Last edited by azma#2396 on Aug 8, 2012, 11:25:48 AM
"
LoneDeltaWolf wrote:
"
Kilgoth wrote:
blablabla


Hey I remember partying with you, I recognized the build. With RF on how much dps do you do?


I currently don't have my equips on him (since I'm doing the help Oak to get more HP - rebuilding experiment), but iirc Freezing Pulse in normal mode is 700 dps. During RF it should be something around 900 from FP and 1200 from RF itself. That's with a single Freezing Pulse projectile though, I chose not to get Multiple Projectiles for now.
Kilgoth - Eldritch Battery Lightning Strike Shadow
Kilgmore - Righteous Fire/Freezing Pulse tankmage Marauder
Kilgington - Remake of the very same Marauder
Kilgtales - Pain Attunement Low Life Caster Shadow
Kylg - Unarmed bitch
HippoSlayer - Molten Shell / Infernal Blow / Tank Marauder

focus
Magic find / +spell damage / +elemental damage / max res / high armor / lots of life / life regen / block%

atm im lvl 55 doing 1900dps with infernal blow and 2000 dps with molten shell, 1500 life, max res, high block, +150% magic find, found/crafted all his gear. hes a beast and i love him, show him off in the build of the week! :)

(auras on switch)
Last edited by Gjohny#1714 on Aug 8, 2012, 2:01:07 PM

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