Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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EgypZee wrote:
no need (or any benefit whatsoever) to make friends.
As a player who really enjoyed the FFA environment, I have no use for FFA as a loot option if I can take the easy way and not have to compete.

I see this as a short-term cash out to get more players to play group games and appease the masses coming from d3.
And as a long term fail, as it removes much of the excitement that came with loot tension for those that already adjusted to the competition. (oh but we can make friends and play ffa with each other right? no thanks)


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ScrotieMcB wrote:
The changes to loot allocation in the 0.11.0 patch are a bad idea for narrative reasons


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EgypZee wrote:
So why don’t I just plan on playing/hosting FFA games if I like it:
Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.


Quoted for more evidence @ ffa-only-religion fans monumental stupidity
Last edited by mobutu#5362 on Jun 4, 2013, 3:03:34 AM
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EgypZee wrote:

This represents a harsh environment with players of varying interests - with the ultimate goal of making friends to play cooperatively and share loot with.


Making the gameplay try to fit the narrative is a bad idea. The narrative in a game like this is extra and should never ever dictate the game play mechanics. There are many many players who do not care to role play the story in the gameplay. The storyline is just used by FFA supporters to try to justify their own preference for the game.

You also insinuate that you can not make friends in the game or share loot with out FFA. That is your opinion but is not a fact. Many of us can make friends and want to make friends in a non competitive environment. Sharing loot is still an option and is just as meaningful.

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EgypZee wrote:

*in games where there is instanced loot like D3:

No agreements at all, if you are weak its very easy to not contribute and stay safe while still getting your share of reward. There are no advantages to being the strongest character leading the party because everyone gets the same chances at loot for all the monsters you are killing.


Leeching exists in FFA just as much or more than instanced. Crazy how people pretend otherwise.

IMO anyone actively playing the game should have as much of a chance at the loot as anyone else. Its absolutely horrible that melee players have any kind of advantage at getting the loot as opposed to ranged. There is no justification for that.

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EgypZee wrote:

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


I'm going to turn your argument around and talk about how the recent FFA system in PoE has a huge problem giving players no retaliation. If someone ninjas your loot its wave goodbye, they get it and there is nothing you can do about it. There are no consequences for them at all. There is no incentive to be nice as you say. I will take your exalt or mirror and do whatever I want with it. Your tears mean nothing at all. Since you all like to appeal to the story, shouldn't exiles be able to attack eachother???

--

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EgypZee wrote:


So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.
Standard Forever
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iamstryker wrote:


Leeching exists in FFA just as much or more than instanced. Crazy how people pretend otherwise.

IMO anyone actively playing the game should have as much of a chance at the loot as anyone else. Its absolutely horrible that melee players have any kind of advantage at getting the loot as opposed to ranged. There is no justification for that.

Interesting, I have played many games with FFA loot with groups and could not disagree more. In fact, D3 was absolute shitfest for lechers, and one of the reasons I quit.

No class has any advantage over any other, if you choose to stand back when a monster dies thats your choice. When you play ranged you need to position yourself, and meele cant just stay up front forever without risks. IMO it balances out fine, and I usually play ranged.

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iamstryker wrote:

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EgypZee wrote:

Because there is no way for anyone to retaliate people have no reason to respect strangers or be nice.


I'm going to turn your argument around and talk about how the recent FFA system in PoE has a huge problem giving players no retaliation. If someone ninjas your loot its wave goodbye, they get it and there is nothing you can do about it. There are no consequences for them at all. There is no incentive to be nice as you say. I will take your exalt or mirror and do whatever I want with it. Your tears mean nothing at all. Since you all like to appeal to the story, shouldn't exiles be able to attack eachother???

Um, it’s easy to retaliate by competing to take their items instead– with instanced loot you can do nothing. Yea unwanted PVP nice idea! So that way someone can build their character for PVP instead of PVM and bully other players.

I have made many friends in PoE by not competing for loot – when the group gets down to a few people and you show restraint they often will do the same for you.

Also remember this whole issue of "taking other peopls items" is nonsense that came about because of the names on timers - in a real FFA environment there are no assignments.

