You know what happens when your Reflexes turn to Iron?

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DeF46 wrote:

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Grundnir wrote:
#3 - There are no hybrid armor/evasion nodes in the skill tree like there are for armor/energy shield and evasion/energy shield.


What about Shield passives? Some nodes give 30% Increased Evasion from Equipped Shield, and others 20-30% Increased Defences from Equipped Shield. A melee Ranger could stack 70% Increased Defences and 90% Increased Evasion from Shield.

However the hybrid Armor/Evasion shield don't seem to be worth the trouble to take advantage of this.


Those are equally usable by the other hybrid types, not to mention being restricted just to the shield. The Shadow can take their 6 point cluster to get +36% to both evasion and energy shield for ALL equipment they have, including the shield, as well as 50% lowered cooldown on their energy shield recharge delay.

Templars can get +44% to both armor and energy shield for ALL of their equipment for just four points.

Armor/Evasion should have something similar. Saying that they can take skills that everyone else can also take still leaves them at a disadvantage.

As a semi-relevant side note, both the other hybrid armor types also have the luxury of taking chaos innoculation if they choose, negating the need to build health. Armor/Evasion has to split significant resources between all three of Armor, Evasion and Health to be even semi-effective, all the while dealing with massive reduction in usefulness of their already low armor values when you hit merciless difficulty due to the armor penetration behavior of higher damaging single hits.
Diamond Supporter since 2012-04-24.
When your reflexes turn to iron I am sure, you will be a lot harder to see in the dark! :)

I still do not like the scarcity of life in normal difficulty when playing an evasion character and I prefer to constantly chuck down potions to keep my life high instead of reflexing it. (oh the irony)

On the naming I think that it would be easier to understand logically if you look at what it is going towards (protection, shielding, iron, steady etc.) and not necesssarily directly describe what it comes from (acrobat, ambidextrous, reflex, snap etc.).
I appear to be living in "Romance Standard Time". That has to be good! :)
Last edited by radiatoren#0601 on Jul 12, 2012, 1:50:00 PM
I actually REALLY like your idea of having a chance to take a strong DOT instead of the full lethal blow.

Maybe after a hit is checked against your evasion and lands, it then has to check against the same % chance you have to evade; if it fails the check, it is a bleed instead of a single blow.

It would make evasion feel unique among other builds (And moreso than most other games, I might add) and add more dynamic gameplay since you'd have to keep a good eye on your buffs.

I like it a lot.
Hmmm, some intersting comments.

It's a pretty hard thing to rework correctly.

I'm thinking maybe that evasion should automatically grant damage reduction when receiving a large hit (let's call it the glancing blow component of evasion). You could say that evasion grants you the ability to escape huge blows. The DoT idea seems nice.

Last edited by Brussel_Sprout#2197 on Jul 12, 2012, 10:23:49 PM
The DoT idea comes from the belief that every seeming buff should come with an appropriate drawback. In this case, the buff would be outright damage reduction in terms of single packets, but the drawback would be potentially the same amount of damage over time.

Always good to ask for something balanced rather than simply advantageous.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Well turning the damage into a DoT would help quite a lot in my opinion because it would give you more time to react by either moving away or pop a flask.

It would also partially help the desperate need to get so many hp nodes in the dex side of the tree which aren't that abundant.

I have a made a melee sword and board ranger now. Evasion + shield works alright combined with enfeeble curse. Downside is I have to keep my INT high to support enfeeble, I have to keep DEX for equipment and I have to get STR as well if I want to have a melee aoe skill. With how much I invest into defensive nodes all I got is +6% attack speed, +100% crit chance and +60% elemental damageon the offensive.
I have a melee Ranger as well with just ~2200 HP and can clear some Chaos maps at level 63 but still die now and then. :/

However something worth noting is that with Molten Shell evasion does give you a little edge to react to high damage blows. I've meleed a few physical damage aura monsters in Chaos succesfully with it. Unfortunately 30 FPS doesn't cut it in Chaos and so I have to reroll a lot of maps on this old 4850 GPU.

@vankeris I use a Lapis amulet with two INT mods. Been stuck with one of those on both of my melee Rangers. I get enough mileage out of 68 INT.
Last edited by DeF46#3887 on Jul 14, 2012, 2:30:32 PM
I considered experimenting with Molten Shell as well. I noticed it gives raw armour, which can be a little boost. Of course, if you were to take what I feel to be GGG's intended 'uber evader' route and get A/PA, then that's wasted.

We'll see.

I finally gave up Tipua Kaikohuru (took ages to make a sword worthy to replace her) to take advantage of a good +950 evasion shield I made, thus bumping my effective chance to evade to 69%, and giving me 34% or so chance to block. Immediate increase in durability noticed.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
The armour increase on Molten Shell is very small however from my tests meleeing some phys dmg enhanced monsters in Chaos, it seems that it can protect against 1 shot death in every case: the hit that would kill you makes the Molten Shell explode instead, then you have a very short time to react or retreat. Usually I'll either retreat and recast or drink a Granite Flask at that point if I can finish.

However I still died a few times because of Fast Attack bears or Phys Dmg enhanced enemies that manage to get past evasion twice in a row.

That, and I don't have any Panicked Flasks which heal more than half of a my already measly 2200 HP, did I miss something here? My mana and life leech are pretty bad though I think I'd do a lot better with high regen or life leech, to the point where 2200-2500 HP is manageable without loosing 15% exp every half hour >_>
Last edited by DeF46#3887 on Jul 15, 2012, 7:33:53 AM
I think your bleed/glancing blow idea is brilliant!

It would give you a chance to react to what would otherwise be certain death, which would be fitting for a dex class.

All that said, mitigation for now is the way to go. Your healing is multiplicative of your mitigation percentage as well as your effective healing per second.

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CharanJaydemyr wrote:


Iron will is the English equivalent of that, I believe, if any such equivalent exists. Not Iron Reflexes. In English, 'Iron reflexes' makes no sense.


I think he means nerves of steel.

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