Common Suggestions and Feedback (with Dev Responses)

add a shout box and mirc chat server....i belive in extensive communication...
I love this game that people call life from the bottom of my heart.So I would like to continue to participate in it as a player forever and ever.
"
Kaw wrote:
Add a group of items between rares and uniques. Those items have random stats that are choosen by looking to the stats the character uses. A CI-witch will not find a headpiece with health regeneration for example. Currently you have a 12,5% chance to find an item that suits your charactertype. From experience I can say that from those 12,5% just 25% is usefull for the build and close to 0% has exactly the stats I'm looking for. That's frustrating and degrades the fun I have with this game. A new group of items with better stat-choosing would solve my problem. I'm not looking for OP, but just meaningfull stats on my rares.


What is the fun in that?... Finding a rare with awesome mods will be so much less rewarding then, if you have items that are more likley to spawn with the mods you want (seems to easy)
I really like most of the suggestions on the front page and im glad some of them have already taken effect.

here are some various suggestions that i would enjoy seeing
(sorry if anything is repeated)

Add a contrast/gamma slider in the options menu


I would like to see functions in the options menu to make graphics and textures more detailed for those of us who can support it.(i know some cant)

Why are all diamond/granite/resist flasks the same color when filled? can't we give them a unique color to distinguish what is in your'e belt?

Add a +1 totem passive on the ranger side of the passive tree.

Add more universal skill gems that aren't restricted to a specific type of weapon, i know there is a few already. *example* An Ice attack (for any melee weapon) or For axes and swords because we have Glacial hamemer already, and with having Ice bite so close to the duelist/ranger i think its kind of silly to not have a main attack to use it with(feels unfinished with just hatred aura)

thankyou for reading lmk what you like/dislike about the ideas =)
As its been said, a slot for pants would be much appreciated.
can u introduce some emotes...
I love this game that people call life from the bottom of my heart.So I would like to continue to participate in it as a player forever and ever.
Why not traps?

Random traps in game.

Traps when you open a box, craft, or anything.

doors...
"
Rnew1990 wrote:
"
Kaw wrote:
...


What is the fun in that?... Finding a rare with awesome mods will be so much less rewarding then, if you have items that are more likley to spawn with the mods you want (seems to easy)


His actual suggestion aside, he has a point when it comes to quest;
Even though that was probably not what he thought of.
Currently playing a melee witch with dual swords;
Saving Helena in cruel gave me the choice of a selection of rares;
Stuff like a staff, wand, dagger.... every single one of them completely useless, and when I reluctantly took the wand in the hope that it might atleast fit my shadow, the result was pitiful in every respect, not only low damage, it would have also been completely pointless on a spellcaster.
I felt totally ripped of at that moment, I would have preferred to get no reward at all.

Having items more likely to fit you would reduce that chance;

On the other hand, I'm perfectly aware that quest rewards are far from final, and the problem might not persist in the future.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
For quest rewards, yes that sounds a bit more realistic.. but how could they know exactly what kind of build you are and what items are "useful" to you
"
Rnew1990 wrote:
I really like most of the suggestions on the front page and im glad some of them have already taken effect.

here are some various suggestions that i would enjoy seeing
(sorry if anything is repeated)

Add a contrast/gamma slider in the options menu


I would like to see functions in the options menu to make graphics and textures more detailed for those of us who can support it.(i know some cant)

Why are all diamond/granite/resist flasks the same color when filled? can't we give them a unique color to distinguish what is in your'e belt?

Add a +1 totem passive on the ranger side of the passive tree.

Add more universal skill gems that aren't restricted to a specific type of weapon, i know there is a few already. *example* An Ice attack (for any melee weapon) or For axes and swords because we have Glacial hamemer already, and with having Ice bite so close to the duelist/ranger i think its kind of silly to not have a main attack to use it with(feels unfinished with just hatred aura)

thankyou for reading lmk what you like/dislike about the ideas =)


I have a sugestion i would like to add to my awesome list.

Fetid Pool Quest - Add a beacon marker on the map displaying where the last monster is located..

Im tired of doing the Fetid pool Quest and seeing "1 monster remaining" and i run around the darn place 4 times before i find him.
Hey GGG, i think that you should add more skills to the game. And in my personal opinion, ranged is overpowered compared to melee characters. Anyway, great job you guys have done
Would love beta access

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