Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Xaxyx wrote:
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dust7 wrote:
The one about the baby jesuses? Three fifty, probably.

I'll interpret that as "I can't answer your question." So noted.

Still crickets from the rest of the REDS. Any takers? They do say that bullies are cowards at heart. Come on. Prove me wrong. I dare you.

Edit: You'll find the original question here: http://www.pathofexile.com/forum/view-thread/392/page/246


You're still acting like a child. Should you wish to start an adult conversation, I would love to come back.

Talking about bullying, daring, and name calling. It is all childish.
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yoshichan wrote:
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Xaxyx wrote:
The latter.

To be more specific: any model in which the loot that drops as a result of player X being in the game is allocated solely to player X. Loot only visible to player X is one solution. Loot visible to all, but collectible only by player X (aka "infinite timer") is another solution. At no time am I suggesting any alteration to the quantity of loot that drops.

I must say, I love the idea of having an infinite timer. That way, you could at least see the loot that drops for your friends/randoms. Knowing that they got a rare that you're interested in, you could always ask if you could see what item it was.


I think this would be ideal. I would add to it that once a player picked up an item allocated to him, he could, if he chose, to drop it making it available for all.
In a very grind heavy game the death penalty equates to...more grinding.
Last edited by TheSwampDog#0343 on Jan 9, 2013, 3:30:11 PM
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SL4Y3R wrote:
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Xaxyx wrote:
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dust7 wrote:
The one about the baby jesuses? Three fifty, probably.

I'll interpret that as "I can't answer your question." So noted.

Still crickets from the rest of the REDS. Any takers? They do say that bullies are cowards at heart. Come on. Prove me wrong. I dare you.

Edit: You'll find the original question here: http://www.pathofexile.com/forum/view-thread/392/page/246


You're still acting like a child. Should you wish to start an adult conversation, I would love to come back.

Talking about bullying, daring, and name calling. It is all childish.


You do realize that most of us GREENS (Anti-FFA) feel similarly about this, right?
Last edited by Planetsurvival#1516 on Jan 9, 2013, 3:36:00 PM
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TheSwampDog wrote:
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yoshichan wrote:
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Xaxyx wrote:
The latter.

To be more specific: any model in which the loot that drops as a result of player X being in the game is allocated solely to player X. Loot only visible to player X is one solution. Loot visible to all, but collectible only by player X (aka "infinite timer") is another solution. At no time am I suggesting any alteration to the quantity of loot that drops.

I must say, I love the idea of having an infinite timer. That way, you could at least see the loot that drops for your friends/randoms. Knowing that they got a rare that you're interested in, you could always ask if you could see what item it was.


I think this would be ideal. I would add to it that once a player picked up an item allocated to him, he could, if he chose, to drop it making it available for all.


Yeah.
It would serve to make the game much more public party friendly! :)
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Xaxyx wrote:
Here's another thought for your consideration, would-be defenders of tense, cut-throat douchebaggery. First, I'll arbitrarily invent wholly nonsensical categories, and just as arbitrarily lump large groups of people into these categories:

Let GREENS be players who prefer an environment of fairly distributed loot, wherein the system itself allocates said loot, thus preventing any sort of intra-party drama and struggle over loot allocation.

Let REDS be players who receive a deep, vast, nipple-tingling thrill at the idea of players in a "party" all fawning and clawing over every single piece of gear that hits the ground in a carnivorous fray of greed and drool.

Let's also arbitrarily posit that all GREEN players of this game are disgusted at the idea of ever finding themselves in a party with a RED. Thus, all GREENS can and will simply play solo games to avoid any such circumstance.

However, GREENS would in fact adventure in groups if they could be guaranteed that they would never find themselves in a RED situation -- such as allowing them the option of creating GREEN-ruleset games, or creating and/or joining a GREEN-ruleset league.

Given all of this arbitrariness, I posit a question to you, you fine, upstanding REDS of PoE:

WHAT in the HELL would you CARE?! How would YOUR play experience be detracted in the slightest if we GREENS could all scurry off and hide in our own, GREEN-only games, as opposed to what we do now, which is to scurry off and hide in our own, solo games?


This makes me think of blue and Reds in UO, and really at least in the classic UO, if someone took your loot they would go grey and you could attack them without risk of getting a murder count, if you killed them they got it back, but if not you likely lost everything you were carrying. However if you killed them you got your loot back.

