Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Ten_of_Swords wrote:
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So the problem is there will be no choice. It will be either join instanced loot bore fest, or jump in the shark tank and fight the fastest players for anything you can get. The "middle ground" where people make gentleman’s agreements and friendly groups (the real social interactions) will no longer serve any purpose.




Ahh, you can't play FFA with real FFA players yet whine about loot options. Funny jokes. This is how it should be. If you want to play happy go lucky carebear status, play allocated loot. If you want fast paced loot tension, play FFA. If you want the middle ground there is still short allocation timers to play exactly how it plays now.

There is absolutely no debate here whatsoever. You no longer get to impose your favored looting style on everyone else. You no longer get to play partial FFA with people who want nothing to do with loot competition. If you want loot competition now you are going to have to play with other LIKE MINDED players. No more fucking over slower players. Bravo GGG, a huge step in the right direction.
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thepmrc wrote:
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Ten_of_Swords wrote:
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So the problem is there will be no choice. It will be either join instanced loot bore fest, or jump in the shark tank and fight the fastest players for anything you can get. The "middle ground" where people make gentleman’s agreements and friendly groups (the real social interactions) will no longer serve any purpose.




Ahh, you can't play FFA with real FFA players yet whine about loot options. Funny jokes. This is how it should be. If you want to play happy go lucky carebear status, play allocated loot. If you want fast paced loot tension, play FFA. If you want the middle ground there is still short allocation timers to play exactly how it plays now.

There is absolutely no debate here whatsoever. You no longer get to impose your favored looting style on everyone else. You no longer get to play partial FFA with people who want nothing to do with loot competition. If you want loot competition now you are going to have to play with other LIKE MINDED players. No more fucking over slower players. Bravo GGG, a huge step in the right direction.


Meh... Everyones pretty much figthing over spilt milk now.


If GGG wanted it to be FFA loot they should have left it pure FFA loot and told everyone to STFU and deal with it. Thats what i would have done :D.

But we all saw the way it went down. The moment they added timers the game went into "OMG HE STOLE MY LOOT" phase and it never stopped. Once they started to change it there was no way to stop it. Loot timers where bad and we all know it. But people who claimed ninjas stole their loot where plain stupid.



It is what it is now.

Personally i think its stupid to complain so much about loot, but years of other MMOs have warped the kiddies brains. Which is why we need options. Its bascially a big STFU and choose what you want instead of a STFU and deal with it.


For me, il be playing allocated. Gives more time to smoke my bong while fighting monsters :D.

No real point fighting over loot if you don't have too.


I wish we could have got this thread to 1000, but o well.


At least GGG can now put this behind them. Im more excited about the other changes that have happen. Loot options is the last thing i care about at this moment..




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iamstryker wrote:

Ranged are already back which is the whole point. Why did GGG put in the timers if it wasn't an issue?

It was a bad fix for a small problem and I have no idea what they were thinking when they did that. It was simply never an issue in D2, if you played range you move to the front when monsters die. Simple as that.

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iamstryker wrote:

IMO melee "having more risk" is not an excuse for them to have an edge on getting items. I believe that should be equal for anyone.

Everyone knows when the monster/boss will die – it is trivial to move up at the right time while still playing range. Even people who only play melee need to have a range attack for situations that are too hot – range players need enough defense to get close from time to time too.

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iamstryker wrote:

Unwanted pvp is exactly what your advocating. And like I said, it would be far more consistent to the storyline than just taking each others loot. My point is that once the item is taken your not getting it back. That character can now take the high rarity item and leave the game with it. These consequences you all speak of, really don't exist. They can choose to stay in the party, and oh no, you might take their alch. Big whoop.

Unfair pvp is the problem then, not pvp. If you build your character to fight other players you will have a massive advantage over a pvm build. Very different situation.

You joined a public game – everyone has a relatively equal chance at picking up loot if you pay attention. If loot competition is unwanted then you need to make friends and agree to share. No need to lock everyone down in public games and limit what anyone can do to artificially.

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iamstryker wrote:


I'm happy for you. Is this supposed to be proof for something?

Yes in fact, it’s a dynamic that encourages people to make friends and travel companions. And it works if you try at all.

