[3.25] Chaos Zoomancer & Minion Army Necromancer League Starter (All content - Ubers, T17, Simu)

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Ignalion wrote:
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Hoffen wrote:
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Ignalion wrote:
This build is supposed to be tanky but I feel like I'm missing something.
It was doing excellent before T13 but at T14 I started dying.
I'm not even talking about forged orb elemental (that thing killed my AG along with every single minion. Twice. Those ball lightning are nightmare).
But even generic things like regular monsters become rippy.
Do you have any general priority/advice for the defense? Because offense is more or less clear here


Without you linking a Pobb.inn (generated from PoB on your character) I can not specifically say what is wrong.

I can make a list and guess.

1. You dont have Purity of elements or you are fighting the enemy by edging at the screen, if you do this your resistance auras will NOT reach your minions and they will die since they depend on them for resistances.

2. Your minion gems are not lvl 20+ from combined +1 skill levels after you made a gem swap?

3. You dont have summon phantasm linked with spectre & golem AND you are missing the medium cluster with "Life from death" notable AND you dont have the minion defensive mastery that increases maximum resistances to minions with +8.
If you do not have all of these three combined you are not following the guide.
I have done T17 & juiced T16 without my minions dying.

4. Make sure you use flesh and stone with SAND STANCE.

5. You yourself dont have capped elemental resistances and almost caped chaos res?

6. you dont have 5k+ life (Missing life on items?)

7. You have not done the last Lab to get minion leech and phys reduction?

8. Flasks? (NEVER DEPEND ON A FLASK TO CAP YOUR ELEMENTAL RESISTANCES!)
Unless you have mageblood or perma uptime on flasks ofc...

9. Missing a small cluster jewel with enduring composure?

10. You are running exarch or eater altars and taking very dangerous mods on them like -40% to a specific elemental resistance or -50% to physical damage reduction.

11. You have not over capped your elemental resistances with +15 to negate enemies that do elemental exposure.
Same issue with maps that have "Curse players with elemental weakness"



That's the thing! I have almost every point of this checked.
Sorry for not sharing my PoB, here it is:
https://pobb.in/5wBrkKCuYsif

To be honest, the only thing that killed my minions is that Forged Orb Elemental pack with Always Crits mod, they spawn tons of lightning balls and yeah, maybe I'm running far from my minions.


Yeah I cant really find anything in your PoB currently that needs fixing.
Very likely you ran to far away from the minions and/or there was a map modifier that was very dangerous in combination with something else.
Make sure to check the map modifiers because reduced-non curse aura effect will brick the build for example.
Last edited by Hoffen on Aug 1, 2024, 1:32:12 PM
great build guide on maxroll thank you.
Would this build do good with expedition?
I really want to run that this league.
Started league with LS, but the build is bricked by too many expedition mods that it can't run.
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Mentoya wrote:
great build guide on maxroll thank you.
Would this build do good with expedition?
I really want to run that this league.
Started league with LS, but the build is bricked by too many expedition mods that it can't run.


Thanks, it can run expedition yes.
Make sure not to explode a chest that gives Chaos immunity or to much attack block chance.

I dont know all expedition mods but those would be the biggest issue.
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Hoffen wrote:
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Mentoya wrote:
great build guide on maxroll thank you.
Would this build do good with expedition?
I really want to run that this league.
Started league with LS, but the build is bricked by too many expedition mods that it can't run.


Thanks, it can run expedition yes.
Make sure not to explode a chest that gives Chaos immunity or to much attack block chance.

I dont know all expedition mods but those would be the biggest issue.


Thanks for the reply. By the way, I noticed that on your maxroll guide on level 8, you have 2 "added lightning" gems linked to "holy flame totem" I know it's something minor, but just wanted to let ya know... :)
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Mentoya wrote:
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Hoffen wrote:
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Mentoya wrote:
great build guide on maxroll thank you.
Would this build do good with expedition?
I really want to run that this league.
Started league with LS, but the build is bricked by too many expedition mods that it can't run.


Thanks, it can run expedition yes.
Make sure not to explode a chest that gives Chaos immunity or to much attack block chance.

I dont know all expedition mods but those would be the biggest issue.


Thanks for the reply. By the way, I noticed that on your maxroll guide on level 8, you have 2 "added lightning" gems linked to "holy flame totem" I know it's something minor, but just wanted to let ya know... :)


Thanks for pointing that out, fixed it now.
I have finished adjusting the PoBs and the tree on Maxroll to now have instant life leech mastery.
Last edited by Hoffen on Aug 1, 2024, 11:25:13 PM
Thanks for the update. Loving the build so far :)
The only thing that concerns me of this build is in the maxroll FAQ there seem to be ALOT of map mods to avoid. Just makes me wonder if I'm going to have to roll every map like 10 times in order to have none of those mods listed. If so, that can get incredibly expensive :(
Last edited by Mentoya on Aug 2, 2024, 4:21:07 PM
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Mentoya wrote:
The only thing that concerns me of this build is in the maxroll FAQ there seem to be ALOT of map mods to avoid. Just makes me wonder if I'm going to have to roll every map like 10 times in order to have none of those mods listed. If so, that can get incredibly expensive :(


Since I have this as a HC viable build I added a few extra. You can skip the medium priority mods if you want to reduce the amount. Many of the mods in the medium prio reduces your damage but in no way prevents you from doing the map.
Last edited by Hoffen on Aug 2, 2024, 4:44:43 PM
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Hoffen wrote:
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Mentoya wrote:
The only thing that concerns me of this build is in the maxroll FAQ there seem to be ALOT of map mods to avoid. Just makes me wonder if I'm going to have to roll every map like 10 times in order to have none of those mods listed. If so, that can get incredibly expensive :(


Since I have this as a HC viable build I added a few extra. You can skip the medium priority mods if you want to reduce the amount. Many of the mods in the medium prio reduces your damage but in no way prevents you from doing the map.


oh okay that makes sense, thanks.

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