Post aura rage here. I will lock any other aura thread I see.

"
AintCare wrote:
"
Nicholas_Steel wrote:
It wasn't done for performance reasons, or at least not entirely. It was also done to allow people to see what the fuck is happening on the screen.


so oblige me by telling the main reason that it was done for?
I already said both of the reasons behind the change.



My suggestion is to have an option that works like this:

Option Name: HQ Auras
Settings: Everything, Source, Nothing.

| Original Aura appearances appear on everything influenced by one.
| Only things that are the source of an Aura will feature the old detailed versions of Auras, everything else will use simple Auras. An enemy that is a source of an Aura will display the old more detailed Auras even for those they aren't the source of (To keep the system simple). Player characters will always use the old more detailed aura visuals even for those they aren't the source of.
| Everything uses the current simple Aura graphics.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Last edited by Nicholas_Steel#0509 on Apr 9, 2013, 5:53:31 AM
honestly i dont like these new auras..im not happy about it being changed...too simplified and too dumbed down..i dont see any performance increase in the game wat so-ever..they all just boring rings now..want to be able to switch it on/off in menu as it is a personal choice..like back in titan quest days they also dumbed it down and it looked stupid
diablo 2 mod auras glow so much better now
yes im not happy at all with this new auras
you want to feel buffed and powerful the way it was
so i read through this thread and alot of dislikes towards the new auras

personal opinion i think they, ggg, should ad more severs to make less the load for a performance increase..that is where i get lag ...
severs are to cramped up.latency too much
im here and then im there on the screen .my caracter jumps around on screen sometimes
and do u have to pay now for the auras ..that sucks

=======================================

personal choice to switch it on/off in menu
or to be able to choose the intensity settings on screen eg. like faded or low medium high settings or with a slider
would be so much better
then everyone is happy in their own world

+++++++++ 10 graphics options {for a better way of saying it}

=========================================

its not my pc causing issues..gtx 680..I5 3570k {OVC}..z77 mb.2133 ram..120gig ssd..500gig for games..1000 watt psu.so.....
Last edited by dennimon#1148 on Apr 9, 2013, 10:27:59 AM
the point is ultimately, they keep talking about improving visuals, and then they change something ON SUCH A SCALE that it does not even fit in with the rest of the graphics in the game now, it's just an ugly eyesore.. OH LOOK, WE FOUND SOME SPINNY GIF THING ON OUR PC FROM 1994, LETS USE IT IN THE GAME IN 2013, THAT WILL LOOK SO NATRUAL..

quoted from someone
Last edited by dennimon#1148 on Apr 9, 2013, 6:43:19 AM
regardless of what happens with auras from here on.....

PLEASE DO NOT CHANGE MOLTEN SHELL OR RIGHTEOUS FIRE!

As much as I want the old aura's back, I understand that others can like or prefer the new auras.

Graphic option would be the best solution I guess. I didn't see ANY improvements at all, and I usually have FPS problems.
I want the old ones baacckk. :(
I'm also going to advocate for the graphics option.

I will say that the design philosophy of "2013 needs everything to be huge and futuristic and use our maximum computer capacity" is the dumbest possible design philosophy.

Some of my favorite games were on the PS1.
I can emulate that pretty damn well these days.



Have you ever looked at the textures for PoE up close? Like on the twilight strand and the shores of Terraces and stuff like that?

They're flat.
With the exception of the things your character collides with, it's all flat. All of those little conch shells and pebbles are just a small image on the ground, that still succeeds incredibly at giving the feel of a shoreline. Without individually needing to respond to lightning flashes, for example, only general changes in how that entire region is lit.
Why am I wearing a heavy belt if I haven't got any pants?
Last edited by Milchut#7741 on Apr 9, 2013, 11:18:54 AM
I've been noticing the water can completely obfuscate various aura visuals.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
I agree, these new auras look terrible. Please revert them back, or give us the options to use the old ones. Or possibly create new ones that are based on the old designs, just smaller and more transparent. I don't understand why GGG would scrap such beautiful designs just to replace them with a bunch of rotating swirls.
Why making old auras an option is a bad idea:

There will be probably many more changes to the way things look. not only auras, but probably areas, armour models and so on.

Giving an option to go to an older version of things for everything will just be insane!

Imagine!

Options:
- old auras
- old majestic plate texture
- old copper armor template
- old some_area look
- old some_other area look
- old light inside some_area
- old texture on this stuuf
- old texture on some other stuff
- old shield artwork
- old some_skill effect
- old some_other skill effect

etc.. more and more with every patch

You just have to accept the changes or make some reasonable arguments against them (not: "me no like itz")
Last edited by Antistes#4850 on Apr 9, 2013, 12:26:56 PM

Report Forum Post

Report Account:

Report Type

Additional Info