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iamstryker wrote:


I disagree. The timers came about because people felt like THEIR items were being ninja ed. Everyone feels entitled to their share of the loot regardless of the timers.

Yes, you get your equal share of the loot if you follow the group a screen behind. You also get your equal share if you actually did 100% of the work. WTF? Really?

The timers are how we got to where we are now – without them there would have NEVER been any “ninjas” or false sense that someone was stealing from you.

Borderlands2 is full FFA from the beginning, it is interesting to read the forums there and see how not a single word of complaint. I took a few weeks off PoE to play public BL2 games there and it was actually a blast. (still, quite a different style game – not one I’ll be playing for years like PoE)

If they had timers and items popping up with people’s names and then someone else took it I guarantee you the ninja haters would come out in droves like they did here.

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iamstryker wrote:

I already know people use FFA for different reasons. But if your not in it to compete for loot as the devs intended then why aren't you satisfied just using it as a tool to make friends? Competition should really be its main reason for existing. Not as some forced narrative or forced friendship tool.

This is sidetracking the issue. we both know GGG is not considering going back and making the game FFA only like it started.

If you were my friend in PoE and it was only FFA, I would voluntarily not pick up things I thought you could use, I would probably only pick up every other orb of value (erroring on the side of being generous) and complement your fighting style where possible. With “options” you have no need for a friend, you can click a button and force anyone who joins to give you what a friend would do for the most part.

I would rather have that to give/offer someone, instead of having it forced from me.

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iamstryker wrote:


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Ten_of_Swords wrote:

Is that so? I’m glad you’re in charge, last I read Chris said nothing was final.


I wouldn't make that claim if I wasn't very sure. No one has to believe me or anything. I just feel strongly that this is a final decision and the looting system will now only have small tweaks. This is based off my own common sense and comments like the one below from a dev..

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Rhys wrote:


I don't think we can take away the loot options now (not that they are live yet). We're committed, for better or worse.


They can still do things like add a league with FFA only or adjust other aspects to find a resonable balance.


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Ten_of_Swords wrote:
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iamstryker wrote:

Ranged are already back which is the whole point. Why did GGG put in the timers if it wasn't an issue?

It was a bad fix for a small problem and I have no idea what they were thinking when they did that. It was simply never an issue in D2, if you played range you move to the front when monsters die. Simple as that.


You are right, it was never an issue in D2 because nobody partied except to leach off a bot....
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Ten_of_Swords wrote:

It was a bad fix for a small problem and I have no idea what they were thinking when they did that. It was simply never an issue in D2, if you played range you move to the front when monsters die. Simple as that.


FFA was an issue in D2 for many players. Crazy to think it wasn't. Just because some people are fine with it doesn't mean its universally loved or anything. In pure FFA ranged have an advantage, I don't see how thats at all debatable. You can't simply run up on every single monster thats about to die, some of them die ultra fast and melee are right next to them.

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Ten_of_Swords wrote:

Everyone knows when the monster/boss will die – it is trivial to move up at the right time while still playing range. Even people who only play melee need to have a range attack for situations that are too hot – range players need enough defense to get close from time to time too.


You said yourself that ranged need more defense in order to have a chance at more loot. Thats what I find to be ridiculous. Builds should have nothing at all to do with having a fair shot at picking up the friggin reward for playing the game. Also, I have a melee that is not ranged at all. He can be right next to the monsters at all times.

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Ten_of_Swords wrote:

Unfair pvp is the problem then, not pvp. If you build your character to fight other players you will have a massive advantage over a pvm build. Very different situation.


I would still have much more respect for the game if it was like that. Then it would actually feel like a game made only for a specific crowd. It never ever looked that way to me, they have always tried to appeal to more than a small crowd of people. The game actually would look like a pvp centric game. There's build advantage in either situation but in mine the game is much more consistent.

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Ten_of_Swords wrote:

You joined a public game – everyone has a relatively equal chance at picking up loot if you pay attention.


This is quite simply not true. Thats all I am going to say.

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Ten_of_Swords wrote:

If loot competition is unwanted then you need to make friends and agree to share. No need to lock everyone down in public games and limit what anyone can do to artificially.


