Post aura rage here. I will lock any other aura thread I see.
Wasn't diablo 2's way of handling auras pretty decent? If you had multiple auras it would alternate between them every few seconds. Except in 8 people parties often baal runs, they would overlap and cause all kinds of madness. Wouldn't having auras only display one and alternate every few sec "a" solution to the problem?
Since the beginning of time, man has yearned to destroy the sun. Last edited by Forsman#6827 on Apr 8, 2013, 4:50:11 PM
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is it april 1 yet?
My Char looked so nice. now he looks like an idiot :-( insane in the membrane
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not really digging the new auras.. i mean im not bothered by it but they are just plain ugly in my opinion!
at least make the visual stuff optional for people who do have "faster" computers. i totally understand why its done, i just loved the old funky/disco auras. pretty pretty please put stuff like this in the video options?! great game, keep up with all the good work! pld. SSFSC4LYFE.
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" Thank you for the screen shots as I haven't had the chance to patch. I was open to GGG toning the auras down a bit and can now say that I love the changes. While the old textures looked cool on their own nor did they cause any performance issues for my system, they became a mess after stacking just two. Three, four...lol. It looked ridiculous. I welcome this change but can see that a lot of the community does not. Maybe a Level of Detail option should be considered. Configuring the LOD parameter on high could also play the older animations for recently toned down skill effects as well. Last edited by Necroseraphine#4384 on Apr 8, 2013, 5:08:58 PM
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I can't help but feel a bit sad about this change myself. While I can see how perhaps once you're at endgame and are using the Covenant trick and running 7 auras or something, this ends up looking all right, any one aura on its own (well, of those I've seen thus far) just looks odd.
For now I'll pick on Clarity especially, because it's all that my latest character is running as of yet, so I've had a little more time to stare at it, but I've watched some streams and seen most of the others at least once too. Clarity in particular I think used to look quite nice and not really what I'd call overwhelming on its own. Maybe if you wanted to make it more subtle, just raising the alpha channel to make its effect a bit fainter would have worked. But it had some nice detail to it, and it faded at the edges like an "aura" sounds like it ought to. Now it's just some blue spirals on the ground beneath you, and while these are not entirely monochromatic lines and if you look closely enough have some nice texture to them, the overall effect isn't great. I wouldn't say the old Clarity was perfect, but clearly gave the impression that energy was being drawn toward your character, and even though it was really flat on the ground too, this fact could somewhat be ignored, because the fuzzy edges made it somewhat cloud-like. If you want to go with blue lines of energy, rather than a loose spiral spinning around under the character's feet, perhaps play around more with making them 3D, snaking through the air toward the character from random directions. Perhaps they should disperse and blur a bit as they approach. This would at the same time make them more substantial geometrically, as they'd obtain some width, and make up for the fact that they're blocking the view a bit, because they'd be fading as they get near to the player model. They also wouldn't have to spin. This would require at least a few planes (3-5?) intersecting at the character to pull off, so maybe a little more resource intensive than the existing one, but surely nothing too crazy. Maybe only one of them would have a pulse on it at a time, which would let you perhaps do it with one or two planes which would occasionally (secretly) change their direction a bit. Or: instead of a spiral on the ground (which is still pretty much spinning), imagine a tree shape, or something like roots branching out around the player, and then have pulses that start out at the tips of those imaginary branches, and move along those lines toward the player, merging as they approach into maybe 3 or 5 trunks at the centre. The effect being that the "tree" is traced out by the motion and won't necessarily be apparent in a static screenshot. I imagine this could still ultimately be done as a flat 2D animation that's drawn on a single rectangle, and so be no more resource intensive. Anyway, it would be nice to see the auras have somewhat more distinct geometries apart from the colour and thickness of these swirls, at least. They could do that even without being any more impactful. While I can understand the desire not to block the view of the character so much, as the future's going to bring lots of nice new models and artwork for equipment as well as cosmetic effects, you have to balance that against the fact that auras are generally a very nontrivial part of how the character is spending its resources. If I'm allocating more than half my Mana, or sacrificing a good chunk of my Life to something constantly, it should really look significant! Think about the abilities that could otherwise be cast out of those resources on a regular basis, and all the effects that they might put on the screen (okay, Clarity's a bit of an exception because of its function, but still). While one might say players will still have no trouble filling the screen with effects, I still feel that the auras seem pretty underwhelming now. |
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plain and simple, the new auras are super disappointing, I actually loved to see the "floating planets" circle my character.
Now my character looks lame AND my auras looks lame... Another great job by GGG :P |
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I'm Okay with the NEW Auras on the Players but I prefer the OLD Auras on the mobs
Easier to Read and there are not a Zilion mobs with Auras at the same time so would be okay. I still prefer a High Aura Graphics / Low Aura Graphics option tho PS: posted in another thread but shouldn't x') |
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au·ra
/ˈôrə/ Noun The distinctive atmosphere or quality that seems to surround and be generated by a person, thing, or place. A supposed emanation surrounding the body of a living creature, viewed as the essence of the individual, and allegedly discernible by... there's not much radiating or eminating with the new "thin line that doesn't really tell you much that moves around the character and looks like an effect from 2003"-ras .. this is especially funny when you read "Continued to incrementally improve the art, effects and environments and audio. " from the patchnotes.. lol... it's just like the lightning arrow, yea sure limit it a bit but at least make it feel as if it belongs in the game and not in another game from 10 years ago.. I sure hope this isn't a permanent change.. generally dangerous
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New auras fit better into wraclast imo. But I prefer a more simplistic style in games anyway. An option in the menue for the people who want the old ones back might be nice though.
CliveHowlitzer wrote:
I am now too addicted to that feeling of being kicked in the nuts when you die. |
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