Post aura rage here. I will lock any other aura thread I see.

"
fortyb4five wrote:
The community on this game are a bunch of babies geesh.


This, seriously, I just installed the new patch and logged on to see what the fuss is about. Nothing out of the ordinary.

Why do people even care about such thing? Aura were overwhelming before in party condition/summoner, now they are fine. Hell, I wouldnt care if they were just a small letter by the party picture bar.
Terrible.
They look like some shitty sci-fi effects from 1960s.

new auras are nice!

Sharper, more polished overall and run a lot smoother! Old graphics were just a pulsating mass of colors. It looked awful on my army of undead.

I hope we see some change too for other skills too!
+1 to new aura's, much better than the old disco party, Wraeclast is supposed to be a dark place.
"
BlazEm wrote:
+1 to new aura's, much better than the old disco party, Wraeclast is supposed to be a dark place.

People are not complaining cause the direction of new auras were changed from WoW'ish to a less toony, but because of they were made 10 times more crappy now, get it ?

Less WoW'ish does not equal to always better.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Apr 8, 2013, 8:30:32 PM
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zZzbynek wrote:
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Aixius wrote:
Despite the F2P nature of PoE, I've always felt like I was playing a high-quality game with nice visuals and sounds. The auras, in particular, looked very nice and were a boon to screenshots that I posted to community forums when trying to promote PoE during closed beta.

These new auras should have been part of a "low FX" option for people with low-end systems instead of being rolled out across the board. Reducing the visual clutter around minions and party members I completely understand, but replacing the great-looking aura effects around our characters with (frankly) budget effects does a disservice to both your players and the game as a whole.



You guys have "continued to incrementally improve the art, effects and environments and audio" and the game has looked and sounded better and better with each patch; please don't start undoing all that work.


+1


+1 !!!
I totally agree with the toggle option, my computer had absolutely no problem with multiple auras and an army of people, the new ones while perhaps a bit less lagy truly look unimpressive when the rest of the game is definitely impressive. Those who do not wish to see it don't have to and those who would enjoy it can. Hope you will take this into consideration thank you for your time.

Addition. I did not notice before but perhaps just did not pay attention, but I realized that auras are line of sight based, to me that really makes no sense perhaps it would be nice if the range disregarded line of sight. For example one of my critters runs around a corner and I watch its aura vanish the moment its on the other side of something. I am definitely noticing it at The Docks. Again thanks for your time.
Last edited by BlackSoulEternal#0597 on Apr 8, 2013, 9:18:33 PM
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Milchut wrote:
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philosoaper wrote:


there's not much radiating or eminating with the new "thin line that doesn't really tell you much that moves around the character and looks like an effect from 2003"-ras

You know, if you're actually going to try a semantic argument, you should know that literally every source regarding the abstract concept of an 'aura' refers to it as a very faint spiritual thing that only the enlightened can see in the first place, if at all. So if anything, the new auras are closer to the 'Correct' definition of Aura.
When MOST people (people before the advent of the computer) speak of saints and prophets, they mention the faint and nigh-imperceptible 'halo' that surrounded them.

Rather than the blinding form of Zeus that prompted them to kowtow and shield their eyes, lest his incandescence boil their frame to ash. Which is more comparable to the old auras.

In classical parlance, especially in an art-historical context, this is what an aura is.


Those slight yellow brush strokes against the neutral brown of the tree. The little 'halo' there? that's the extent of an aura, when you hear it talked about among astrology enthusiasts and gallery roamers--
That faint light is the sign of an immensely powerful mortal. A small sign to indicate great inner power.
And I'm reading too far into it now, but I want to keep that for our exiles.

The only time you see larger ones are when some church figure decided he'd throw a lot of literal gold at your altarpiece, or the artist was trying to depict an Angel appearing or some other aspect of God with a capital "G"

On that note, I'm all for the monsters we face being the only ones with the old auras.



I did not chose to use the term "aura", GGG did that.. also the term aura is not exclusively related to halos and "energy" but it does not even FEEL like its radiating or eminating.. it just looks like a tired lasso with a hole in it that someone is spinning around you..

the point is ultimately, they keep talking about improving visuals, and then they change something ON SUCH A SCALE that it does not even fit in with the rest of the graphics in the game now, it's just an ugly eyesore.. OH LOOK, WE FOUND SOME SPINNY GIF THING ON OUR PC FROM 1994, LETS USE IT IN THE GAME IN 2013, THAT WILL LOOK SO NATRUAL..
generally dangerous
+1 for client toggle option - if this was done for performance reasons as I seem to recall from the update log, then PLEASE make it a graphics toggle like "shadows" or other visual effects.

Since this has nothing to do with server-side performance I think it gives everyone what they want. Personally, I feel the "downgrading" of the aura effects was too severe so I would welcome the ability to switch on the old aura effects.

Cheers
Timezone: GMT +10 (Australia). CASUAL player but I play whenever I can.
A few hours of gameplay in, and...still lukewarm at best. The sharp lines of the swirls contrast badly with the rest of the world, and some softening of those lines is clearly needed. I'm curious as to why such a drastic change, rather than simply reducing the pixel count in the old aura graphic? If this is a new art direction for PoE, I would urge caution before moving forward, as this thread clearly shows that a large percentage of your customers are not happy with the change. If a toggle is not an option, I offer the following:

If the minimalist swirly lines are here to stay, beef them up a bit and soften them: A small (smaller than the old aura ball) single "comet" leaving a tail and orbiting the toon - Anger. This eliminates the full-circle effect from pre-0.10.5 (easier to see your toon, less digital load for those players running PoE on marginal machines) while perpetuating the organic feel of Wraeclast. Hatred? Same thing except a ball of ice....with the axis offset enough to allow the two auras to coexist. I understand that big parties + big effects = lag and visual obstructions out the wazoo. I don't need a huge splashy effect (though I would definitely deploy it when playing solo) to keep me happy - what I'd like is a graphic that is synergistic with the rest of the game environment.

I have faith in you, GGG - you have shown me that you listen and that you care. I think you're on the right track with increasing playability and helping players see the field of battle, but I (and quite a few others apparently) believe that some major tweaking is in order for the art design on the new aura graphics. No rage here, just some honest feedback to try and help you make this game everything it can be.

- And thanks for keeping this thread civil everyone.
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
Last edited by OldeSchool#5333 on Apr 8, 2013, 10:50:44 PM

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