There is a need because you want players to actually play public games and not sit in solo all day and occasionally have a friend to play with in private. People talk about trust a lot but I believe very much that most of those people they refer to would stab them in the back for a mirror or even 1 exalt. So is it really "friendship" or is it just an acquaintance who wants to play the game with you for a bit? Not saying its always like that but it is like that.

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Ten_of_Swords wrote:


Yes in fact, it’s a dynamic that encourages people to make friends and travel companions. And it works if you try at all.


For you yes, for everyone? No. Your insinuating that its successful for anyone who tries it and thats simply not true. Gamers come in all shapes and sizes, we are all not the same. Thats why PoE had to do what it did. Loot options does not break the game.

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Ten_of_Swords wrote:

Yes, you get your equal share of the loot if you follow the group a screen behind. You also get your equal share if you actually did 100% of the work. WTF? Really?


If your too far behind then the loot should not allocate for you, thats how I think it will work and if it doesnt then I will leave feedback that it should. If someone is not contributing then they should be kicked, thats common sense. But at the very least they WILL NOT TAKE YOUR SHARE EVER. In FFA leechers are worse IMO because they not only take their share they take YOUR share.

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Ten_of_Swords wrote:

The timers are how we got to where we are now – without them there would have NEVER been any “ninjas” or false sense that someone was stealing from you.


The sense that someone is stealing from you is why the timers were put in. Its that simple. FFA has always been a problem.

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Ten_of_Swords wrote:

If you were my friend in PoE and it was only FFA, I would voluntarily not pick up things I thought you could use, I would probably only pick up every other orb of value (erroring on the side of being generous) and complement your fighting style where possible. With “options” you have no need for a friend, you can click a button and force anyone who joins to give you what a friend would do for the most part.


Thats sounds amazing. You mean I can play the game with anyone and not lose any loot and not be slowed down by having to decide who gets what?? Awesome!



I wouldn't make that claim if I wasn't very sure. No one has to believe me or anything. I just feel strongly that this is a final decision and the looting system will now only have small tweaks. This is based off my own common sense and comments like the one below from a dev..

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Ten_of_Swords wrote:

They can still do things like add a league with FFA only or adjust other aspects to find a resonable balance.



I'm all for any league people want but I don't see how that would help anything. A league would be purely optional just like standard league will become tomorrow.

Again, only discussing this for the fun of it (boredom). No real point in doing so. ;)
Standard Forever
Last edited by iamstryker#5952 on Jun 4, 2013, 8:31:25 PM
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thepmrc wrote:
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Ten_of_Swords wrote:
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iamstryker wrote:

Ranged are already back which is the whole point. Why did GGG put in the timers if it wasn't an issue?

It was a bad fix for a small problem and I have no idea what they were thinking when they did that. It was simply never an issue in D2, if you played range you move to the front when monsters die. Simple as that.


You are right, it was never an issue in D2 because nobody partied except to leach off a bot....


I played d2 off and on since its initial release, and that is ALL my friends and I did for YEARS during the ladder races was look for a guys running bots and follow them it was great! /sarcasm off

You are so full of bullshit it’s not even funny, so is the rest of your statements on this topic. Just garbage lies to support your position.

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thepmrc wrote:

There is absolutely no debate here whatsoever. You no longer get to impose your favored looting style on everyone else. You no longer get to play partial FFA with people who want nothing to do with loot competition. If you want loot competition now you are going to have to play with other LIKE MINDED players. No more fucking over slower players. Bravo GGG, a huge step in the right direction. .


My favored looting system was how the game was initially designed. It’s why I am here, its why my friends came here when I told them about PoE, its WHY WE SUPPORTED THE GAME.

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Chris wrote:
We initially announced that looting is free-for-all in Path of Exile.


You and all the “SLOW” players who can’t handle paying attention to two things at once are the ones imposing your preference on the game. Loot competition is PART OF THE GAME, or WAS. There IS NO CHOICES AT ALL when every public game you can join uses the 5 min timer.

The only thing “fucking over slow players” is them being SLOW. Should there be a “carebear mode for fighting too? Maybe GGG should slow the monster attacks down for them too and a let the party leader decide? Where does it end? Hardcore/Turbo/ easy mode? Makes me want to vomit! This is not the “Special Olympics” for Christ sake.

