Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Where does it say that splitting up to farm is going against their idea of a meta game?

Read, farm, actual gameplay in maps was FFA for the majority.

Edit. And no, your point doesn't stand. Because I needed orbs to assist in leveling just like everyone else.
Last edited by SL4Y3R#7487 on Dec 22, 2012, 12:11:06 PM
We brought the min/max aspect of some the players in here, and why they are important for a beta test. And into the subject we brought Kripp, because he have so many vids about it.

Ok. Fine.

Watch this, http://www.youtube.com/watch?v=7XzCYl9sam4, and you guys gonna see he never say's "find a group of 6 accounts", instead he says "find a group of good players".

So, looks like his opinion in mix/max is not exploiting, oh sorry abou that, is not using and "in game mechanics" like the accounts stuff.

Towards the end he talks a little about the loot system, to be aware of the scumbags who try to ninja your loot.



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SL4Y3R wrote:
What do you not understand that this was created and designed to cater to the HC niche. Seriously?

You're more than welcome to state your opinion, but stating it like its a fact is flat out childish.

Devs, please don't ruin your dream of creating one of the best HC arpgs that have come.out in ages.


HC niche again? Come on man . . .

Im gonna paste what i have write before, maybe this time you guys get it right:

WoW is made by the high end guilds? No. League of Legends is made by the high ELO player? No. Starcraft 2 is made by The Grandmaster players? No.

None game, ever, survived, or will survive, if they only aim to HC players.

Besides that, i don't get it, what the loot system have to do with HC players? If it got changed, only gonna affect who is in the game to exploit it. I don't see the game not going for his "HC niche" if the loot system change.

It sound more like an qq than an fact. Me and lots of player's - who don't like the system - never said we gonna leave the game, or the game gonna be ruined, if the system still as it is right now.

I simple don't get the qq from the "HC niche" . . .



"
SL4Y3R wrote:
Where does it say that splitting up to farm is going against their idea of a meta game?

Read, farm, actual gameplay in maps was FFA for the majority.

Edit. And no, your point doesn't stand. Because I needed orbs to assist in leveling just like everyone else.


**I never said that splitting up to farm is a bad thing**


Multi-boxing to inflate IIQ and exploit the group mechanics is against the meta game.

My point still stands. If you are able to farm obs/items at an increase rate using Multi-boxing then your view on the group loot mechanics is different then a player who only plays 1-2 two hours a day using public parties.
IGN: Wrathmar * Paulie * Client
A group of people that splits up to farm can reap the exact same benefits as a loader. This is my point though.
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wrathmar wrote:


My point still stands. If you are able to farm obs/items at an increase rate using Multi-boxing then your view on the group loot mechanics is different then a player who only plays 1-2 two hours a day using public parties.


Perhaps those players who only play 1-2h a day should play more if they want more loot then?
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SL4Y3R wrote:
A group of people that splits up to farm can reap the exact same benefits as a loader. This is my point though.


No. The group that splits up get 1/6 the amount of rewards that a multi-boxer does.
IGN: Wrathmar * Paulie * Client
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ifarmpandas wrote:
"
wrathmar wrote:


My point still stands. If you are able to farm obs/items at an increase rate using Multi-boxing then your view on the group loot mechanics is different then a player who only plays 1-2 two hours a day using public parties.


Perhaps those players who only play 1-2h a day should play more if they want more loot then?


Or every one should use the multi-box method.
IGN: Wrathmar * Paulie * Client
Gotta have a character that can farm high health enemies quickly.

Although, as I've said, its the same thing as playing friends who split up. It's more social for the same reward.
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SL4Y3R wrote:
What do you not understand that this was created and designed to cater to the HC niche. Seriously?


If this was really true then the devs would have no problem with taking away default and making everything some kind of cutthroat. No not everything about this game is HC niche. They wouldn't make enough money if it was. You can even see it in the amount of respec available and the way the deal with HC deaths.

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SL4Y3R wrote:

You're more than welcome to state your opinion, but stating it like its a fact is flat out childish.


Stating opinion like fact is exactly what I see in most of the Pro FFAers posts.

"
SL4Y3R wrote:

Devs, please don't ruin your dream of creating one of the best HC arpgs that have come.out in ages.


What a bad attitude. If the devs did decide to change their minds on something like the loot system there would be people like you screaming about it "oh no your caving in". Lets remember that its their game to do with what they want. If they don't add looting options I will except it. If they do then you should except it. Its that simple.
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