Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" This is truly an amazing statement and so unbelievably ignorant it’s beyond any words that could be used to describe it. I just wrote the devs demanding my account be deleted. I will keep writing them till its gone. |
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" It seems to me to be a paranoid statement, though not an ignorant one. If you had knowledge of what occurred during the heyday of MUDs (ancestors of all multiplayer online rpg'ish games) you wouldn't consider it entirely outside the realm of the possible. Regardless though, I admit your reaction confuses me. You find yourself in disagreement with a number of people so the response is to commit virtual suicide via account deletion? Wow. |
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It's interesting, really, re-reading Chris's original post from this entirely new perspective. Here, I'll quote directly, from page 1:
" Let that sink in for a moment, I humbly beseech, just as I did. A "cut-throat" feel. Players COMPETING against their fellow players. THAT is the environment that they designed; THAT is the environment they wish to foster. Set aside the uniqueness of the skill system, the intricacy of the skilldrasl, the robustness of the world they've so lovingly crafted. That's all crap. THIS, here and now, is the heart of the game: " This is not a PvE game at all. It was never intended to be. The players are not controlling characters who are struggling for survival and defeating enemies. No. The players are instead intended to be in constant conflict WITH OTHER PLAYERS. Competing constantly for resources. Struggling against themselves. Or, that is to say, the abused struggling against their abusers, the bullied struggling against their bullies. Continuing: " Canceling the double-negative: ALL players should ALWAYS have access to ALL items. Always. Free-for-all, in its most raw, pure, and unadulterated form. A bloody orgy of thievery and greed. No, even thievery isn't the right term. Thievery implies stealing; stealing implies possession, within a framework of rule of law. Here, in this world of endless anarchy, THERE IS NO POSSESSION. There is only survival of the fittest, i.e., the fastest, most lustful, most desirous. The spoils go only to those who are capable of the most base of emotions, the most cruel of heart. Here, now, are the only criticisms of this system of chaos and insanity that the developers even feel worthy of bothering to note: " Mechanics. Not fairness, nor accommodation for player ability to espy and acquire the loot they might arguably deserve. Just raw, dull mechanics. At no time does the author express any compassion or sympathy whatsoever for those whose items are being scooped up. None. " There it is again: VALID complaints. Which is to say: the aforementioned complaints are valid; all others are invalid. This sweeping generalization is in and upon itself the most chilling. Herein, the developers admit their awareness and understanding of all of the other myriad arguments against a free-for-all looting system. Herein, they simultaneously confess: they don't give a flying rat's ass. " Here's the only inconsistency I see in the presentation. Surely the developers know that those of us who want an allocated looting system will see this "fix" for what it is: a transparent attempt at mollification. If anything, I find this assertion ignorant at best, and mocking at the worst. As I've now decided that the devs are certainly not ignorant, I lean toward the latter. It fits the larger schema, in any event. " Celebrations! Stealing, newbie abuse, and general jackassery are all still solidly in place. And the system's seen no changes since, once again consistent with the core message of the post. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" +2 also this screenshot is not even that big of a pile of loot, I've seen much bigger And I've read Chris's discussion with Lethal_Papercut from a couple pages back... I'm a little bit sad :( Last edited by Thalandor#0885 on Jan 8, 2013, 5:05:09 PM
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" WOW. I missed that post. It's a perfect reflection of their stance on the matter, as well as a reinforcement of the notion that their attitude has not changed in even the slightest manner in years. Here's some choice quotes: " They sure love that tension. By tension, I of course mean having to be constantly on the watch for abuse by bullies and greedy thieves. But they just mean tension. Hooray! Tension! " Heh, heh. Designed for being played solo. The irony is too thick, too thick indeed. " " " ...sigh... " This is the most enlightening statement of all. The *developers themselves* clearly express here that they feel that they lack the ability, talent, or where-with-all to provide us with an entertaining game experience. Thus it's up to us to inflict it upon ourselves. We having fun yet? Hmmmm? " Anyone know what parallel universe that test occurred in? Anyone deign to try to throw darts at what bizarre collection of games he thinks (a) implemented FFA properly or (b) suffered at the lack of it? " Riiight. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" Yeah, exactly word for word what was going on in my mind too as I read it, especially about the part where instance loot has hurt games... I'm gonna go hide in a corner and cry now... somehow I thought there was hope for this issue. Last edited by Thalandor#0885 on Jan 8, 2013, 5:27:30 PM
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I must've missed that post.
Thank god. Cheers. |
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My journey to enlightenment continues. Here I quote from the Game Overview page:
" Does anyone read in there "cut-throat environment" or "players compete for equipment" or any such sort of thing? No? Strange, me neither. Instead, it rather explicitly denotes that the economy is barter-based. Not thievery-based, not jackassery-based, but barter-based. How strange. Yet it's the game described in the Overview to which I donated my money. Perhaps I should ask for a refund? GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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I hope you find whatever game you're looking for.
Peace |
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@Xaxyx: I was leaning very heavily towards considering your analysis to be biased by a bit of paranoia compounded with misunderstanding. However the 'options are bad' idea just confounds me to no end. I'm still not ready to make the leap to concluding you are correct, but I can't say you're wrong either.
TANPG (Thar ain't no perfect game) - I know, been looking for.. oh.. thirty some odd years. I'm more or less just considering PoE to be a single player game that I have to be online to play. From that standpoint, it's pretty good though the circular route through content makes it unlikely I'll ever bother to get to end game unless some changes occur. Wait and see is my attitude. Last edited by Omnivore61#1813 on Jan 8, 2013, 5:40:16 PM
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