Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SL4Y3R wrote:

I just personally don't think playsytle is a good reason to change the meta game.


It may become a good reason if the majority enjoy that particular playstyle. You know, for the sake of GGG making a buck, keeping their audience... but, its only in time that we will see the impact of this.
Last edited by Thalandor#0885 on Jan 8, 2013, 7:22:32 PM
Good way to look at it. Appease casuals in order to get their money and throw it at stuff for the hardcores. Really, with the built-in compartmentalization Leagues already provide, the relevant options deserve to be added. It benefits everyone.
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Xaxyx wrote:
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Omnivore61 wrote:
@Xaxyx: I was leaning very heavily towards considering your analysis to be biased by a bit of paranoia compounded with misunderstanding. However the 'options are bad' idea just confounds me to no end. I'm still not ready to make the leap to concluding you are correct, but I can't say you're wrong either.

Of course options are bad. Any feature that gives victims any options might let them escape or have fun. And we certainly can't allow THAT sort of thing. Next there'd be dancing!

I'm stricken by the eerie parallel this scenario has with the D2 portal delay. Does anyone remember the D2 portal delay? Back in "the day", after declaring hostility against a player in D2, you could then immediately pop through their town portal and slaughter them. Thus, it was a jolly ol' pasttime of D2 bullies to ask for a TP, declare hostility as soon as it appeared, pop through and attack. This method was especially popular in hardcore, since after you kill somebody in D2 hardcore you'd get all of their stuff.

So Blizzard begrudgingly -- ever so begrudgingly -- implemented a timer: after declaring hostility (which could only be done in town), you couldn't use a town portal for five seconds. The reactions were pretty much as you'd expect: reasoned, mature, rational individuals thanking Blizzard for their reasoned, mature, rational response to an issue; and drooling, slobbering, enraged bullies shrieking and sputtering and cursing at the unfairness of it all. How dare Blizzard cater to newbies and carebears (or whatever the term at the time was; who remembers?)! They had the RIGHT to attack weaker players with their incredibly clever mechanic abuse! It's part of the game design! It's ingrained into the nature of D2! They've ruined the game!


PK's would cast aoe or timed spells like hydra and take their own portal to town and then hostile you in town and the remaining spell would kill you. it was refereed to as TPPK'ing and it was primarily done with scripts. I spent plenty of time dodging them, hardly ruined the game though. (yes I played HC ladder)

I have no clue what that has to do with the loot system. FFA loot worked fine in d2 until pickit came along.
While I enjoy the game, the looting system really puts me off. I enjoy playing in groups but there is so much scumbag behavior when it comes to looting it make me sick.

People will stand on items allocated to you so you can't click the item, they will drop items from their inventory on the ground to clutter or they will wait for an item to time out & snatch it up if you don't rush toward the item immediately.

This creates an unpleasant sense of frustration, urgency and competitive atmosphere for largely PVE experience.

I hate having to worry or fret over my party mates screwing me over.

Nor do I enjoy rushing for every drop like Gollum from Lord of the Rings. Precioussssssssss tp scroll!

Would like a personalized allocated loot system to be implemented. The loot which drops for me should be able to be picked up and visible to me only. Such as in Guild Wars or Diablo 3.

I don't play to be stressed out. And I don't want to group with a looming specter of being cheated out of a drop allocated to me by greediness or douchebaggery.

The current loot system in Path of Exile promotes nothing but negative behavior.
Every man's conscience is vile and depraved. You can not rely on it to be your guide when it's you who must keep it satisfied.
Last edited by Fencers#4435 on Jan 8, 2013, 9:45:26 PM
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SMRD wrote:


Really? Off the top of my head I listed 10 reasons why it’s good for the game. Now you just don’t see it eh?


Ya, and off the top of my head I responded to all of that which I did not see as good reasons for anything. I will spare you the spoiler.

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SMRD wrote:


You are not forced, all you have to do is find a few people like yourself and agree to how you are going to loot. Or just make friends and half the time you don’t even need to state rules.


You should really be able to read between the lines by now. We have been discussing this for long enough you should know what I mean without me having to spell it out everytime. Of course I am referring to public games. I do play with friends as I have said many times. We are forced when it comes to public games, and one of my main points is that there is no good reason to do that. Making an agreement with people I have just met does not work. I posted my last experience doing that recently. Its only something I would do if I don't give a crap about finding loot, which isn't very often.

