Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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XCodes wrote:
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mibuwolf wrote:
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thepmrc wrote:
Totally agree here. While I am excited about the return of pure FFA, I don't see the point in timers at all. Allocate the loot or don't allocate the loot.


Some people I believe liked loot on a timer, though I think those players wouldn't be too upset if it was changed to a choice between instanced and ffa.
The problem with a hard division between instanced and FFA is that it will absolutely break up the community. If you have more gradual changes like FFA, 1 second, 2 seconds, etc. then someone who plays with 2 second timers normally might sometimes play FFA if there don't happen to be any 2-second timer games around at a particular time.


Better than just having everyone play solo....
please make each player his own visible loot, it solve all loot problems!
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happy_horror wrote:
please make each player his own visible loot, it solve all loot problems!


yes thats the only viable option.

i am not grouping until i have my own loot table which i dont have to share with some idiots that dont support the group but instead run around looking for loot to grab faster than the others do.


simple and easy, no group for me with this fu...ed up loot system........
its done, the next patch will be the end of the longest fucking bitchfest these forums have ever seen.. thank god, they should have added the options loooong ago and this thread would have been way smaller
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Last edited by VictorDoom#6290 on Jun 3, 2013, 11:49:32 AM
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VictorDoom wrote:
its done, the next patch will be the end of the longest fucking bitchfest these forums have ever seen.. thank god, they should have added the options loooong ago and this thread would have been way smaller


This change will go a long way to making PoE play like D3:

-no need (or any benefit whatsoever) to make friends.
-no need to stay up front and help fight, as anyone can just follow a screen behind and not miss any loot.

Loot tension had a purpose, but it does nothing if everyone can opt out. As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.

I see this as a short-term cash out to get more players to play group games and appease the masses coming from d3. And as a long term fail, as it removes much of the excitement that came with loot tension for those that already adjusted to the competition. (oh but we can make friends and play ffa with each other right? no thanks)

I agree with you though it should have been done a LONG time ago if they were going to do it. Now they have already missed the bus for so many that tried the game when open beta hit, and many other people would have NEVER contributed to supporting the game if they knew GGG was going to give in on this very important issue.
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EgypZee wrote:

Loot tension had a purpose, but it does nothing if everyone can opt out. As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.


This simply shows that you are NOT a fan of the FFA environment. If you have no use for FFA as an option than YOU DON'T LIKE FFA! Simple as that. Personally I will be enjoying my FFA public games, allocation timers can go to hell! Now, in addition to this I can play instanced loot with friends so everyone wins!! GG GGG!
The changes to loot allocation in the 0.11.0 patch are a bad idea for narrative reasons (in addition to the surprisingly insightful gameplay reasons cited by EgypZee).

What do I mean by narrative reasons? It's all explained here:
http://www.pathofexile.com/forum/view-thread/403189

I'm sorry for people who want this issue to die... but if you think the "bitchfest" is over, mine has just begun.
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Last edited by ScrotieMcB#2697 on Jun 3, 2013, 2:49:13 PM
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ScrotieMcB wrote:
The changes to loot allocation in the 0.11.0 patch are a bad idea for narrative reasons (in addition to the surprisingly insightful gameplay reasons cited by EgypZee).

What do I mean by narrative reasons? It's all explained here:
http://www.pathofexile.com/forum/view-thread/403189

I'm sorry for people who want this issue to die... but if you think the "bitchfest" is over, mine has just begun.


Did you really feel that loot allocation timers 'fit the narrative'? So why are the options bad for narrative reasons? I would say if you wanted to stick with the story and realism or what not then it should be pure FFA and timers never should have existed... however, its a game and needs to be enjoyable to play first and foremost. I will quote Mark from your thread.

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I'm all in favour of things like Gruest closing up shop, and also more consequences for siding with a bandit, but this is a game first, and the needs of the gameplay to be fun as a game outweigh the use of said gameplay as a narrative tool - so I don't know to what degree we'll be able to see such things in future.
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thepmrc wrote:
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EgypZee wrote:

Loot tension had a purpose, but it does nothing if everyone can opt out. As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.


This simply shows that you are NOT a fan of the FFA environment. If you have no use for FFA as an option than YOU DON'T LIKE FFA! Simple as that. Personally I will be enjoying my FFA public games, allocation timers can go to hell! Now, in addition to this I can play instanced loot with friends so everyone wins!! GG GGG!


Please don’t tell me I'm wrong about my own preferences. Really - this only shows you are not seeing the whole picture.

*in a game where the only option is FFA like D2 or how PoE started:

Others are all in the same boat as you, some are fast and some are slower. Everyone has a reason to make friends and forge "gentleman’s agreements" with other players and share. Some people are more greedy then others, so you are incentivized to find people who will share honestly - and also to avoid some who don’t.

This represents a harsh environment with players of varying interests - with the ultimate goal of making friends to play cooperatively and share loot with.

*in games where there is instanced loot like D3:

No agreements at all, if you are weak its very easy to not contribute and stay safe while still getting your share of reward. There are no advantages to being the strongest character leading the party because everyone gets the same chances at loot for all the monsters you are killing.

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


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So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".
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EgypZee wrote:


So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


So the same people that trolled public games before?

Sorry, your logic makes no sense. If you enjoy an FFA environment then you are a 'competitive looter'. If you are calling the other 'competitive looters' 'the greediest people with FASTEST move speed' then you are not actually a competitive looter.

If you want to play in Cooperative environment then by definition you should not be wanting an FFA environment. Friendly Coop + FFA simply does not compute in any realm of thought. I cannot fathom this mindset.

If you don't want to play FFA, don't play FFA. If you want to have loot competition then play FFA. Essentially what I am hearing is that you want to play FFA, but only if the other players are slow looters and don't actually want to be competitively looting. Essentially you want to be the big dog in the kiddie pool. That is what your argument seems to boil down to.

FFA is great as long as I am not competing against other people that want to compete!! Brilliant!!

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