Why would I choose to have to fight for my share of the loot if there is an option to have it 100% guaranteed to be there for me? The ONLY reason would be if I think I can get MORE then my share of the loot – and that, was never and will never be my intention.
Never seen so many pub groups & map groups as I saw last night, most of them perm allocation.

Thanks to GGG & the pro-ffa'ers for keeping this game socially retarded for so long.
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EgypZee wrote:


The only thing “fucking over slow players” is them being SLOW. Should there be a “carebear mode for fighting too? Maybe GGG should slow the monster attacks down for them too and a let the party leader decide? Where does it end? Hardcore/Turbo/ easy mode? Makes me want to vomit! This is not the “Special Olympics” for Christ sake.

Why would I choose to have to fight for my share of the loot if there is an option to have it 100% guaranteed to be there for me? The ONLY reason would be if I think I can get MORE then my share of the loot – and that, was never and will never be my intention.


lol, yup its the slow players fault. Just like you don't want to play FFA anymore because of the 'fast' players. You only want to play against players that don't want the loot competition. It is quite obvious here. Slow players can now play with other slow players and ENJOY THE GAME. Competitive looters can now play with other competitive looters and ENJOY THE GAME. Now, people who want the ability to steal slow players loot while not wanting faster players to be able to steal their loot are the only people who can complain. Enjoy complaining.

As far as playing with friends in D2.... All I can do is laugh at you. I played D2 off and on, more on, for about 9 years. The ONLY partying that was ever done was to rush at the beginning of a ladder with some friends. Partying to find items WAS NOT DONE. EVER. The sole reason for this was the loot system. MFing was done SOLO in ALL cases.
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EgypZee wrote:


You and all the “SLOW” players who can’t handle paying attention to two things at once are the ones imposing your preference on the game.


Keep pretending that your not as well. The way it is now is the best compromise because you can play FFA now. The fact you all think its better to have public games ONLY use FFA shows that your the ones imposing more than we are. We are happy FFA is still in the game for you.

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EgypZee wrote:

Loot competition is PART OF THE GAME, or WAS. There IS NO CHOICES AT ALL when every public game you can join uses the 5 min timer.


I saw plenty of FFA games right after the patch dropped, I believe it was actually MORE than the permanent ones. Time will tell but I believe FFA games will always exist so there really isn't anything to complain about.

Again, Forced pvp only would have made sense if this was a pvp centric game. ITS NOT.

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EgypZee wrote:

The only thing “fucking over slow players” is them being SLOW. Should there be a “carebear mode for fighting too? Maybe GGG should slow the monster attacks down for them too and a let the party leader decide?


The PVE game has nothing to do with this Mr. Strawman.

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EgypZee wrote:

Why would I choose to have to fight for my share of the loot if there is an option to have it 100% guaranteed to be there for me?
The ONLY reason would be if I think I can get MORE then my share of the loot – and that, was never and will never be my intention. [/u]


Then what are you complaining about? If its not getting more loot or enjoying the game more what is it? Let me guess "The storyline made more sense this way, it was the devs vision!, I can't make cool friends anymore". Guessing it would be one of those which aren't at all good reasons to force the game to be one way on this issue.
Standard Forever
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iamstryker wrote:
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EgypZee wrote:


You and all the “SLOW” players who can’t handle paying attention to two things at once are the ones imposing your preference on the game.


Keep pretending that your not as well. The way it is now is the best compromise because you can play FFA now. The fact you all think its better to have public games ONLY use FFA shows that your the ones imposing more than we are. We are happy FFA is still in the game for you.



Whatever, I'm sick of arguing with you. if after a week or so there really are sustained public FFA games in mid-high level HC leagues I will never post in this thread again.


For the purpose of competitive public games only, this is what it boils down to:

FFA: primarily rewards stronger / more aggressive players - the closer you are to the monster when it dies the better chance you get. also need to be reasonably fast and paying close attention. Dangerous, you need to be next to bosses when they die.

TIMER: rewards all players equally who are paying attention are are close to the monster when it dies. Slightly dangerous, you need to be within about a screen away to have a chance.

5 MIN TIMER: rewards everyone equally no matter if they are helping or anywhere near where the monster dies, or afk for 4 minutes. No added danger, you can be anywhere.








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