Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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thepmrc wrote:
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EgypZee wrote:

Loot tension had a purpose, but it does nothing if everyone can opt out. As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.


This simply shows that you are NOT a fan of the FFA environment. If you have no use for FFA as an option than YOU DON'T LIKE FFA! Simple as that. Personally I will be enjoying my FFA public games, allocation timers can go to hell! Now, in addition to this I can play instanced loot with friends so everyone wins!! GG GGG!


Please don’t tell me I'm wrong about my own preferences. Really - this only shows you are not seeing the whole picture.

*in a game where the only option is FFA like D2 or how PoE started:

Others are all in the same boat as you, some are fast and some are slower. Everyone has a reason to make friends and forge "gentleman’s agreements" with other players and share. Some people are more greedy then others, so you are incentivized to find people who will share honestly - and also to avoid some who don’t.

This represents a harsh environment with players of varying interests - with the ultimate goal of making friends to play cooperatively and share loot with.

*in games where there is instanced loot like D3:

No agreements at all, if you are weak its very easy to not contribute and stay safe while still getting your share of reward. There are no advantages to being the strongest character leading the party because everyone gets the same chances at loot for all the monsters you are killing.

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


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So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".
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EgypZee wrote:


So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


So the same people that trolled public games before?

Sorry, your logic makes no sense. If you enjoy an FFA environment then you are a 'competitive looter'. If you are calling the other 'competitive looters' 'the greediest people with FASTEST move speed' then you are not actually a competitive looter.

If you want to play in Cooperative environment then by definition you should not be wanting an FFA environment. Friendly Coop + FFA simply does not compute in any realm of thought. I cannot fathom this mindset.

If you don't want to play FFA, don't play FFA. If you want to have loot competition then play FFA. Essentially what I am hearing is that you want to play FFA, but only if the other players are slow looters and don't actually want to be competitively looting. Essentially you want to be the big dog in the kiddie pool. That is what your argument seems to boil down to.

FFA is great as long as I am not competing against other people that want to compete!! Brilliant!!
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EgypZee wrote:
no need (or any benefit whatsoever) to make friends.
As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.

I see this as a short-term cash out to get more players to play group games and appease the masses coming from d3.
And as a long term fail, as it removes much of the excitement that came with loot tension for those that already adjusted to the competition. (oh but we can make friends and play ffa with each other right? no thanks)


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ScrotieMcB wrote:
The changes to loot allocation in the 0.11.0 patch are a bad idea for narrative reasons


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EgypZee wrote:
So why don’t I just plan on playing/hosting FFA games if I like it:
Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.


Quoted for more evidence @ ffa-only-religion fans monumental stupidity
Last edited by mobutu#5362 on Jun 4, 2013, 3:03:34 AM
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EgypZee wrote:

This represents a harsh environment with players of varying interests - with the ultimate goal of making friends to play cooperatively and share loot with.


Making the gameplay try to fit the narrative is a bad idea. The narrative in a game like this is extra and should never ever dictate the game play mechanics. There are many many players who do not care to role play the story in the gameplay. The storyline is just used by FFA supporters to try to justify their own preference for the game.

You also insinuate that you can not make friends in the game or share loot with out FFA. That is your opinion but is not a fact. Many of us can make friends and want to make friends in a non competitive environment. Sharing loot is still an option and is just as meaningful.

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EgypZee wrote:

*in games where there is instanced loot like D3:

No agreements at all, if you are weak its very easy to not contribute and stay safe while still getting your share of reward. There are no advantages to being the strongest character leading the party because everyone gets the same chances at loot for all the monsters you are killing.


Leeching exists in FFA just as much or more than instanced. Crazy how people pretend otherwise.

IMO anyone actively playing the game should have as much of a chance at the loot as anyone else. Its absolutely horrible that melee players have any kind of advantage at getting the loot as opposed to ranged. There is no justification for that.

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EgypZee wrote:

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


I'm going to turn your argument around and talk about how the recent FFA system in PoE has a huge problem giving players no retaliation. If someone ninjas your loot its wave goodbye, they get it and there is nothing you can do about it. There are no consequences for them at all. There is no incentive to be nice as you say. I will take your exalt or mirror and do whatever I want with it. Your tears mean nothing at all. Since you all like to appeal to the story, shouldn't exiles be able to attack eachother???

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EgypZee wrote:


So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.
Standard Forever
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iamstryker wrote:


Leeching exists in FFA just as much or more than instanced. Crazy how people pretend otherwise.

IMO anyone actively playing the game should have as much of a chance at the loot as anyone else. Its absolutely horrible that melee players have any kind of advantage at getting the loot as opposed to ranged. There is no justification for that.

Interesting, I have played many games with FFA loot with groups and could not disagree more. In fact, D3 was absolute shitfest for lechers, and one of the reasons I quit.

No class has any advantage over any other, if you choose to stand back when a monster dies thats your choice. When you play ranged you need to position yourself, and meele cant just stay up front forever without risks. IMO it balances out fine, and I usually play ranged.

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iamstryker wrote:

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EgypZee wrote:

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


I'm going to turn your argument around and talk about how the recent FFA system in PoE has a huge problem giving players no retaliation. If someone ninjas your loot its wave goodbye, they get it and there is nothing you can do about it. There are no consequences for them at all. There is no incentive to be nice as you say. I will take your exalt or mirror and do whatever I want with it. Your tears mean nothing at all. Since you all like to appeal to the story, shouldn't exiles be able to attack eachother???

