Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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Xaxyx wrote:
There's no penalty for soloing, SL4Y3R. The player gets to be guaranteed 100% of the loot drops. By your reasoning, then, shouldn't we ban soloing? After all, hordes of GREENS are playing right now by themselves, in solo games, robbing all you l33t REDS of the opportunity to steal their stuff! Oh, the humanity!
The penalty for soloing is less xp and overall drops.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Planet: it is because it BREAKS the entire meta game. Read devs, wishes of what they want the game to be, which has already been proven.
I will try to go back some pages and find a post that someone else wrote that explains the idea behind it.
Yes id like to see why its a good idea to exclude GREENS from this game!
Clearly GGG doesnt need the money GREENS would add!
Brilliant!
I mean to go from 4 Leagues to 6 Leagues is so a dividing factor!
(Adding Infinity loot timer HC&SC leagues)
Teh Horrorz!
Last edited by Planetsurvival#1516 on Jan 9, 2013, 11:14:12 PM
It is highly unlikely the devs want to split the population of their game. I explained what would happen based on the version of instanced they could choose. It would be nice if people would actually read the posts they are quoting.
I really need to prove that their is a large market for people that play ARPG's that have access to money and are not casuals? D2, and D3 is not a large enough market to steal from?
I also never used the term "hardcores".
Leagues already split the population.
Given how shallow the character options are, I would say D3 is casual.
You didn't need to.
How do you suggest they keep the feel of the game they would like to have, and have instanced?
That was one of the fundamental points of a couple of my posts through these 200+ pages that no one ever seems to answer.
Also, no one wants to argue balance in instanced and how it changes the core game to one the devs don't want.
Again, fundamentally this game is not targeted for casuals but for gamers of the ARPG genre. That is the target market, and its a huge market who like to spend money.
Non-FFA (instanced) is exactly the same as solo. The only difference is the efficiency, casuals/Greens don't care generally all that much about efficiency so moot point. So how does having solo play change the core game to one the devs don't want?
Does this mean you are in favor of eliminating the solo play option at some point so as to force the 'cut-throat feel' upon all players? If the 'feel of the game' is the overriding concern and 'options are evil', then why have a default league in the first place? Why separate out hardcore and cut-throat leagues?
Go ahead, make game with enforced 'cut-throat feel' from beginning to end - in *any* genre. As soon as the sheep get the message, the wolves go hungry, and, in the end, most of the wolves go elsewhere for prey.
However, you've convinced me of one thing, that it is a bad idea for someone like me to spend any money on this game. I'll stick around through the beginning of OB to see the new content because I like the basic game, as a Green, solo as I evidently must.
Had to do something at work for an hour and I'm 4 pages behind already..
To the point, I am actually all for eliminating the "solo play option", in the sense that you can make and password instances akin to the way d2 was setup. Just with the avatar lobby we have right now. I don't actually see a downside to making grouping more of the norm instead f people not even realizing how to join games.
The leagues are separate but together. One feeds the other. since all hardcore is, is you only die once.
I don't endorse solo play. You guys are so scared of drop stealing that you can't even play the game the way it was meant to be played. Learn to let go, it helps with stress.
"Whether you think you can or you think you can't, you're right!" Henry Ford
And there is a penalty for soloing. It's slower. A lot slower.
That's not a penalty unless you are in a race. Playing for fun, going fast sometimes just defeats the purpose. I might find a build I really enjoy playing but I know realistically that it is incapable of reaching map levels. So why would I be in a hurry to get to where it is no longer possible to play what I enjoy?
Many casual, GREEN type, players find this genre of gaming enjoyable, even enjoying the spice of hardcore. Why do you, and those in agreement with you, seem to want to get rid of GREEN players so badly?
It is highly unlikely the devs want to split the population of their game. I explained what would happen based on the version of instanced they could choose. It would be nice if people would actually read the posts they are quoting.
I really need to prove that their is a large market for people that play ARPG's that have access to money and are not casuals? D2, and D3 is not a large enough market to steal from?
I also never used the term "hardcores".
Leagues already split the population.
Given how shallow the character options are, I would say D3 is casual.
You didn't need to.
Hardcore league feeds default.
You say casual, I say money pit of players wanting a d2 successor.
You asked me to.
"Whether you think you can or you think you can't, you're right!" Henry Ford
How do you suggest they keep the feel of the game they would like to have, and have instanced?
That was one of the fundamental points of a couple of my posts through these 200+ pages that no one ever seems to answer.
Also, no one wants to argue balance in instanced and how it changes the core game to one the devs don't want.
Again, fundamentally this game is not targeted for casuals but for gamers of the ARPG genre. That is the target market, and its a huge market who like to spend money.
Non-FFA (instanced) is exactly the same as solo. The only difference is the efficiency, casuals/Greens don't care generally all that much about efficiency so moot point. So how does having solo play change the core game to one the devs don't want?
Does this mean you are in favor of eliminating the solo play option at some point so as to force the 'cut-throat feel' upon all players? If the 'feel of the game' is the overriding concern and 'options are evil', then why have a default league in the first place? Why separate out hardcore and cut-throat leagues?
Go ahead, make game with enforced 'cut-throat feel' from beginning to end - in *any* genre. As soon as the sheep get the message, the wolves go hungry, and, in the end, most of the wolves go elsewhere for prey.
However, you've convinced me of one thing, that it is a bad idea for someone like me to spend any money on this game. I'll stick around through the beginning of OB to see the new content because I like the basic game, as a Green, solo as I evidently must.
Had to do something at work for an hour and I'm 4 pages behind already..
To the point, I am actually all for eliminating the "solo play option", in the sense that you can make and password instances akin to the way d2 was setup. Just with the avatar lobby we have right now. I don't actually see a downside to making grouping more of the norm instead f people not even realizing how to join games.
The leagues are separate but together. One feeds the other. since all hardcore is, is you only die once.
I don't endorse solo play. You guys are so scared of drop stealing that you can't even play the game the way it was meant to be played. Learn to let go, it helps with stress.
Let me speak as customer on this game:
If i were to ever spend cash on this game, its for these reasons:
A: It doesnt annoy me (aka Loot stealing, aka FFA loot)
B: A healthy community of different players with differnt styles being welcome.
Now Enforced Cutthroat FFA loot rules is directly against both of these points.
It breeds Elitism, and alienates a big potential consumer group.