Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

What do you not understand that this was created and designed to cater to the HC niche. Seriously?

You're more than welcome to state your opinion, but stating it like its a fact is flat out childish.

Devs, please don't ruin your dream of creating one of the best HC arpgs that have come.out in ages.
Sickness, you if you think teamwork is always about being on top of one another, and not.splitting up, perhaps you should realize that you need 0 communication to play in such a manner, but to play efficiently means realizing its not.necessary and in fact.detrimental to have 6 ppl attack a mob with a mere 250% health increase.

Split up into smaller teams. Have one guy run off if he can handle it. All of this requires active talking and moving to completing areas as quickly as possible. The goal is to maximize each players/groups strengths. If you do not wish to do this, you don't have to. But your speed will suffer, and thus your rewards will too.
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iamstryker wrote:

Read his post again he never made the claim that only top of the ladder people defend FFA. Also typing lol does nothing to add to the discussion.


And inane conspiracy theories do contribute to the discussion?
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SL4Y3R wrote:
What do you not understand that this was created and designed to cater to the HC niche. Seriously?


The financial model suggests otherwise, and it the end that's what really matters.
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SL4Y3R wrote:
When you make assumptions about how I currently.play, you look like a jack ass.

Edit: seriously. Quit making assumptions. I've been leveling different toons.characters and running pubs for the past month or two.


Unless you deleted the wealth gained thru the multi-box exploit it's existence in your stash colors your perceptions on the current group loot system.

Of course you do not care about losing an alch orb to another player when you used multi-box farming to accumulate excess wealth before playing in public parties. Your perspective on the loot system vastly differs from most posters because of your accumulated wealth.

This is a valid point, and I do not look like a jack_ass for making it.
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Dec 22, 2012, 10:09:55 AM
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SL4Y3R wrote:
Sickness, you if you think teamwork is always about being on top of one another, and not.splitting up, perhaps you should realize that you need 0 communication to play in such a manner, but to play efficiently means realizing its not.necessary and in fact.detrimental to have 6 ppl attack a mob with a mere 250% health increase.

Split up into smaller teams. Have one guy run off if he can handle it. All of this requires active talking and moving to completing areas as quickly as possible. The goal is to maximize each players/groups strengths. If you do not wish to do this, you don't have to. But your speed will suffer, and thus your rewards will too.


That's a fault of the game balance then. Splitting up like that is not "teamwork" just because it requires communication. Teamwork in an RPG is when characters work together as a team.
If it is currently possible for players to split and kill monsters with no help than the current monster balance for 6 players instances needs to be adjusted. As it is right now grouping is significantly easier and lower risk than solo!

Maybe GGG should buff the health, damage, and pack size while reducing the IIQ bonus.
IGN: Wrathmar * Paulie * Client
Not.damage, but hp. Yes.
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wrathmar wrote:
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SL4Y3R wrote:
When you make assumptions about how I currently.play, you look like a jack ass.

Edit: seriously. Quit making assumptions. I've been leveling different toons.characters and running pubs for the past month or two.


Unless you deleted the wealth gained thru the multi-box exploit it's existence in your stash colors your perceptions on the current group loot system.

Of course you do not care about losing an alch orb to another player when you used multi-box farming to accumulate excess wealth before playing in public parties. Your perspective on the loot system vastly differs from most posters because of your accumulated wealth.

This is a valid point, and I do not look like a jack_ass for making it.


I'm.broke actually. Spent all currency on 2 items. Also, my wealth came from the vendor recipe.
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SL4Y3R wrote:
"
wrathmar wrote:
"
SL4Y3R wrote:
When you make assumptions about how I currently.play, you look like a jack ass.

Edit: seriously. Quit making assumptions. I've been leveling different toons.characters and running pubs for the past month or two.


Unless you deleted the wealth gained thru the multi-box exploit it's existence in your stash colors your perceptions on the current group loot system.

Of course you do not care about losing an alch orb to another player when you used multi-box farming to accumulate excess wealth before playing in public parties. Your perspective on the loot system vastly differs from most posters because of your accumulated wealth.

This is a valid point, and I do not look like a jack_ass for making it.


I'm.broke actually. Spent all currency on 2 items. Also, my wealth came from the vendor recipe.


Unless you deleted the items my point still stands. You used the grouping/loot mechanics in a way that went against GGG's meta game to farm items/currency. And now your saying that the system is 'working as intended'?
IGN: Wrathmar * Paulie * Client

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