Um, it’s easy to retaliate by competing to take their items instead– with instanced loot you can do nothing. Yea unwanted PVP nice idea! So that way someone can build their character for PVP instead of PVM and bully other players.

I have made many friends in PoE by not competing for loot – when the group gets down to a few people and you show restraint they often will do the same for you.

Also remember this whole issue of "taking other peopls items" is nonsense that came about because of the names on timers - in a real FFA environment there are no assignments.

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iamstryker wrote:

Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

I can’t speak for everyone, but personally when I play in a FFA environment I DO NOT take anyone else’s loot – almost NEVER. (unless they are aggressively trying to get mine) – and by doing that I earn the respect of the other player(s) and generally have a great time. Why do you always assume that if someone likes ffa they ONLY prefer it so they can take other peoples drops? REALLY? Its maddening trying to discuss anything with you when you are locked in this mindset.

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iamstryker wrote:

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.

Is that so? I’m glad you’re in charge, last I read Chris said nothing was final.

At very least they should add a IIR/IIQ bonus for FFA mode to balance out for the extra difficulty or add a new league with FFA/HC only.

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Ten_of_Swords wrote:
... personally when I play in a FFA environment I DO NOT take anyone else’s loot ...

you dont take anyone else's loot = you dont take anyone else's loot in ffa = you dont take anyone else's loot in other loot options. Loot system doesnt matter if you don't take anyone else's loot.

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Ten_of_Swords wrote:
... they should add a IIR/IIQ bonus for FFA mode to balance out for the extra difficulty or add a new league with FFA/HC only.

what "extra difficulty"? if you don't take anyone else's loot, like you proudly said above, what "extra" does that add to difficulty? there's nothing "extra", there's nothing to "balance".
Last edited by mobutu#5362 on Jun 4, 2013, 12:25:13 PM
I dipped out of this thread 500(!) pages ago & you guys are still saying the same shit, please let this thread die, it's old & weary, & whispers "pleasse...kill me".
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iamstryker wrote:
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EgypZee wrote:

So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.


So true.

Essentially you want to play FFA against other people who don't want to play FFA.... You want to play against slower players so you can get more of the loot than you would in a REAL FFA environment with people who are actively competing for loot. If you actually enjoyed FFA looting you would be excited for the challenge of playing FFA with other like minded players! This is not the case though, you just want to take advantage of people, plain and simple.
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Ten_of_Swords wrote:
if you choose to stand back when a monster dies thats your choice.


Ranged are already back which is the whole point. Why did GGG put in the timers if it wasn't an issue?

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Ten_of_Swords wrote:

IMO it balances out fine, and I usually play ranged.


IMO melee "having more risk" is not an excuse for them to have an edge on getting items. I believe that should be equal for anyone.

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Ten_of_Swords wrote:

Um, it’s easy to retaliate by competing to take their items instead– with instanced loot you can do nothing. Yea unwanted PVP nice idea! So that way someone can build their character for PVP instead of PVM and bully other players.


Unwanted pvp is exactly what your advocating. And like I said, it would be far more consistent to the storyline than just taking each others loot. My point is that once the item is taken your not getting it back. That character can now take the high rarity item and leave the game with it. These consequences you all speak of, really don't exist. They can choose to stay in the party, and oh no, you might take their alch. Big whoop.

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Ten_of_Swords wrote:

I have made many friends in PoE by not competing for loot – when the group gets down to a few people and you show restraint they often will do the same for you.


I'm happy for you. Is this supposed to be proof for something?

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Ten_of_Swords wrote:

Also remember this whole issue of "taking other peopls items" is nonsense that came about because of the names on timers - in a real FFA environment there are no assignments.


I disagree. The timers came about because people felt like THEIR items were being ninja ed. Everyone feels entitled to their share of the loot regardless of the timers.


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Ten_of_Swords wrote:

I can’t speak for everyone, but personally when I play in a FFA environment I DO NOT take anyone else’s loot – almost NEVER. (unless they are aggressively trying to get mine) – and by doing that I earn the respect of the other player(s) and generally have a great time. Why do you always assume that if someone likes ffa they ONLY prefer it so they can take other peoples drops? REALLY? Its maddening trying to discuss anything with you when you are locked in this mindset.


I already know people use FFA for different reasons. But if your not in it to compete for loot as the devs intended then why aren't you satisfied just using it as a tool to make friends? Competition should really be its main reason for existing. Not as some forced narrative or forced friendship tool.

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Ten_of_Swords wrote:

Is that so? I’m glad you’re in charge, last I read Chris said nothing was final.


I wouldn't make that claim if I wasn't very sure. No one has to believe me or anything. I just feel strongly that this is a final decision and the looting system will now only have small tweaks. This is based off my own common sense and comments like the one below from a dev..

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Rhys wrote:


I don't think we can take away the loot options now (not that they are live yet). We're committed, for better or worse.

Standard Forever
Last edited by iamstryker#5952 on Jun 4, 2013, 1:56:13 PM
Loot allocation, Bravo GGG really fantastic news. Thank you for listening to feedback that benefits the many and not just the few.

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