Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Jackel6672 wrote:
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I may have missed part of this discussion but being a D2 player does not mean that your an FFAer. I liked D2 a lot but I never liked its FFA loot system. I don't think D2's popularity had ANYTHING to do with it being FFA.


Its true that playing D2 didn't make you a FFA'er, but it did make it so you were used to the concept of it.

Most who started with D2 were new to the system and adapted, others were from D1. D2's system was child's play party wise compared to D1.

They implemented the timer because of this, its just a couple seconds short. There needs to be risks and rewards for not always getting your own loot or trying to get someone else's. Getting kicked from a party for going against the parties wishes being one of them.

The ability to kick people from parties, which is akin to kicking them from instances is a huge boon this game has.


Lucky for me the microtransaction shop will allow me to create my own league with Non-FFA loot maybe.
Or i know i can pay to join a Non-FFA league.

All thanks to GGGs microtransaction shop!
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iamstryker wrote:
Full respecs change a big part of the game as a whole. I don't think that another option to the looting system is anything like that.


See, I guess this is where we "diverge".

The loot mechanics in an ARPG. Is in fact a big (HUGE) part of the game.

Planet:

Yes, yes. We all know about the Special Paid Leagues.

Here's what I, and many others, see this being. Create your own "Short-term" league/race.

Be it an hour->awhile. No one is sure how this will actually work AT ALL. Many are intrigued by it though.

To support it indefinitely for an instanced/999 timer, you would be constantly paying GGG until a payment isn't received and it's wiped. (or you wish to reset the ladder yourselves).

EDIT:

BTW, this is the consequence- You've got to pay them.

And I have no problem with this whatsoever, as it's not an actual part of the game.
Last edited by SL4Y3R#7487 on Jan 10, 2013, 1:01:43 AM
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Planetsurvival wrote:
As i typed in a previous post and ill clarify:


What can I Spend Points on?
As a test of our microtransaction system, we’re initially offering two small purchases:

Extra Stash Tab (30 Points): Your quota of stash tabs is increased in all leagues. The number of stash tabs is not reset when we enter Open Beta.
Extra Character Slot (30 Points)


At Open Beta, we will have a range of different microtransactions for sale, including many of the following:

Public stash tabs (viewable to other players for trade purposes)
Cosmetic pets
Alternate skill effects
Special animations (for example, taunts or PvP victory animations)
Special paid leagues (with custom game rules)
Guild storage
Alternate item skins and visual effects
Special cosmetic item properties such as “extra gore”
Item dyes

(this is from the PoE website, copy pasted)




That's buying a league, which is different then having one there as default. If you go that route for it, have fun. As long as the core game isn't changed.

Edit: I forgot about that. If its a short time league, it might hinder your plan.

All these arguments seem to say the same thing. Plus, I have a bro now. Back to playing.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Jan 10, 2013, 1:01:16 AM
I started on Diablo 1. I can't say that I liked FFA then either. It just didn't matter as much since there wasn't much ultra rare stuff in the game. Currency was cheap, uniques were plentiful, and I could teleport anywhere in the blink of an eye.

I never got used to FFA. I played Diablo 2 years ago and when I think about it the clearest memmory I have of the game was when my "buddy" who I was partying with snatched up a very rare axe before I could even see it which really annoyed me at the time. I remember deciding to play more solo after that.
Standard Forever
Last edited by iamstryker#5952 on Jan 10, 2013, 1:01:18 AM
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SL4Y3R wrote:
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iamstryker wrote:
Full respecs change a big part of the game as a whole. I don't think that another option to the looting system is anything like that.


See, I guess this is where we "diverge".

The loot mechanics in an ARPG. Is in fact a big (HUGE) part of the game.



I disagree for multiple reasons here are two of them.

1) It wouldn't effect single player at all.

2) Single player is what this game was apparently built for.


Definitely not as impactful as full respecs. Full respecs effect PVE and PVP people.
Standard Forever
Last edited by iamstryker#5952 on Jan 10, 2013, 1:04:56 AM
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SL4Y3R wrote:
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iamstryker wrote:
Full respecs change a big part of the game as a whole. I don't think that another option to the looting system is anything like that.


