Dragon's Immortal Tank (Updated for 1.2)
With my recent death spree in Onslaught over, I finally have time to do something I have been meaning to do for awhile now. The recent buff to Melee Splash radius and my new sword has had me itching to try splash with several skills and see how it performs.
Since I cannot use Glacial Hammer with my new sword it got me thinking of what I should use in place of Infernal Blow for those pesky "mirror" mod maps. The key here was not having to change my 6L's colors. So I made a video :> http://youtu.be/qRHUZRRnx38 Ofc, the gems I had weren't all maxed out so the dps numbers are deceiving. To my surprise, Double Strike performed absolutely amazingly! Not only was it a sheer joy to see a furious frenzy of blade slashing, but at only level 9 the damage was actually impressive! So, since my new weapon won't allow me to use Glacial Hammer, I have decided to use DS instead for "mirror" maps. Oh, and another thing to keep in mind if you watch the vid, my melee splash gem is 20/20. -Dragon DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. | |
i was looking for a new build to make in anarchy and your build seem pretty nice.i love melee build but they often lack of tanking,urs dont lol.
i wanted to know,is this build good for party map?also ur dps seem a bit low and for end-game map,especialy in party,im wondering if it might not have way to low dps...tanking is great but dmg is a good thing to have. p.s:between after a quick look of your passive,why did you took the 1% block chance+block recovery nods near the marauder starting zone.1 nods for 1% block seem wasted....and the block recovery is useless since you use unwevering stance,imo,wasted point that could be better somewhere else. Last edited by zakariusqc on Jun 20, 2013, 3:58:52 AM
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" Hmm... I never considered my 10k dps to be low at all. I clear just as fast as most, and so far parties love to have me with them. As for the "wasted" point in 1% block, to put it simply that is the last point of the build. That point along with tempest shield and aegis aurora puts me at exactly 75% block chance. This is a blocking build first and foremost. After I get some gear upgrades that allow me to run max resists once more, I will do some testing to determine if grabbing those 6% hp nodes is better than maxing block chance. I am hesitant to invest in 6% hp nodes at the cost of block chance, but that is why testing is always a good idea. -Dragon DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. | |
ok i see.im used to play a melee phy cleaver with about 20k dps so 10k seem really low to me but yea,considering that you are almost immortal with ur current build,10k is pretty decent.still need 6L to reach that dmg...
for the 1% block i see your point. Last edited by zakariusqc on Jun 20, 2013, 5:02:46 AM
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I really like your build and probably gonna try that once i get a hold of an aegis aurora. (Really low on orbs, been away for some time now)
I´ve been looking at your skill tree and i think there really are some beneficial changes to be made. #1 Thick skin lifenodes near iron reflexes. 6 skillpoints for +30 dex and +28% life. --> take all these out and respec into four +6% lifenodes in templar area and a +30 dex node near blood magic. You´ll get 4% reduced life but gain 1 skill point. #2 Respec out of the marauder 1% block chance and 2% life leech. Now you have 3 skill points to use. #3 Put those 3 skill points into +8% chaos resist and the two +0,4% life regen nodes. Your chaos resist is now 68%. lvl 20 Blood rage will now use 1,2% of your life per sec. So with the two regen nodes you just took you´ll lose 0,4% life regen but can run with blood rage --> 2% life leech is now 10% life leech! Huge survivability increase there! (also +15% attack speed from frenzy charges, and that gets multiplied by multistrikes more attack speed) #4 Profit! So you´ll lose: -4% max life -1% block chance -0,4% life regen And get: +8% life leech +15% attack speed +8% chaos resist I´d say that´s a good deal =) Personally i´d probably drop the other 1% block node and keep the 2% life leech at all times, but you had said this is a blocking build so i kept it there. Edit: here´s the updated skill tree: Edit 2: You seem to be running low on gem slots, but i think the place for that blood rage gem is in your weapon (replacing leap slam). I don´t know how much your really using that for travel (at least in the lunaris video i watched you didn´t use that at all), but you said you had leap slam in your weapon swap for travel. This way you can travel with weapon swap and use blood rage when actually fighting. IGN: N_Bohr Last edited by Ola on Jun 20, 2013, 4:37:23 PM
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with 59% chaos resist he could already use blood rage.with the life leech bonus from blood rage and some regen,is hp wont even mouve.on my ele cleaver even at 24% chaos res my hp dont even degen anymore.that 15% atk speed from 3 frenzy charge would inc is dmg a bit.2% life leech nods+life leech from blood rage would be pretty good,he dont have much phy dmg but would still help
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Hi Ola!
