Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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yoshichan wrote:
Xaxyx, I feel that the problem with everyone getting their own loot would be that the market would become inflated. Unless you mean that only one person would get x loot from y enemy, and the rest would see nothing at all (and it would randomize each monster you kill).


Technically, the loot that drops would be divided. And each player would see less than they would solo.
FFA loot is the worst kind of loot system ever designed.
Loot drops, everyone runs like scolded rats to the loot and clicks hoping to get the item.
How is it *fun* or even *encouraging public parties*?

Answer: Its not.

Its not in any way beneficial for a community to think like this:
"These people will steal *my loot* pff i dont care about partying up then".


Suggested solution:
Just have a setting in some way to disable/enable instanced loot.
It wont hurt the game at all, and it wont effect the "FFA Elitists" at all.
Let the "FFA elitists" play in their own bubble, not hurting the *fun* for the rest of us people that doesnt like FFA looting...
Last edited by Planetsurvival#1516 on Jan 9, 2013, 2:58:55 PM
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yoshichan wrote:
Xaxyx, I feel that the problem with everyone getting their own loot would be that the market would become inflated. Unless you mean that only one person would get x loot from y enemy, and the rest would see nothing at all (and it would randomize each monster you kill).

The latter.

To be more specific: any model in which the loot that drops as a result of player X being in the game is allocated solely to player X. Loot only visible to player X is one solution. Loot visible to all, but collectible only by player X (aka "infinite timer") is another solution. At no time am I suggesting any alteration to the quantity of loot that drops.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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yoshichan wrote:
I thought I read somewhere on this site that they might allow you to change the time on the loot before it gets FFA? Was I dreaming this or what? :3


This would be pretty ideal. The party leader being able to set a variable time for how long items remain locked to a person on the ground via the party screen. Minimum of a couple seconds maximum of like 10-15 or something.

Granted... that could be exploited. Party leader changes setting right before a boss dies etc. Could maybe make it not affect any actively aggro'd mobs, and display a message to everyone when the setting has been changed. Or maybe not even affect any currently open instances.
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dust7 wrote:
I can proof that it's not your loot until it is in your inventory when you play in a party: because someone else can pick it up.

How nice for you. Now, are you going to answer my question, or admit that you can't?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Xaxyx wrote:
The latter.

To be more specific: any model in which the loot that drops as a result of player X being in the game is allocated solely to player X. Loot only visible to player X is one solution. Loot visible to all, but collectible only by player X (aka "infinite timer") is another solution. At no time am I suggesting any alteration to the quantity of loot that drops.

I must say, I love the idea of having an infinite timer. That way, you could at least see the loot that drops for your friends/randoms. Knowing that they got a rare that you're interested in, you could always ask if you could see what item it was.
Last edited by yoshichan#0080 on Jan 9, 2013, 3:10:06 PM
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yoshichan wrote:
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Xaxyx wrote:
The latter.

To be more specific: any model in which the loot that drops as a result of player X being in the game is allocated solely to player X. Loot only visible to player X is one solution. Loot visible to all, but collectible only by player X (aka "infinite timer") is another solution. At no time am I suggesting any alteration to the quantity of loot that drops.

I must say, I love the idea of having an infinite timer. That way, you could at least see the loot that drops for your friends/randoms. Knowing that they got a rare that you're interested in, you could always ask them if you could take a look at what it is once he identifies it.


Yeah this idea woudnt need much change in the current code either, just a changed timer from 5 seconds to 999 seconds or something.
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yoshichan wrote:
I must say, I love the idea of having an infinite timer. That way, you could at least see the loot that drops for your friends/randoms. Knowing that they got a rare that you're interested in, you could always ask if you could see what item it was.

Yes, and let's explore that model still further. Let's say, gods forbid, we're in a game with infinite timers and a rare bow drops for some random pug. The conversation might go like this:

Xaxyx: Say, random pug, that sure looks like a shiny rare bow. I noticed that you don't use bows. Would you mind sparing a moment to pick that up, identify it, link it, and perhaps consider offering it to me in trade or -- if you're feeling generous -- allow me to have it?

Random_Pug: NO SCREW U IM JUST GONNA LEAVE IT ON THE GROUND HA AH N00B SUCKAH

As it happens, I for one would not be deterred by this circumstance in the slightest. It wasn't my bow to begin with; so I haven't lost anything. If anything, I've gained: now I know that this guy isn't such a pleasant fellow, and I might seek to avoid him in the future.

How would that scenario strike you?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Xaxyx wrote:
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dust7 wrote:
I can proof that it's not your loot until it is in your inventory when you play in a party: because someone else can pick it up.

How nice for you. Now, are you going to answer my question, or admit that you can't?

The one about the baby jesuses? Three fifty, probably.
Disregard witches, aquire currency.
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dust7 wrote:
The one about the baby jesuses? Three fifty, probably.

I'll interpret that as "I can't answer your question." So noted.

Still crickets from the rest of the REDS. Any takers? They do say that bullies are cowards at heart. Come on. Prove me wrong. I dare you.

Edit: You'll find the original question here: http://www.pathofexile.com/forum/view-thread/392/page/246
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
Last edited by Xaxyx#3372 on Jan 9, 2013, 3:29:38 PM

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