Game has dropped in popularity to closed beta level

"
tikitaki wrote:
"
LostForm wrote:
Also, your one thread trying to statistically prove the player base is non-existant (which is rediculously faulty assumptions used to arrive at your conclusions) are not the trolling of the boards i was referring to.

You asserted you werent the 'they' trolling the boards, I largely agree, but if you insist on pointing out that you feel you might be included, I will continue to show you how your argument for guaranteed success is largely inline with the 'they trolls' I was referring to.

I dont think having conversations about the systems in game is trolling. Asserting faulty assumptions, having them debunked legitimately from about 15 different angles, yet clinging to the thread is pretty much trolling though.


Well I made this thread, so I do feel somewhat responsible for combating erroneous straw man arguments from people like yourself.

You haven't managed to quote me saying any of the things that you claimed I said.

You invent imaginary people.

You invent imaginary arguments.

I know why you are doing this, as well. Because it's easier to argue against imaginary people than real people.


It is easier to discuss things with people that actually are open to reaspning and logic.

You claimed the game is dying because people dont visit the site via using a search engine to find it. This is so largely faulty it is hard to take anything else you say seriously.

You claim the game is dying because developers do not give you guaranteed path to strongest gear in game. This game is not meant ot have guaranteed path to great gear, so this is a very faulty assumption as well.

Come back when you dont assume things have to be the way you see it, and we can have a real discussion. Bye bye now, going to do something else.
Hey...is this thing on?
Of course there are guaranteed paths to great gear.

It's called trading with other players.

There's even a special orb that can give you great gear every single time you use it, as long as you use it on the right item.



"
You claim the game is dying because developers do not give you guaranteed path to strongest gear in game


Another ridiculous thing I never said.

You really need to stop with the straw man arguments.
Last edited by tikitaki#3010 on May 23, 2013, 11:35:47 AM
The economy would probably be a lot better if it wasn't for rampant exploiting (legal or non legal) going on in the game. With people RMT/botting/multiloading/boxing etc you end up with a flooded economy. If that stuff didn't exist then maybe good uniques would hold value longer instead of consistently tanking in about a month or 2. Look at alpha howl and think about what it was worth when it was first released and what its worth now.
Standard Forever
Without even looking at the other post i can safely assume (trust me i know how bad this poe community is) that 90% of post are flaming the op, typical blind fanboys that cannot see the truth...yes this game isn't like it was before, it isn't as popular either, and to be honest a lot of my friends have quit.. let's not beat around the bush here.

It's normal for this to happen and i still love this game and one can only hope that more people come back in time..GGG needs to market this game more IMHO
Last edited by DrSteveBrule#4164 on May 23, 2013, 6:36:56 PM
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iamstryker wrote:
The economy would probably be a lot better if it wasn't for rampant exploiting (legal or non legal) going on in the game. With people RMT/botting/multiloading/boxing etc you end up with a flooded economy. If that stuff didn't exist then maybe good uniques would hold value longer instead of consistently tanking in about a month or 2. Look at alpha howl and think about what it was worth when it was first released and what its worth now.


THIS ...kinda sad to see that 90% in this game are near WORTHLESS (the new patch to increase drops made it even worse)
It's not really at CB levels yet.

One reason it dropped again is Neverwinter making MMO players quit.



I don't feel motivated playing high lvl content because it's too slow paced and not rewarding and the lack of content.

In Action RPGs I usually play many different characters with around 8h investment each character to a "I feel finished" state, meaning everything else is additional content


In PoE even when rushing you need around 24h for one character that's too much for me.
And even then you aren't finished you must grind.

I think players should be reach level 80 without much play time.


Even it's just temporal content why not have a competition to design maps with current tilesets?








"
Hilbert wrote:
It's not really at CB levels yet.

One reason it dropped again is Neverwinter making MMO players quit.



I don't feel motivated playing high lvl content because it's too slow paced and not rewarding and the lack of content.

In Action RPGs I usually play many different characters with around 8h investment each character to a "I feel finished" state, meaning everything else is additional content


In PoE even when rushing you need around 24h for one character that's too much for me.
And even then you aren't finished you must grind.

I think players should be reach level 80 without much play time.


Even it's just temporal content why not have a competition to design maps with current tilesets?







diablo 2's leveling was reasonable (you could manually do it) until about lvl86
"Now I am become Death, the destroyer of worlds."
Last edited by _wuv_#1477 on May 23, 2013, 7:25:20 PM
"
iamstryker wrote:
The economy would probably be a lot better if it wasn't for rampant exploiting (legal or non legal) going on in the game. With people RMT/botting/multiloading/boxing etc you end up with a flooded economy. If that stuff didn't exist then maybe good uniques would hold value longer instead of consistently tanking in about a month or 2. Look at alpha howl and think about what it was worth when it was first released and what its worth now.


So your saying alpha howl should of stayed high? That doesn't make any sense at all. When a new item comes out there aren't any on the server and the price will be high. The more a item drops the more the price will go down. Supply and demand. It's basic 101 econ. Some items retain the value longer than others but everything goes down eventually.
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engqvist85 wrote:
And just to elaborate a little (edit: ok a lot):

Desync: the devs may mention it now and then, but they still haven't done anything...

Itemization non-progress: POE has the same issue D3 had, it's nearly impossible to find good items...

Melee unviability: this is pretty widely documented and acknowledged. Melee gameplay is so much weaker than ranged that it's not competitively viable...

Physical damage unviability: elemental damage dominates every aspect of the game, to the point where there isn't a competitively viable build in existence which does more than half of its damage as physical...

Wildly overtuned damage intake: mobs in the higher-level content do so much damage that the game literally isn't playable with anything but a tank character...

General build balance issues: there are like five builds that are truly competitively viable...

Horrendous over-emphasis on the life stat: it's called Path of Lifenodes for a reason. Every build needs to spend like more than half of its passives on stacking life...

The lack of diversity in racing content (more than 95% of racing gameplay takes place in act 1 normal)...

Is that all that's bothering you? Considering how passionate your post is, I was expecting to be confronted with something more fundamentally game-breaking. Aside from desync, which is in fact a thorny problem, all of your other points are merely endgame balance issues which GGG is planning on tackling after planned content development has been completely integrated into the game.

In case you haven't heard, PoE is currently undergoing a long-term Open Beta Test as new content continues to be incorporated into the game. As such, the gameplay is a little rough and the bugs can be hazardous, but it's stable and playable from start to finish. Beta testing doesn't appeal to everyone though, so if you're looking for a polished, commercial product, you may want to wait a few more months until it's finished.
Last edited by RogueMage#7621 on May 23, 2013, 11:16:49 PM
people don't wanna get home from school, finish a quest or two, then do homework or study, followed by some television before bed.

instead, people want to grind out during all of their free time, up to 8 hours a day. they want to leave the computer feeling like that whole day wasn't a complete waste. they want to finish that day of sitting at the computer with a sense of accomplishment.

modern game developers need to adjust to this new style of gaming.
"Now I am become Death, the destroyer of worlds."
Last edited by _wuv_#1477 on May 23, 2013, 11:23:21 PM

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