Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" No, you have indicated that I intend to play selfishly. The ONLY thing I said was that an item assigned to someone else by the game might be something that I want or need. Ever since that comment you've called all my arguments "dumb" and labeled me as selfish. I mentioned the overall feel and mood of the game and you dismissed it as some trivial matter. " Guess what? Mood, feel, setting, etc., all play a huge role in making a game/world unique and engaging. It's not just in the name of realism, it's about setting the tone, and apparently that's not lost on the devs: " It is important. Like I said though, maybe adding a few seconds to the current timer could be an option (walking distance + 3-5 seconds), but no more than that, because it should be a competition at some point. |
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Lucky for me the overall players disagree. The devs see the issues and have refined the system once and I am convinced that they will eventually refine it again with the majority of feedback
I called one of your coments dumb because it really was. You had asked something about why do players feel that they don't have to pick up items. That was phrased poorly because its not about having to pick up items. Its about having to compete for them. I disagree that competeing for items does anything for the mood, feel, setting. "Oh look that guy just took the item that I needed and was just about to pick up...Don't I feel immersed!". At any rate Mood and Feel takes a back seat to fun. I am only arguing for the option for something different for the many people who don't like it. But you don't care so oh well. Standard Forever
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" Yeah, you can't handle juggling two tasks at once (fighting monsters and picking up items) so you don't think you should have to pick them up in a timely fashion. So you apparently do have an issue with picking up items. Extending the timer to something like 30 seconds would ruin the flow of the game as players would be left wondering if a good item was being left behind permanently and have to wait around for it while their party members ran off. You want your loot? Go pick it up. There's an item you need on the ground? Go pick it up. It's a game of opportunity and the deva have already implemented a method of giving players some help. A slightly extended timer is the only further hand-holding they should do. |
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" In regards to the picking up items I am glad that you agree that you were not specfic enough because now your saying "picking up items in a timely fashion" which is a lot different than just saying "picking up items". As I am sure I have said plenty of times already...No I do not think players should be forced to stop fighting the friggin monsters to run straight at the loot and risk death over it. I want to play PVM not PVP. Yeah of course I can do that but I'm definitely going to choose not to by playing with friends or by myself which is the exact reason why the devs should reconsider their loot system regardless of what they think it adds to the game. If the majority of their players DO NOT like it then that is what matters! The D3 devs are not listening and responding to player feedback and are paying the price for it. If 30 seconds is too much then thats fine. There just needs to be enough time so discourage leaching and promote teamwork until the monsters are killed. As it is the timer is so short that its hardly even there. Again my main question is why should this FFA system be forced onto all players and I am still left as to what the good reason is for this. I have answered the Mood and feeling argument already but my last comment on that is this... a large portion of the player base will not be competeing for loot becasue they will refuse to play the game in public games with people they do not know. If most players avoid the main point of the loot system then how is it adding to the "mood and feeling"? If anything its taking away from the game by killing the social aspect for a large portion of players. Standard Forever Last edited by iamstryker#5952 on Jul 18, 2012, 10:17:57 PM
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" And I am glad that you take little victories from playing the semantics game. And I wasn't even replying to you when I made that comment. Considering that I had been arguing for FFA loot and the onus to be on the players to get their own loot, you could have used your brain instead of pouncing on it as some sort of kryptonite. I think any true exile - someone who started with nothing - would make a dash for any significant item that could help them in their adventuring. How's that for flavor? And the devs are even giving you a visual cue along with a reserved frame of time to go get it? That is more than fair in an unfair world. What a bunch of babies. |
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" Be more specific so you don't sound ridiculous next time. Which you did So now your just trying to insult people for not wanting to play how you want to play? Figures We don't agree. Thats ok. I don't care to argue with you anymore. Standard Forever
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" From the guy that spent the past few pages calling me selfish, calling my arguments dumb, and apparently discovering the ENTER key...yeah, I think describing you as a baby fits. |
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" If my arguments were a bad as yours then I would insult you to, however I have made plenty of points that you have straight up ignored without answering. I never called one of your arguments dumb. you phrased one sentence so bad that it made you look dumb, that was it. I said that FFA was a selfish way to play and your first response was "yeah its selfish", which means that you do play like that sometimes and you don't care that its being forced onto all players which I also see as selfish. I'm not discounting that you like FFA, what bothers me is that it is forced onto everyone. Again I ask "why should it be?" I think your only real response to that was that it "fits the mood and setting" which I have discounted plenty and you never responded. Calling me a baby for not wanting to play in a selfish system? Figures Standard Forever Last edited by iamstryker#5952 on Jul 19, 2012, 6:49:37 AM
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Well said iamstryker.
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What is the point of playing a public game if it's going to reduce your chance to get good loot? FFA is an outdated loot system period. Times have changed since the days of D2 and not many people liked FFA loot then either, that is all.
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