Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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iamstryker wrote:
Remember in the current system we can see other players items, its just on a timer thats too short to make a big enough difference. You somehow appear to be insinuating that having seperate loot means that the loot you get is always good and never bad.


If they remove FFA I certainly will not want to see the ground littered with items that I never have the opportunity to pick up.

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iamstryker wrote:
You say that players are "fed" rewards from the game just for participating??? Thats ridiculous!! everyone earns loot the same way by defeating powerful monsters! We EARN the loot and it is not FED to us. Belittle it all you want but alot of us feel that it IS TEDIOUS to have to take your attention away from the monsters to make a mad dash for any good loot THAT HAS OUR NAME ON IT!


The GROUP earns the rewards. If two different orbs drop, but the one reserved for you is better, how is that fair? We're both in the group, and maybe I want that orb. You want the game to make all the decisions and make sure you get your loot...instead of YOU making sure you get your loot. If our group has killed an enemy then I at least want the opportunity to pick up ANY of the rewards.

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iamstryker wrote:
Having to pick up the loot has absolutely nothing to do with this discussion. Its having to COMPETE for the loot. Its having to take your focus off of the acutal game to compete for the good items that you have waited for so long to finally find (Uniques). Picking up loot is awesome, competeing for it is NOT.


Paying attention to monsters AND loot is what the game is about, so yes, picking up loot is very much a part of this discussion.

What you find "tedious" about competing for loot is what I find thrilling, and the timers even give each player a head start on a portion of the good items! You want the items? Pay attention and embrace the scramble.
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Aixius wrote:
If they remove FFA I certainly will not want to see the ground littered with items that I never have the opportunity to pick up.


Again you say something that isn't really even being asked for. The D3 system has the other players items invisible. Also if the timer is just extended to a reasonable amount then the player that it was intended for would have enough time to pick it up without someone like you stealing it. If they don't pick it up in that time then of course it would be fair game.


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Aixius wrote:
The GROUP earns the rewards. If two different orbs drop, but the one reserved for you is better, how is that fair? We're both in the group, and maybe I want that orb. You want the game to make all the decisions and make sure you get your loot...instead of YOU making sure you get your loot. If our group has killed an enemy then I at least want the opportunity to pick up ANY of the rewards.


Thats just it the GROUP earns the rewards and everyone should be entitled to a fair share. Thanks for revealing your true intentions which is to take all of the best items for yourself. This is exactly why most people do not want to see this system. Its extremely selfish of you to want to do this to people.


[quote="Aixius"]Paying attention to monsters AND loot is what the game is about, so yes, picking up loot is very much a part of this discussion. [/quote]

Picking up the loot is not a problem. Be more specific with your wording so that you don't sound dumb. COMPETEING for the loot is what this discussion is about. I completely disagree that any ARPG needs to have any item system forced onto ALL of its players that encourages people like you trying to take all of the best items for yourself. Its selfish and not fair to the team.

[quote="Aixius"] What you find "tedious" about competing for loot is what I find thrilling, and the timers even give each player a head start on a portion of the good items! You want the items? Pay attention and embrace the scramble.[/quote]

1 or 2 seconds is not enough time to ensure that the player with his/her name on the item will be able to pick it up in time which is why I am sure that you are against having a longer time of lets say 20 seconds? Having to pay attention to the items takes away from the real game. Quit being selfish
Standard Forever
Last edited by iamstryker#5952 on Jul 17, 2012, 6:49:31 PM
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iamstryker wrote:
Thats just it the GROUP earns the rewards and everyone should be entitled to a fair share. Thanks for revealing your true intentions which is to take all of the best items for yourself. This is exactly why most people do not want to see this system. Its extremely selfish of you to want to do this to people.


Sure it's selfish: I have needs and wants just like any other player does. Why should the game decide who gets the items? The game isn't going to assign every player in the group the same items, after all. The current timer gives you the amount of time it would take you to walk to the item; if GGG wanted to extend that by a little bit (not much) I'd be completely fine with that, but it should never be eternally reserved and assigned to one player.

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iamstryker wrote:
Picking up the loot is not a problem. Be more specific with your wording so that you don't sound dumb. COMPETEING for the loot is what this discussion is about. I completely disagree that any ARPG needs to have any item system forced onto ALL of its players that encourages people like you trying to take all of the best items for yourself. Its selfish and not fair to the team.


I was specific. Your problem is that you don't think you should have to worry about picking up loot while also fighting monsters. What I contend is that scrambling to pick up the loot while also fighting monsters is very much part of the game. "The game" involves paying attention to a number of things, like what items have dropped and what monsters you're fighting.

