Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SL4Y3R wrote:
I have already made a post on how to solve it.

Penalize it.

My post before was showing the relevancy that GGG will lose money from people quitting for LOTS of different reasons. Not just this one. Such is the fact of making, well, anything.

You can't please everyone, and if you try, you might just end up with something no one wants.


Great idea! Penalize players for basic gameplay choices!
Clearly that wont backfire!
-.-

You CAN please GREENS *and* REDS, by adding Infinity loot timer/Instanced SC&HC leagues without penalazing players for that choice.
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moikpei wrote:
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SL4Y3R wrote:
I want a 6L.

I blah blah.

Blah blah blah.

Need to reach with a slippery slope argument.

See. GGG just lost money on that one niche issue, they should now ignore the largest single concern raised by the largest chunk of player because all issues are equal.....

(This has actually already happened too btw, that means it's important as everything that happens ever is important)


I like your style and agree.



While i agree its a slippery slope, one has to consider the biggest factors that the current demographic group of casuals are used to.
People are used to rare drops and farming, what they arent used to is people stealing *Their loot*.
Now if you take into consideration alot of players probably come from D3, and many of those also come from WoW probably.
They are used to grinding and rare drops, BUT also used to instanced drops/Rolling for items.

To put it simply: If they dont get an option to play the game without FFA loot, they will solo it.
And if they solo it they will get bored.
If they get bored they quit.
But you are penalizing players.

You're dividing up the playerbase. By a large one too. (going from 2 default leagues -> 4).

Again, quit talking about greens and reds. State what you actually mean. Instanced vs. FFA.

Also, this game is based upon the fact of penalizing players for gameplay choices.

1) Make a bad build? Well, there's no full respec.

2) Sell items without meaning to? No buyback option.

3) Wish to be a glass cannon in SC? Ok, but if you die and try to zerg, you'll lose 15% exp in the highest difficulty.

There are already TONS of ways players are penalized for gameplay choices.

Last edited by SL4Y3R#7487 on Jan 10, 2013, 12:02:26 AM
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Planetsurvival wrote:
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moikpei wrote:
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SL4Y3R wrote:
I want a 6L.

I blah blah.

Blah blah blah.

Need to reach with a slippery slope argument.

See. GGG just lost money on that one niche issue, they should now ignore the largest single concern raised by the largest chunk of player because all issues are equal.....

(This has actually already happened too btw, that means it's important as everything that happens ever is important)


I like your style and agree.



While i agree its a slippery slope, one has to consider the biggest factors that the current demographic group of casuals are used to.
People are used to rare drops and farming, what they arent used to is people stealing *Their loot*.
Now if you take into consideration alot of players probably come from D3, and many of those also come from WoW probably.
They are used to grinding and rare drops, BUT also used to instanced drops/Rolling for items.

To put it simply: If they dont get an option to play the game without FFA loot, they will solo it.
And if they solo it they will get bored.
If they get bored they quit.



A majority of the D3 players played D2. Your point is moot.
"Whether you think you can or you think you can't, you're right!" Henry Ford

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I don't think someone who prefers HC will resign themselves to Default and stay there, integrating.


That's how hardcore and default are connected. How would instanced be connected to default as to not split the player base?

As was argued earlier, and I still feel would split the player base too much, is having options on making instanced loot in default. That is the only plausible, but I still feel wrong, option to go with. Which they would be better off just scraping the style of game they wanted and re tooling it.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Jan 10, 2013, 12:16:30 AM
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Jackel6672 wrote:
A majority of the D3 players played D2. Your point is moot.

A majority of D2 players moved on to D3. What is the point?
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moikpei wrote:
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Jackel6672 wrote:
A majority of the D3 players played D2. Your point is moot.

A majority of D2 players moved on to D3. What is the point?


Seriously? I would bet money most of those players played D2 longer then D3. Your last point was that they are most likely more used to instanced, which is wrong.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Jan 10, 2013, 12:15:50 AM
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Planetsurvival wrote:
To put it simply: If they dont get an option to play the game without FFA loot, they will solo it.
And if they solo it they will get bored.
If they get bored they quit.


Or, they will learn to like it. Just because you have always had Instanced, does not mean that you cannot learn to enjoy a new way of looting/playing.

And that wasn't a slippery slope. If it was, I would've been saying if GGG "caves" on this one, than what's next (IIRC).

I was merely providing another example to show that people will leave for various reasons if (insert game issue) isn't "fixed".
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Jackel6672 wrote:


A majority of the D3 players played D2. Your point is moot.


That may be true, but how many D2 players are still playing D3 today?
And GGG will get many players soloing (like me) that doesnt like their loot being stolen (like me) and that will feel annoyed (like me) when they play a ranged class (like i do alot) and not reaching loot in time and dying to boss adds/summons when they scramble to pick up loot (like i would do in a Pub Team).

Im not alone on this issue, and pretty much the issue is further reinforced because of D2 and how players percieved looting there.

One can argue in circles all day but when it comes down to facts, the result is this:
*loot drops*
*everybody in a pub party dives in on the loot when enemies is alive, while spamming the left mouse button hoping to reach the loot in time*.


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Planetsurvival wrote:
i dont want *my loot* getting stolen

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dust7 wrote:
Big misconception here. It is not your loot until it is in your inventory. When loot has your name on it you have the privilege to pick it up first if you are fast enough, nothing more.

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Xaxyx wrote:
Big misconception here. If I'm playing by myself, and an item falls onto the ground, it's mine. I can pick it up, drop it again, run circles around it, drive down to the drug store and back, and look, it's still my loot. It's never, ever yours. Never.

So what's being asked here is: if we extend that model to wherein EACH player has HIS loot fall to the ground SOLELY for him -- JUST LIKE WE CAN DO RIGHT NOW IN A SOLO GAME (just like we can do right now in a solo game [right now!]) -- but in a group setting, how many baby Jesus rabbits will die?

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dust7 wrote:
I can proof that it's not your loot until it is in your inventory when you play in a party: because someone else can pick it up.

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Xaxyx wrote:
How nice for you. Now, are you going to answer my question, or admit that you can't?

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dust7 wrote:
The one about the baby jesuses? Three fifty, probably.

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Xaxyx wrote:
I'll interpret that as "I can't answer your question." So noted.

Still crickets from the rest of the REDS. Any takers? They do say that bullies are cowards at heart. Come on. Prove me wrong. I dare you.

Edit: You'll find the original question here: http://www.pathofexile.com/forum/view-thread/392/page/246

I'm sorry, I can't find any question to which the answer would be relevant to Planetsurvival's statement, my comment on it, or the (dis)proval of either in the post which you pointed out to me. Please restate what question you mean and I will try to answer it.
Disregard witches, aquire currency.
Last edited by dust7#2748 on Jan 10, 2013, 12:27:27 AM

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