Common Suggestions and Feedback (with Dev Responses)
Finally managed to play this wonderful game. Love it, it's my hack'n'slash dream come true.
Recently I also played Torchlight 2 which disappointed me but I found it's inventory system pretty good and maybe you could consider implementing some of it's ideas like: - sort button. just click it and it sorts all the items by type and occupies the slots nicely, though I understand if that would be a bit complicated here since not everything occupies the same slot number - right click to equip? - option to enable auto compare so one doesn't always have to press alt since some players might not want it on all the time Also some way to make the inventory bigger? I understand this will probably be a micro transaction option for the points (?) but perhaps some kind of backpack which can drop from monsters that you can equip and it grants you a new inventory tab which has extra slots or something along that line of thinking I'll probably have more constructive feedback once I level up properly as I was more into testing each class and the lower level skills Cheers |
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Hi there!
I would like to make a suggestion, it's something I would really like to this game. So, we know once you take on hardcore, you'll never want to play normal again, right ? We all know the feeling. But I also noticed one thing and I think I'm not alone: you play hardcore, you get some high level and some items that you're really proud of, then you eventually die and your character is moved to the 'default' league that you don't enjoy playing. So then, you face a new beginning but what if you just don't feel like wasting that many hours again to get that level and nice items ? You kind of lose the appetite so you have second thoughts of starting over and you play less often. I've been there. So, that being said, I would really love to see a combination of hardcore and softcore, something like when you die, you lose a certain number of levels ? That would be so cool, for example you're level 70 and you die. You lose 10 or 15 levels, let's say.. you will feel punished but not enough to lose interest to keep going and get that level again because you still got your nice items and your character that you like playing. Anyway, thanks for reading my suggestion, if you did and I really think this would be a nice feature to the game, attracting MORE players! Cheers, HF & GL ! Vlad. |
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Please don't add experience penalty on the main softcore server. That way the player will feel always ok with his goal (reaching level 100) and it will not be frustrating. You can add that kind of thing on variations of the softcore-hardcore servers (that i heard they will exist with different specific rulles). That way everybody will chose what kind of gameplay they want. I don't want anyone to "steal" my progress and exp penalty and item drop are not for me. Also you should take in consideration of both casual and hardcore gamers because sometimes the needs of those two are very different.
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Ive created topic already but i suppose only this topic Devs r reading so....
So start with examples this is witch build which have lot of mana, es, crtitical strikes/multiplier, 30% more buff, 40% more cast speed etc anyway it have very good offence and defence which seems to be best build now look at ranger for example what it have? ONLY bow dmg+spped, little accuracy and attack speed which seems to be best build, NO MANA at all so very little skills, now imagine pvp with witch above. ranger have no defence at all and cant even stop the enemy what iam trying to say it THAT U NEVER BALANCE THOSE CHARACTERS, sry for caps but u have to understand that this is problem in almost every mmo , it always was, is and will be since theres no freedem in skills(passives in this case) choosing ive already made 1 topic about it, erase all "roads" between nodes, let ppl choose nodes which they want without any restrictions, plus u can let ppl choose look of the character, how? This is as simple as fu.ing;] Choose ur character look, then choose what stats it will increase with every lv( ES/mana or ATKspeed/evasion for example), and thats it, then u can choose passives which 1 u want ive tried to make witch build almost since i meet this game and since then iam always changing something and theres no end of it, its impossible always something missing or i have to take nodes which i dont want, plus other characters have passives which are useless for them like critiucal chance nodes for ranger(which are only about 100% together which dont mean anything) i wanted to play this game just for fun as it should be designed but it eneded since ive tried make build, its real nightmare its impossibe to create 1 which i want, wheres fun in it? instead of just playing i am in endless planning circle, since theres no freedom theres no fun just calculating and u can change it so simple way iam sarting to think that i wont play this game, besides it wont have pvp, no no u misunderstand, pvp is when u use WSAD, not 20 years old "point and click" moving. WSAD is will make this game a TPP which is nasty ;] |
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About the balance issues: they will balance the game but you can't perfectly balance 6 classes like that. May be there will be classes that will own other classes, the important thing is not to have one single class to OP and no class should be impossible to play.