There are all sorts of factors that can help you get your loot, like paying attention to audio cues and visual cues, or equipping a skill gem that will allow you to move quickly to a specific location.

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iamstryker wrote:
1 or 2 seconds is not enough time to ensure that the player with his/her name on the item will be able to pick it up in time which is why I am sure that you are against having a longer time of lets say 20 seconds? Having to pay attention to the items takes away from the real game. Quit being selfish


Luckily I don't care if you think I "sound dumb" or if you think I represent bullies everywhere. I used to play D2 with The Amazon Basin - a group of players dedicated to fairness, sharing, and cooperation - and we didn't need the devs to ensure that the game got played our way.

You're so sure that I'd be against an extended timer? Well yes, I think 20 seconds would be too long. The current system calculates the time it'd take you to walk to the item...how about that +5 seconds (max)? I shouldn't have to wait any longer than that if you've charged off-screen leaving the items behind.
I am for a timer of about 20 seconds to give the entire group at least enough time to quickly try to finish off any challenging monsters to safely get to their items without risking death. You don't want five seconds so that you have the opportunity to play a PVP mini game that most POE players do not want anything to do with (Competeing for loot). I am not against you having this, I am against everyone being subjected to this system without another choice. I think we can all agree that having the choice is the best option. If you agree to this then I see no more point in arguing about it but I will finish with a few points just in case you don't...

You say that the loot scramble is part of the game. I contend two things 1. This is a beta and not the game therefore it is not yet part of the game. 2. I would very much like to see an in depth look at the developers thoughts on this because if they think as you do on this topic then I am very much arguing with them because I see no reason why this would have to be a core part of their game forced on the players. My personal opinion is that it is not fun (I realize some people like it) and also that the vast majority of the POE players who are giving the developers money DO NOT enjoy this system and deserve to at least have option to not have to use it in public games.
Standard Forever
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iamstryker wrote:
I am for a timer of about 20 seconds to give the entire group at least enough time to quickly try to finish off any challenging monsters to safely get to their items without risking death. You don't want five seconds so that you have the opportunity to play a PVP mini game that most POE players do not want anything to do with (Competeing for loot). I am not against you having this, I am against everyone being subjected to this system without another choice. I think we can all agree that having the choice is the best option. If you agree to this then I see no more point in arguing about it but I will finish with a few points just in case you don't...

You say that the loot scramble is part of the game. I contend two things 1. This is a beta and not the game therefore it is not yet part of the game. 2. I would very much like to see an in depth look at the developers thoughts on this because if they think as you do on this topic then I am very much arguing with them because I see no reason why this would have to be a core part of their game forced on the players. My personal opinion is that it is not fun (I realize some people like it) and also that the vast majority of the POE players who are giving the developers money DO NOT enjoy this system and deserve to at least have option to not have to use it in public games.


I assumed that this discussion thread was for the "default" league settings, which would be standard for all players (no choices for looting settings). A paid/custom league could certainly have some sort of assigned loot, should the owners of said league wish it.

As for what the "vast majority" of players (and GGG) want: that is open to debate. GGG was clearly leaning toward FFA loot considering that it is already implemented that way (a la D2), and considering the amount of players coming from D3 (the train wreck), they've got to expect some requests for a similar style of system. I personally think the walking-distance timer is a nice compromise between the two, and it'll just take people some time to adjust accordingly.
This looting system has greater consequences than the developers of GGG seem to understand.

This is not only about looting. I'll give you an example on how this affects me and my gameplay.

I haven't played a single second in groups because I don't want looting to be something you have to stress about. I want to kill and make sure the area is safe before I'll start looting anything. That's just how my personality is and that's just what makes sense in my world. Why on earth should people be forced to loot an item in the middle of combat while others fight for their lives? - How does that even make sense? - How does that help coop play in any way? - It doesn't. In ANY way.

Now due to the fact that I've been playing solo the entire time, I haven't met, spoken og played with another player. I haven't made any new friends. I haven't had any great coop adventures. I haven't experienced the thrill of playing with another player and trying to help each other. I click on the noticeboard and see others play... and instead of joining I exit Path of Exile to avoid all the inherent problems FFA loot has.

Now I'm bored because while the game is fun solo it also nice to get to know other players. Just for the sake of socialization and variety.

This means I haven't played for a few days and I'm actually considering playing WoW again even though I swore I would never ever touch that game.

This is the single and biggest issue I have with this game and unfortunately GGG seems to be rock solid on this decision. What a shame. I don't understand how you can make such a great game and yet make such a big mistake when it comes to one of the most important aspects of ARPG's; the loot system.
A paid league is not something that I am familiar with. This would be an option people have to pay to use ? I'm arguing that the standard settings should have the options for what kind of loot system people want to use. I have no idea why anyone would want to force people to use such an unpopular system. Which if you look around you will see that its obvious the majority of people want seperate loot or at least a long timer. One interesting thing about D3 was no matter how much people hated that game I never saw one person criticise the seperate loot system. It was the only thing everyone agreed was the right call.