Having a corner to hide when someone can kill you for your stuff is good. That's why Cut-throat league isn't the default. But when you just "lose" items that aren't your yet anyways? I don't see this as an issue. The real issue is that someone who clicks on your item a few seconds before the timer ends can pick it up because the click takes a few seconds to register. This needs to be made instantaneous so that you have to click on an item after the timer is over to grab someone else's item. I like the Cut-throat feel, I can be nice and let people get there items, to take them if they aren't paying attention. I get the choice, so more player freedom. Similarly People can do the same to me. Player freedom, not arbitrary restrictions.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
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SL4Y3R wrote:
You're still acting like a child. Should you wish to start an adult conversation, I would love to come back.

Talking about bullying, daring, and name calling. It is all childish.


I've asked it a few times. In shorter posts with more moderated language.

What is the benefit of omitting options that allows a comfortable pace for even the slowest of players to react?

I've seen the risk of fragmentation pointed out (but leagues are already fragmenting us, so I take that to mean fragmentation is expected and tolerable).
I've seen it claimed that "more options is bad" (but not why this doesn't apply to the gem skill or passive skill systems which seem to lean toward maximizing choices).
I've seen it claimed that maintaining the hardcore vibe of a game is so important that the potential addition of casual mechanics should not even be considered (that's how I interpret your posts, but I don't see how the presence of something in a separate walled garden would reasonably affect your enjoyment).

I'm hoping to hear a pragmatic reason for excluding longer timers, or voting, or any other compromise. You're saying there must be no compromise, and I suspect a few of us can't understand it. We need a better elaboration.
Last edited by moikpei#0050 on Jan 9, 2013, 3:43:02 PM
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SL4Y3R wrote:
You're still acting like a child. Should you wish to start an adult conversation, I would love to come back.

Talking about bullying, daring, and name calling. It is all childish.

Can dish it out, but can't take it; what sort of personality is that reflective of again, hmm?

Answer the question, or admit that you can't.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Faerie_Storm wrote:
Having a corner to hide when someone can kill you for your stuff is good. That's why Cut-throat league isn't the default. But when you just "lose" items that aren't your yet anyways? I don't see this as an issue. The real issue is that someone who clicks on your item a few seconds before the timer ends can pick it up because the click takes a few seconds to register. This needs to be made instantaneous so that you have to click on an item after the timer is over to grab someone else's item. I like the Cut-throat feel, I can be nice and let people get there items, to take them if they aren't paying attention. I get the choice, so more player freedom. Similarly People can do the same to me. Player freedom, not arbitrary restrictions.

That's an eloquent depiction of your RED stance. But you didn't at all address my question. I'll repeat it for you: How would YOUR play experience be detracted in the slightest if we GREENS could all scurry off and hide in our own, GREEN-only games, as opposed to what we do now, which is to scurry off and hide in our own, solo games?
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Faerie_Storm wrote:


This makes me think of blue and Reds in UO, and really at least in the classic UO, if someone took your loot they would go grey and you could attack them without risk of getting a murder count, if you killed them they got it back, but if not you likely lost everything you were carrying. However if you killed them you got your loot back.

Having a corner to hide when someone can kill you for your stuff is good. That's why Cut-throat league isn't the default. But when you just "lose" items that aren't your yet anyways? I don't see this as an issue. The real issue is that someone who clicks on your item a few seconds before the timer ends can pick it up because the click takes a few seconds to register. This needs to be made instantaneous so that you have to click on an item after the timer is over to grab someone else's item. I like the Cut-throat feel, I can be nice and let people get there items, to take them if they aren't paying attention. I get the choice, so more player freedom. Similarly People can do the same to me. Player freedom, not arbitrary restrictions.


Are you opposed to or for a *infinite loot timer league*?
Your post is unclear to me.
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Dinin wrote:
The people that are saying only FFA should be in the game should go and install and play through D2 again on bnet right now.

The exact same problems FFA causes for D2 will be in POE.

The first one being that you are stuck in specific builds/classes if you actually want to get loot. For D2 your first character is pretty much mandatory to be a Sorc (Due to high mobility from teleport) if you actually want to get items in any timely manner. I feel that it will be similar in POE where if you want to play public games and competitively get loot you are required to have a high mobility and durable build.

The second thing is bots, namely pick-it bots. If you really think 18 people http://www.grindinggear.com/?page=staff (Who most only have Bachelors and half of them are artists and other misc positions) can come up with some sophisticated anti-bot code you are delusional. The current loot system encourages using scripts/bots to parse and grab loot from other players. Something as simple as having loot options other then FFA would put a complete halt to pick-it bots in public games. Sure this doesn't stop all botting, but it would stop the ones that are more damaging to the game (the ones in public games).

If you need any proof of these problems, again just log onto D2 bnet and join a public game, 99% of them are going to be bots or people using pick-it.


Because this thread moves so fast, and because none of the "No Loot Options" people address the bigger problems.

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