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SMRD wrote:

You want to play a 100% pure PvE “version” of the game, and you are unwilling to put forth any effort to achieve this inside the existing system. However, you ARE willing to put forth incredible effort on the forums to convince the devs (and anyone else willing to listen) to change the game for you so you can have “settings” where you can control what people in your party can and cannot do by force.



I have put forth plenty of effort and now I am here still leaving my feedback. The existing system is made for a different kind of player. I feel it could easily be made for far more players then just one kind (on default). Your encouraging people to try to control what people do in your parties as well. In my system there is less frustration and hardly anyone ever gets booted.
Standard Forever
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ifarmpandas wrote:
Are you people physically incapable of having a reaction time faster than 1s or something? I fail to see how making people focus on the game is a bad thing. How about we removed all difficulty from enemies, so even if you miss an item, hey! no problem! Just go kill something else easy for more loot!


1. Why should one form of playstyle be the only way the game is designed around? Whats the point? Some people play in short bursts where they are also doing other things at home. This makes coop in public games suck because you can't focus 100% all of the time.

2. As has been said over and over. Focusing does not remotely guarentee you the loot with your name on it. I miss loot with my name EVERY time I pug, even when I focus as much as I possibly can. The timer is inadequate which is why you guys see so many no posts/threads by players who say "Please extend the timer some it is too short".
Standard Forever
The time to pick up loot for ranged heroes is ridiculously low. It discourages partying in a game so reliant on it in the later stages. The end result is if a desirable item drops the whole (public) party stops doing meaningful tasks, pops their granite flask and jumps on it.

Why do you want the game to have such a cheap mechanic to be “cut-throat”? If you want to game to be engaging, deadly and challenging then do it. Make monsters strong, make it hard to tank high hitting monsters, but don’t add a meaningless mechanic which disadvantages team play.
I would suggest the time range should be something like 5 to 8 seconds depending on distance.
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iamstryker wrote:
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ifarmpandas wrote:
Are you people physically incapable of having a reaction time faster than 1s or something? I fail to see how making people focus on the game is a bad thing. How about we removed all difficulty from enemies, so even if you miss an item, hey! no problem! Just go kill something else easy for more loot!


1. Why should one form of playstyle be the only way the game is designed around? Whats the point? Some people play in short bursts where they are also doing other things at home. This makes coop in public games suck because you can't focus 100% all of the time.

2. As has been said over and over. Focusing does not remotely guarentee you the loot with your name on it. I miss loot with my name EVERY time I pug, even when I focus as much as I possibly can. The timer is inadequate which is why you guys see so many no posts/threads by players who say "Please extend the timer some it is too short".


On.point 1. You know why. It's the very basis of the meta game. We are exiles. We can screw each other over, or become friends. It's up to you (the player) to decide which side of the fence you wish to be on. Further, is it really so much of a trouble for people to form an alliance with others? This is the definitive basis for guilds. Those people which share a common goal group together, and perform much better in the long run than those who don't.

Those short sighted "ninjas". Can end up in pubs with ninjas if many of those not looking for that type of play, play with others that have the same goal.
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SL4Y3R wrote:
We are exiles. We can screw each other over, or become friends. It's up to you (the player) to decide which side of the fence you wish to be on.


What about this:
- "Crunch"* leagues with longer loot timers for people who came to PoE to play a game.
- "Fluff"* leagues for people who came to PoE to roleplay living like exiles.

Everyone's happy?

*These terms aren't meant to be dismissive, it's just what tabletop hobbyists tend to use when discussing gameplay rules versus background themes.
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Boonce wrote:
The time to pick up loot for ranged heroes is ridiculously low. It discourages partying in a game so reliant on it in the later stages. The end result is if a desirable item drops the whole (public) party stops doing meaningful tasks, pops their granite flask and jumps on it.

Why do you want the game to have such a cheap mechanic to be “cut-throat”? If you want to game to be engaging, deadly and challenging then do it. Make monsters strong, make it hard to tank high hitting monsters, but don’t add a meaningless mechanic which disadvantages team play.
I would suggest the time range should be something like 5 to 8 seconds depending on distance.


!!!I want the game to be hard not cheap!!!
IGN: Wrathmar * Paulie * Client

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