So just to clarify you are not in favor of letting people have the choice of loot system in the default settings? If so then why?

The short timer is not a good compromise because all it did was level the playing field for the people who actually want to compete for loot. In regards to the people who DO NOT want to compete for loot it didn't fix much at all.
Standard Forever
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Tetalu wrote:
This looting system has greater consequences than the developers of GGG seem to understand.

This is not only about looting. I'll give you an example on how this affects me and my gameplay.

I haven't played a single second in groups because I don't want looting to be something you have to stress about. I want to kill and make sure the area is safe before I'll start looting anything. That's just how my personality is and that's just what makes sense in my world. Why on earth should people be forced to loot an item in the middle of combat while others fight for their lives? - How does that even make sense? - How does that help coop play in any way? - It doesn't. In ANY way.

Now due to the fact that I've been playing solo the entire time, I haven't met, spoken og played with another player. I haven't made any new friends. I haven't had any great coop adventures. I haven't experienced the thrill of playing with another player and trying to help each other. I click on the noticeboard and see others play... and instead of joining I exit Path of Exile to avoid all the inherent problems FFA loot has.

Now I'm bored because while the game is fun solo it also nice to get to know other players. Just for the sake of socialization and variety.

This means I haven't played for a few days and I'm actually considering playing WoW again even though I swore I would never ever touch that game.

This is the single and biggest issue I have with this game and unfortunately GGG seems to be rock solid on this decision. What a shame. I don't understand how you can make such a great game and yet make such a big mistake when it comes to one of the most important aspects of ARPG's; the loot system.


So...you haven't actually played any multiplayer but you know you hate it.

Edit: also, going back to WoW because you're bored with PoE? Please, tell us more about what makes a game great...
Last edited by Aixius#5661 on Jul 18, 2012, 11:48:29 AM
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iamstryker wrote:
A paid league is not something that I am familiar with. This would be an option people have to pay to use ? I'm arguing that the standard settings should have the options for what kind of loot system people want to use. I have no idea why anyone would want to force people to use such an unpopular system. Which if you look around you will see that its obvious the majority of people want seperate loot or at least a long timer. One interesting thing about D3 was no matter how much people hated that game I never saw one person criticise the seperate loot system. It was the only thing everyone agreed was the right call.

So just to clarify you are not in favor of letting people have the choice of loot system in the default settings? If so then why?

The short timer is not a good compromise because all it did was level the playing field for the people who actually want to compete for loot. In regards to the people who DO NOT want to compete for loot it didn't fix much at all.


I found the "your loot is your own!" system in D3 to be very boring, quite honestly. When I played with people I never knew what kind of stuff they were getting unless they took the time to link everything in chat, and since the loot is very much a big part of these games I found that people rarely talked at all...because there was nothing to stir up conversation.

The reasons I want FFA loot are in the first post I made on page 134 of this thread. I think there should be elements of competition in looting, but I also played Diablo 2 for years and loved it. I don't think there should be a choice because I feel that FFA loot (or some version of it) is crucial to the spirit of the game.
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"Aixius wrote:

So...you haven't actually played any multiplayer but you know you hate it.

Edit: also, going back to WoW because you're bored with PoE? Please, tell us more about what makes a game great...

I don't need to taste shit to know that I hate it. I also don't hate multiplayer. I don't like the fact that it encourages non-coop play in a coop game.

I suspected some would comment on the WoW part. If you don't understand what a great game WoW was/is then it's your loss really. I don't like to play it anymore because I've had enough of it after 5 years.
However, let me tell you this. WoW has the biggest playerbase ever and it's not because they just catered to casuals. It's because it does so well on so many levels. It has something for everyone. Something PoE doesn't have yet but that's probably not what PoE is trying to achieve anyways.
People who think WoW is a skill-less game have absolutely no idea what hardcore raiding is. WoW PvP (top level) and PvE (raiding at top level) requires ALOT more skill than PoE does at the moment.

Now I don't want to make this a WoW vs. PoE thread.
I like PoE but the looting system keeps me from socializing and gaining new friends while playing coop.

If PoE can't deliver then I'm pretty sure the game will survive just fine without me, however I stated my opinion because I genuinely want them to reconsider the system so that it pleases me aswell. I just want to give it a chance instead of just leaving and never look back.
Last edited by Tetalu#5802 on Jul 18, 2012, 12:23:45 PM

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