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iamstryker wrote:

Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

I can’t speak for everyone, but personally when I play in a FFA environment I DO NOT take anyone else’s loot – almost NEVER. (unless they are aggressively trying to get mine) – and by doing that I earn the respect of the other player(s) and generally have a great time. Why do you always assume that if someone likes ffa they ONLY prefer it so they can take other peoples drops? REALLY? Its maddening trying to discuss anything with you when you are locked in this mindset.

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iamstryker wrote:

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.

Is that so? I’m glad you’re in charge, last I read Chris said nothing was final.

At very least they should add a IIR/IIQ bonus for FFA mode to balance out for the extra difficulty or add a new league with FFA/HC only.

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Ten_of_Swords wrote:
... personally when I play in a FFA environment I DO NOT take anyone else’s loot ...

you dont take anyone else's loot = you dont take anyone else's loot in ffa = you dont take anyone else's loot in other loot options. Loot system doesnt matter if you don't take anyone else's loot.

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Ten_of_Swords wrote:
... they should add a IIR/IIQ bonus for FFA mode to balance out for the extra difficulty or add a new league with FFA/HC only.

what "extra difficulty"? if you don't take anyone else's loot, like you proudly said above, what "extra" does that add to difficulty? there's nothing "extra", there's nothing to "balance".
Last edited by mobutu#5362 on Jun 4, 2013, 12:25:13 PM
I dipped out of this thread 500(!) pages ago & you guys are still saying the same shit, please let this thread die, it's old & weary, & whispers "pleasse...kill me".
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iamstryker wrote:
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EgypZee wrote:

So why don’t I just plan on playing/hosting FFA games if I like it:

Who is going to join my games? only the greediest people with FASTEST move speed who are only looking for loot competition. great? **NO** those are the people I want to avoid.

If you like to play cooperatively, and like the fast pace of FFA games you are totally out of luck with "options".


Bravo, I absolutely love this post. It reveals the heart and soul of the majority of FFA supporters out there. You only want to play with people who don't like the competition, the slower players. This way you are able to take more of the loot for yourself and say "tough luck, I'm just better than you". The love of the compeition is bull, your not in it for the compeition or else you would be happy playing other people who like FFA.

Of course all of this is just a for fun discussion since looting options is a final decision for better or worse. They aren't going anywhere.


So true.

Essentially you want to play FFA against other people who don't want to play FFA.... You want to play against slower players so you can get more of the loot than you would in a REAL FFA environment with people who are actively competing for loot. If you actually enjoyed FFA looting you would be excited for the challenge of playing FFA with other like minded players! This is not the case though, you just want to take advantage of people, plain and simple.
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Ten_of_Swords wrote:
if you choose to stand back when a monster dies thats your choice.


Ranged are already back which is the whole point. Why did GGG put in the timers if it wasn't an issue?

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Ten_of_Swords wrote:

IMO it balances out fine, and I usually play ranged.


IMO melee "having more risk" is not an excuse for them to have an edge on getting items. I believe that should be equal for anyone.

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Ten_of_Swords wrote:

Um, it’s easy to retaliate by competing to take their items instead– with instanced loot you can do nothing. Yea unwanted PVP nice idea! So that way someone can build their character for PVP instead of PVM and bully other players.


Unwanted pvp is exactly what your advocating. And like I said, it would be far more consistent to the storyline than just taking each others loot. My point is that once the item is taken your not getting it back. That character can now take the high rarity item and leave the game with it. These consequences you all speak of, really don't exist. They can choose to stay in the party, and oh no, you might take their alch. Big whoop.

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Ten_of_Swords wrote:

I have made many friends in PoE by not competing for loot – when the group gets down to a few people and you show restraint they often will do the same for you.


I'm happy for you. Is this supposed to be proof for something?

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Ten_of_Swords wrote:

Also remember this whole issue of "taking other peopls items" is nonsense that came about because of the names on timers - in a real FFA environment there are no assignments.


I disagree. The timers came about because people felt like THEIR items were being ninja ed. Everyone feels entitled to their share of the loot regardless of the timers.