As for more suggestions i can tell you the main reason why diablo 3 sucks. You don't get any legendary items from drop and getting rare a lot doesn't help. If you are trying to make items try to make them for a purpose. I give you an example: - white are just there to see that you have loot - magical are there to primary equip you with something near that level - rare are there to equip you - legendary are there to better equip you All items should have a chance to drop proportional with the kind of monster you kill: - white monsters have a very rare chance for legendary (like 1/1000) and so on.. - magical give a more chance (they will probably drop blues) - rare monsters will probably drop rares - legendary monster will drop a few rares or a legendary item That way you will get rewarded for fighting and finding legendary monsters (that not always spawn may be) with unique gameplay, and that are the strongest mobs in the game. You must make a couple of those unique ones (at least 20-30 for people not to get bored). In addition you can add more colors to the items if the leveling will keep you at the same level for a long time. If you are full rare and you don't get legendary it will get frustrating, even if you will get a better rare, it is more rewarding for people to see the progress. The best item leveling system can be found in allods online and that is the main reason why people don't get bored of end game content. More colors in endgame are not confusing, most of the guys that reach higher levels are not noobs and want a lit a bit more from a 2013 game. DO NOT add Magic Find/Gold find/Exp increase in any ways because it will just make the gap larger between casual and hardcore players. DO NOT make crit hit chance/ crit hit damage items because these stats are OP in most of all games and that makes items without those stats garbage. You should focus on items that give specific class advantage or better spell damage/bonus. That way players will look for items for their individual build and every item will have a value in the game. |
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Great ideas. Is anyone else having trouble with the 15 minute reset on instances? I had to run through the damn prison 3 times because I apparently took too long in town after defeating the Warden and my portal closed. I like that you can reset the instance manually, but maybe extending the timer or something would be helpful?
Last edited by YaSealedWeh#5055 on Oct 19, 2012, 7:00:55 PM
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Looking for a scalable UI.
I use 1680x1050 resolution and my first impressions are that the UI is too big or at least the health/mana orbs and area were the health potions are. I know this is personal preference so I ask for a slider to go from current size to x% smaller. The xp bar is fine and the skill icons are a decent size aswell. So maybe adjust the orbs down slightly then add the slider please. Thank you Sexecutioner |
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All those suggestions about changing the item system or dumbing down the passive tree are truly frightful.
Here's hoping that never happens. Don't mean to be offensive, just showing my support for the current system. I don't want this to be an MMO, but an ARPG. That aside, I'd like an option to set certain warnings, say, flashing health when ES is depleted or the like. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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There is a quirk when switching from weapon sets with your mouse skills. If the skill is set to the actual item you can set it to switch when you switch weapon sets, but if it the gem is in a piece of item, it starts to get wonky. I'm assuming that's not just me, and would like the skills between the weapon sets to be able to be able to switch with sets correctly.
Also would like to be able to switch weapon sets while shopping, and be able to move purchased items directly to the slots. Last edited by YaSealedWeh#5055 on Oct 20, 2012, 1:35:12 PM
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" I don't want this game to be a mmo either and it will never be a mmo as long as the maximum player in the party will be ~ 5. It terms of items we must all accept it that the MMO-RPG item system is the best system for any RPG because it keeps players in the game. I don't like third person MMO and that is why i don't enjoy MMO-s that much. If you would get items like in Diablo 3 most of the gamers that will reach level 60-70 will leave the game because they wont feel their progress rewarding. In d3 blues are good for nothing to equip and you are stuck with rares (some of them are good, most aren't and it gets frustrating, when you kill a boss and you see rares you don't feel anything because you know you will get mostly trash that you can't equip), legendary drops are too low. What i want to say is that a 2013 RPG game that wants players to keep playing PVE needs a good item system and some interesting bosses/ new content at least 6 mounth. If you "are stuck" in farming one area it feels boring if you don't get better loot to equip (and yes, more colors make the game feel more rewarding). Ex: you are a 80 level player 1. you have to farm more than 30 hours to get level up *there is just one zone where you can farm by doing so ( you get bored ) *there are multi-zones (acts) where you can farm for items with same loot chance ( it is very interesting ) 2. let's say they will add a new tier items at each level above 60 (i am very optimistic) *3 colors in the game with same drop chance like D3: you will get your rares equiped in 3-4 h and then in the rest 25 h you will just get spam. Sure you will get 2-3 legendary items but you don't know if they will be for your class/build you use ( you get bored after 10 h ) *more colors in the game- you will feel progression (rare-epic-legendary-etc) - FEELS AMAZING If you don't get this right 95% of casual gamers will leave the game at high level. A normal RPG you can play it has a story and it ends. You don't want that and neither do i. |
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