Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Splitting up leagues "permanently" is a bad idea. Already HC and SC. When leagues, whether paid or run by GGG end, you go to one or the other. Splitting up the player base again is not the best way to go about things. |
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" Replace the word leagues with "party leader being able to extend the timer" and his statement is just as relevant. " Grouping with friends will never be an adquate solution for the issue that public games suck for many players. I know because I am one of those players and you are not. Standard Forever Last edited by iamstryker#5952 on Jan 9, 2013, 1:15:41 AM
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Nope.
It's not. And we've gone over this before. |
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243 pages, nice.
I get why people would want a loot system with public games, since it would remove all the qq from 'stealing.' I remember seeing alot of qq in Global about it. Only thing i can think of, is keeping the current system with a timer on all 'good/rare' loot for around 10 seconds. The game will roll the dice for whoever clicked on it and gives it to the winner. Atm it has a type of system, but people dont seem to be happy with it? If public loot isnt made fair then people will end up avoiding it - so it's GGG decision to do something about it or not. Although it's still useful for bad players to skip bosses, and grind for xp - just not 100% fair in terms of loot it seems. Last edited by Barnabas#6770 on Jan 9, 2013, 1:47:07 AM
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" Some people like to play a fun game and relax, and some people would rather role play that game. It’s a play style choice which can be resolved through simply system changes that do not split the player base. I was thinking today about this discussion and I think GGG’s stance would make more sense to myself and everyone else if this game was seriously only made for the hardcore crowd. Like if the default game mode was only cutthroat, then you would get the vibe ok this game is so very niche, if I’m not in this hardcore group I should just move on to another game. But instead default mode uses a looting system that tries to please both sides and instead angers many on both. The hardcore people complain about having names on items with timers and soft core people complain that the timers aren’t long enough. The few responses that the devs have given lead me to believe that they do not intend nor do they want to ever change the system or add to it. If this is true then I wish they would tell us and/or shut this thread down as it is a waste of time. If they really want a cutthroat feel to the game then seriously just make it pure FFA. Don’t confuse the playerbase by trying to please the softcore people when your not. The original feedback that they received from FFA in Path of Exile was “Ranged players are at a disadvantage and people with better connections are favored”, so as a result GGG added the timers to try to make it more fair. The problem is this system still isn’t fair much of the time. Ranged players are STILL at a disadvantage, and so are people with bad connections. GGG added the timers pretty fast as a result of the feedback. So why is it that they are still getting negative feedback but are instead ignoring it? If they wanted to ignore negative feedback then why the heck didn’t they just ignore everyone the first time they complained? They could have just said “Well this is a niche hardcore game, why don’t you group with some friends so that the system doesn’t bother you.” Standard Forever
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Yeah no timer is fine... until someone develops a program to automatically pick up desirable items and then it'll be just like D2: whoever has the least lag wins.
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" What people wouldn't like it melee based toons being closer to the loot then range -__- |
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" It's not. It's just a made-up childish story with artificially set up boundaries. While we are on it, if you're allowed to ninja all loot why the other "exiles" cannot crack your skull open, own-balls-throat you and take all that previous loot from you? Why can't exiles just kill Eramir or whoever because he is a old hoax? Why exiles can't kill the crap out of eachother in towns? etc If one action is available then it's only fair for the counter-action to be available too. It's called balancing. So you see, what have you just said as an argument is in fact a puerile attempt to explain a real grownup problem. As a conclusion: stop using it, it's below the minimal rationale threshold. " With the growing popularity of the game and the consequent inflow of new players it's only obvious (aka no brainer) that the "party engadgement" hit record after record levels. What he fails to say and we all know this is that he actually talks about the private parties aka parties between friends. Regarding the public parties - mum's the word. Those have probably grown too (because of the continuous (for now) growing player base) but minuscule and the original base was very low anyway. " Coming from the lead-developer, i just can't comment on it. It's absolutely mind blowing. Still, "we are at record levels of party engagement". And we have bonuses from playing in a party. " Coming from the lead-developer, i just can't comment on it. It's absolutely mind blowing. " I've been in this beta for more than a year already and don't remember testing allocated looting. Maybe those in alpha thou ... And the part with other games is mind blowing, again. Anyway, if the devs are so pro-pure-ffa inclined/stubborn then please make the game pure-ffa. Announce this. No looting compromises or options. We would all be happier this way. Last edited by mobutu#5362 on Jan 9, 2013, 4:38:32 AM
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" It is not made up, and just because you are allowed does not mean you have to do it. " There is no difference between a truly random PUG and a public game with your friends, how do you think they are supposed to know whether you play with random people you just met or with friends ? Also what is wrong with playing with friends ? Thats what grouping is for (to some extent), to make friends. " What this means is that the game is an ARPG and all content can be completed playing solo, as opposed to an MMO where you need to party up to complete all content. I don't really understand what your problem with this is, perhaps this is not your genre. " If you can't comment anything meaningful why bring it up ? They are the developers and they have worked on the game for years, coming from a gamer's background, perhaps trust them with some of their experience in the field ? Even if you disagree with others opinion there is no need to bring pointless arguments which add no value to the discussion, and you may as well respect other people's opinion without making remarks to their rationale. |
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" So where are all of these public games with friends going on at? GGG can track the numbers of public games versus private games can't they? There isn't anything wrong with playing with friends. We are here because there is something wrong with playing with people who aren't friends. Standard Forever
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