See, I guess this is where we "diverge".

The loot mechanics in an ARPG. Is in fact a big (HUGE) part of the game.

Planet:

Yes, yes. We all know about the Special Paid Leagues.

Here's what I, and many others, see this being. Create your own "Short-term" league/race.

Be it an hour->awhile. No one is sure how this will actually work AT ALL. Many are intrigued by it though.

To support it indefinitely for an instanced/999 timer, you would be constantly paying GGG until a payment isn't received and it's wiped. (or you wish to reset the ladder yourselves).


Great, so lets assume someone with the leadership can raise funding through kickstarter or such things.
Then i dont have to Group in a FFA League. :)
(though with how the thread moves on and pms ive sent/received im hoping GGG will make such a league being able to be permanent by paying enough.)
Last edited by Planetsurvival#1516 on Jan 10, 2013, 1:04:56 AM
Stryker, basing your disagreement on solo, than bringing up PvE (which would.be solo) and PvP which isn't.

Doesn't work.

Planetside: .doubt they will EVER do permanent leagues. Unless of course it would be impossible to win a race, than have said winning item, like a demigod go there.

The price would be astronomical as GGG said they.plan on a 10 year game cycle.

But by all means, if they allow it, go for it. As this is not changing default (the actual game) in any way.
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SL4Y3R wrote:
Stryker, basing your disagreement on solo, than bringing up PvE (which would.be solo) and PvP which isn't.

Doesn't work.

Planetside: .doubt they will EVER do permanent leagues. Unless of course it would be impossible to win a race, than have said winning item, like a demigod go there.

The price would be astronomical as GGG said they.plan on a 10 year game cycle.

But by all means, if they allow it, go for it. As this is not changing default (the actual game) in any way.


Like a wise person once said: "Everything has a price"
:)
I sent a PM to Chris though so hopefully ill have an answer and the contacts i have and chris can work something out!
So since I think we've both reached an agreeable stopping point to this discussion. Which was better than most I've had in this thread. I would like to ask:

What is your definition of astronomical?

P.S. Please ditch the Green from your Sig. I just find it incredibly simple minded, and not at all important to the topic. State what you want to state. Using "colors" to designate groups of people seems..... Like a bad idea.
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Xaxyx wrote:

I would give my left kidney to walk into the room at the precise moment that some public scumbag scoops up a Mirror that had your name on it, while you're careening toward it between monsters, only to reach it juuuuust after the timer expires. Then we'd see how you felt about bullying.


I played D2 for years and never whined, cried, and smashed my stuff because I missed out on an item. It's part of the game and them's the breaks: sometimes you're lucky and sometimes you're not. Perhaps a few of you will play PoE and learn that you can't always cry and complain until you get what you want. Just because some players don't want ANY competition on ANY level of the gameplay doesn't mean the devs have to do anything to cater to those players. This is about the time when many of you would ask "but why shouldn't they?!" and the answer is "because they don't want to". Just because you want to play their game a certain way doesn't mean they're obligated to indulge you.

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Xaxyx wrote:
Love those people who don't bother to read the thread before posting. We've been quoting the devs directly, expressly analyzing their vision therein, for pages now.


I think my first post in this thread was around page 133...perhaps you should read the thread, since I don't recall seeing you post other than the past day or two, in which you've written post after post basically calling the devs idiots for their design choices. These guys have invested their time and capital for years making this game, yet they're supposed to just cave and change their game the moment some of you can't handle something?

You guys with your doom-and-gloom "you gotta cater to casuals or it'll be a ghost town!" professional MMO advice are just funny. This game was designed from the get-go as a hardcore ARPG, something the devs themselves would love to play; nobody should be surprised that they don't want to stray far from their vision. Some of you seem to be surprised that the devs even have a vision for their game and that they're somehow foolish for sticking to it.

Perhaps you should go find a big corporate studio to make your ideal game: you can lobby their PR department, who will pass that on to a developer, who will perhaps take that to a project manager, who will weigh the suggestion based on dollars and cents. Truly inspired.

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