Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" A penalty... to make it harder again? That would defeat the purpose of making it easier then. I'm confused as to what you look for in a game. I feel there may also be a disconnect there giving us different perspectives, and motivating this disagreement. I came for the passive tree and class-agnostic skills. I like fiddling with optimizations, and figuring out how to make things work faster. I came for the strategic mental challenges. What did you come for? Last edited by moikpei#0050 on Jan 9, 2013, 10:04:32 PM
|
![]() |
" Well REDS (FFA Elitists) likes to tell us GREENS (Casuals) how to play PoE *right* it seems. Even when i applied logic like this: Casuals > FFA Elitists (CasualLeagues+FFAElitistLeagues)Profit > (FFAElitistLeagues)Profit Last edited by Planetsurvival#1516 on Jan 9, 2013, 10:08:32 PM
|
![]() |
I said this before, in some thread, say it once more. I personally, dont think the timer is worth its weight, in fact i think its the entire issue in a sense.
See, if the game was FFA period, or instanced, it would be what it is, and people could just deal with it. But the timer, well, it adds a level of insult to injury. A person may very well have seen that allocated loot as they continued to dodge enemies, or lay down the last of the smack into a boss. They seen the label, with their name on it, than they get to watch as someone jacks it right before their eyes. Thats where the real psychological damage comes from IMO. At any rate, i really dont fuckin care what GGG decides to do about this, im a Solo man myself, and have met a few pretty decent people online for those rare times i do decide to group. Also, i just dont care if i group, its to be expected. That said, im sure alot of people will just remain entirely solo in this game, which in turn, will affect just how long they stick around. Just my thoughts. GGG - Why you no?
|
![]() |
Fun. Grinding, building, lootz, community, races, ladders, resets, challenges. W/e man.
I believe you read my post incorrectly. If you wish to take something out of the game that can be challenging/difficult/pain in the ass, there should be an inherent penalty for doing so. Example: Avg fusings ->6L is 300. If you wish to not gamble, and use a recipe, that recipe would be 1000+. You are paying a penalty for not gambling. Why it's related: Those who say they never get any loot in pubs. If you got 100%/x in an instanced system. There should be a penalty involved, since you are 100% going to get something, which may not have been the case the other way. You are taking risk out of the equation. For doing so, a consequence of some type should be enforced. Last edited by SL4Y3R#7487 on Jan 9, 2013, 10:11:23 PM
|
![]() |
" What the "infinity loot timer" does offer is an option to see what others got, so one can ask if a trade is possible when it drops though. Its mechanically the same as instanced loot, but one can view others drops. The current timer makes me wanna play a melee at release and spam my mouse button over loot so ill get *my drops* and not have them *stolen by bullies*. |
![]() |
" This is my mental image when i read your posts: A human sitting on a ivory horse with a silver armour speaking to groveling peasants. Yet theres atleast 10x amount of peasants for each ivory horse silver knight. |
![]() |
" You must pay a price to avoid asshattery!!!! Boooo. |
![]() |
" It loosk like you're saying you want there to be a deep level of punishing challenges, and for the rewards to be costly. Which would you consider most braggable in the current system, with no changes, and which would you consider least braggable: - Having a six-link on a level 50. - Having a level 100 with no six-link. - Ranking fifth in class after a one-week HC race, but no six-link or level 100. - Ranking first overall in a one-hour HC race having a Demigod's, but no six-link or level 100. |
![]() |
" Well if GGG goes bankrupt if they keep this "Always FFA loot with timer that requies a rush through mobs for ranged characters" then atleast we GREENS can say: "Told you so, loooong ago". |
![]() |
" So where is the penalty for the Default league, or the HC league. Obviously everyone should be playing in cutt-throat. Everyone should also be forced into groups. Also, a copy-paste from before because no one seems to want to address the bigger problems FFA causes.
Spoiler
The people that are saying only FFA should be in the game should go and install and play through D2 again on bnet right now.
The exact same problems FFA causes for D2 will be in POE. The first one being that you are stuck in specific builds/classes if you actually want to get loot. For D2 your first character is pretty much mandatory to be a Sorc (Due to high mobility from teleport) if you actually want to get items in any timely manner. I feel that it will be similar in POE where if you want to play public games and competitively get loot you are required to have a high mobility and durable build. The second thing is bots, namely pick-it bots. If you really think 18 people http://www.grindinggear.com/?page=staff (Who most only have Bachelors and half of them are artists and other misc positions) can come up with some sophisticated anti-bot code you are delusional. The current loot system encourages using scripts/bots to parse and grab loot from other players. Something as simple as having loot options other then FFA would put a complete halt to pick-it bots in public games. Sure this doesn't stop all botting, but it would stop the ones that are more damaging to the game (the ones in public games). If you need any proof of these problems, again just log onto D2 bnet and join a public game, 99% of them are going to be bots or people using pick-it. |
![]() |