Very nice and well planned out changes you have suggested. I used to use blood rage, but I didn't like it being buffed by IF. Now that I have dropped IF from the build blood rage could once again be an option. The really crappy part is, due to losing 16% all resist from passives and the bonus resists from an IF buffed purity, I have had to sacrifice my chaos resistance gear in order to cap/overcap my resistances once more. I should also mention that I am not a fan of blood rage for anything other than CI builds. Anything that takes away part of my hp/sec or my ability to run maps with certain mods is a major buzzkill for me. As such, I don't build around skills that do so. For example, blood rage vs statis mod or vulnerability curse. So for me personally, blood rage isn't an option atm. Your changes do make sense, but there is a method to my endgame build. My 109 point build is essentially where I finally block cap. The reason why I branch off to get the thick skin node is because I am looking to the future of the build. By doing it this way, any future points I gain I can spend on all the hp nodes that I skipped. Now I have no idea if the day will ever come where I have more than 109 points, but I do like to always have a goal. If you will notice, I recommend that players do not spec into my endgame version until after level 85. Just my thoughts/playstyle. Please everyone, feel free to change the build any way you see fit. Customize it to match your likes and dislikes. You do not have to do what I do :) " You should think of the overall clear speed instead of the tooltip dps. This build may be half your usual dps, but you don't have to kite, spam charges, retreat, or even care why type of mob you are fighting. If that doesn't appeal to you as much as raw dps, then you should keep your cleaver imo. -Dragon DISCLAIMER! The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585 on Jun 20, 2013, 5:45:21 PM
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" clear speed of my build is really really really hight.its a hight physical dps build using mobility skill like wirling blade/flicker with hight aps (6 aps without multistrike) hight life leech,hight block (33% DW block) enfeeble as main curse hight armor (14k5 selfbuff) and im using my endu charge only again dangerous pack or boss.lower map i can just speed clear them in no timewithout using endu charge,same for boss,higther map yes i need to be a bit more carefull but still.at lvl 88 (tooltips for lvl 77) self buff (using no % aura at all) i reach 81% dmg reduction with 5 endu charge up (so 61% without) and i reach the cap of 90% dmg reduction with 5 charge+granite(using 2 granite with recovery mods and with my kill speed they are up almost all the time).overall,insane dmg reduction+enfeeble+hight dmg+hight leech+decent block,make me able to melt pack and still have pretty damn good survavibility.in grp its even better since i get boosted by ALL the % aura.there only 1 downside of my build....hp.it have 3k4 hp (3k1 after my 3 aura) so it can still be dangerous sometime in higther lvl map.for the next lvl to come il try to grab more hp.its a amazingly fun build and really effective but i have been playing it and testing different setup for like 4-5 month so....i wamt to try something different now lol.at first i wanted to try a OP ranged build for once but they all go CI now and i hate CI....hard to lvl up/need backup gear when you switch etc.that why i choose your build even if its still melee.survavibility seem insane (near unkillable) and the dmg i feel like its really low (especialy without 6L...) but might still be decent because,like you said,you dont waste time using charge like some build or kite etc Last edited by zakariusqc on Jun 20, 2013, 6:47:47 PM
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Sounds like your build is pretty fun. If you like it, stick with it :)
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. | |
" it is but like i said,i played the same thing for about 4-5 month so im looking for something new :P and your build seemed pretty amazing for survavibility and might be fun to tank everything.i was just worried about the dps especialy in party play but if you say its enought and doing fine,i will try it for sure between i saw that all your intellect you get them with your gear.feel like getting really good gear might be really hard if you absolutly need many of them to have +int. Last edited by zakariusqc on Jun 20, 2013, 7:14:21 PM
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