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Ten_of_Swords wrote:

I can’t speak for everyone, but personally when I play in a FFA environment I DO NOT take anyone else’s loot – almost NEVER. (unless they are aggressively trying to get mine) – and by doing that I earn the respect of the other player(s) and generally have a great time. Why do you always assume that if someone likes ffa they ONLY prefer it so they can take other peoples drops? REALLY? Its maddening trying to discuss anything with you when you are locked in this mindset.


I already know people use FFA for different reasons. But if your not in it to compete for loot as the devs intended then why aren't you satisfied just using it as a tool to make friends? Competition should really be its main reason for existing. Not as some forced narrative or forced friendship tool.

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Ten_of_Swords wrote:

Is that so? I’m glad you’re in charge, last I read Chris said nothing was final.


I wouldn't make that claim if I wasn't very sure. No one has to believe me or anything. I just feel strongly that this is a final decision and the looting system will now only have small tweaks. This is based off my own common sense and comments like the one below from a dev..

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Rhys wrote:


I don't think we can take away the loot options now (not that they are live yet). We're committed, for better or worse.

Standard Forever
Last edited by iamstryker#5952 on Jun 4, 2013, 1:56:13 PM
Loot allocation, Bravo GGG really fantastic news. Thank you for listening to feedback that benefits the many and not just the few.
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mobutu wrote:
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Ten_of_Swords wrote:
... personally when I play in a FFA environment I DO NOT take anyone else’s loot ...

you dont take anyone else's loot = you dont take anyone else's loot in ffa = you dont take anyone else's loot in other loot options. Loot system doesnt matter if you don't take anyone else's loot.

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Ten_of_Swords wrote:
... they should add a IIR/IIQ bonus for FFA mode to balance out for the extra difficulty or add a new league with FFA/HC only.

what "extra difficulty"? if you don't take anyone else's loot, like you proudly said above, what "extra" does that add to difficulty? there's nothing "extra", there's nothing to "balance".


You think that anyone who wants a FFA environment is a criminal trying to steal from you.

This is not true.

All I'm saying is that when I meet strangers, I like the fact that if I choose to NOT take something valuable that I clearly could have, I get credit for being nice. They in turn (sometimes) will be nice back and when that happens you have made a friend - if you play with the same people often you have a vested interest in them doing well and will WANT to share. (especially if they use gear that you don’t)

I saw this happen over and over again in D2 with pure FFA loot, this is why I like it.

In D3 with instanced loot I saw none of that, everything was impersonal. I saw lechers in mass and some of the worst groups you could imagine - who cares? why bother going up to the front and pulling your weight when you know for a fact you will get a share of the loot no matter what you do? Instanced loot amounts to a negative incentive to make friends or trust anyone or be nice.

These people who like to play cooperatively are all going to choose instanced loot as a setting for PUG games. Nobody wants to take a risk and trust strangers if they can avoid it. I fully expect I too will have to play instanced loot if I want to join PUGs.

So the problem is there will be no choice. It will be either join instanced loot bore fest, or jump in the shark tank and fight the fastest players for anything you can get. The "middle ground" where people make gentleman’s agreements and friendly groups (the real social interactions) will no longer serve any purpose.

...

What "extra difficulty"? - this is so obvious its not even funny.

You mean its just as easy to get your loot with no timer, short timer or a five minute timer? Then why is GGG adding this INSANELY long timer for you if its just as easy to get your share of loot?

Go back to page ~300-400 ish of this thread and you will see almost EVERYONE who was pushing for GGG to give loot options was in agreement that they would probably need to add a IIR/IIQ bonus for the FFA settings or a negative IIR/IIQ for the instanced.

So now you got your way and NOBODY will acknowledge that? If I have the time I'll dig those quotes up if you don’t believe me.

You guys were begging for your own league with instanced loot, remember? But GGG made statements that they would NOT have options for leagues that were "easier" then the normal. so it was a NO GO.

Now, I’m just saying add a FFA/HC only league instead, that would be fine. I would be happy as hell to just play there.
951 pages, i haven't looked at this thread in awhile. I just LOL'd.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


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