Last Epoch is POE Killer now

Last Epoch is solid, but incredibly derivative (and I mean almost to the point of plagiarism - their core systems are slightly reworked versions of core systems from Grim Dawn and PoE). Everything about the game is either lifted from, or heavily reminiscent of another game.

For example, I loved the beautifully implemented time-switching mechanic in their Temporal Sanctum dungeon, but even while playing it suspected it had to be taken from another game because everything else was. And yep — carbon copy of time shifting from Titan Fall 2. There is literally nothing original in the game... yet. We'll see what the next couple of years bring.

Despite this, LE has hit a decent balance of fun. But it is in no way a PoE killer — as if one was needed. The best thing I can say about the game is it made me look forward to the next PoE league where I can play the pure versions of the builds they copied.
Last edited by t0lkien on Mar 10, 2024, 10:01:37 PM
I've been spending a good amount of time playing LE, I don't think it's a POE killer at all. I think it's a compliment to what POE has accomplished in the genre, and what D4 has failed to do. I very much look forward to playing POE2/LE along side of each other in the future. I'll be jumping into the new POE Necropolis league too of course. They're both fun games for different reasons. I'll continue to play and support both.
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t0lkien wrote:
Last Epoch is solid, but incredibly derivative (and I mean almost to the point of plagiarism - their core systems are slightly reworked versions of core systems from Grim Dawn and PoE). Everything about the game is either lifted from, or heavily reminiscent of another game.

For example, I loved the beautifully implemented time-switching mechanic in their Temporal Sanctum dungeon, but even while playing it suspected it had to be taken from another game because everything else was. And yep — carbon copy of time shifting from Titan Fall 2. There is literally nothing original in the game... yet. We'll see what the next couple of years bring.

Despite this, LE has hit a decent balance of fun. But it is in no way a PoE killer — as if one was needed. The best thing I can say about the game is it made me look forward to the next PoE league where I can play the pure versions of the builds they copied.


Lifting things (gameplay mechanics specifically) from another game is not an issue at all in the gaming industry if you manage to do it right.

I mean look at PoE, from identify scrolls to portal scrolls to hit/block recovery to resistance mechanics to... I don't know, inventory spacing system. Everything was lifted from D2. Does that make PoE a bad game? No lol
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hasatt0 wrote:
Lifting things (gameplay mechanics specifically) from another game is not an issue at all in the gaming industry if you manage to do it right.

I mean look at PoE, from identify scrolls to portal scrolls to hit/block recovery to resistance mechanics to... I don't know, inventory spacing system. Everything was lifted from D2. Does that make PoE a bad game? No lol


There's a difference between being influenced by/inspired by another work and emulating its style - that is the very definition of a genre, particularly in games - and copying 1:1. PoE is different to D2 stylistically and mechanically where it matters, and was even in beta. Now it's miles ahead.

I would argue LE has cut too close the bone. There is almost nothing original in the game, and every part of the game has come from somewhere else. It's obvious to anyone who has played the games it lifts from. There is even a version of Deckard Cain and Lea for goodness sake, with almost the same narrative surrounding them as the beginning of D3. If you're going to copy another game, at least copy the good parts.

It's so clear that even when I was playing the time shift dungeon and being genuinely delighted by the mechanic, I knew they had taken it from somewhere else because that was true for everything in the game. A bit of forum reading revealed the source (as I pointed out above). That's really the end of the discussion for me.

That's not to say it's a bad game. I think it's good, and fills a gap between D4 and PoE. I've enjoyed my time with it. But it is not in any way original, in ways that it needs to be to endure. I hope that changes as they continue development, and that they begin to innovate. I have my doubts, though, as it's been 5 years to this point, and the way they have copied everything in the game suggests the devs don't have their own ideas.

We'll see.
Last edited by t0lkien on Mar 11, 2024, 6:56:52 AM
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t0lkien wrote:

I would argue LE has cut too close the bone. There is almost nothing original in the game, and every part of the game has come from somewhere else.


Reminder that poe have pokemons and towerdefence
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Reminder that poe have pokemons and towerdefence


Both of those mechanics are genres, BTW.
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t0lkien wrote:

I would argue LE has cut too close the bone. There is almost nothing original in the game, and every part of the game has come from somewhere else.


Reminder that poe have pokemons and towerdefence


"Pokemons". Because now catching animals to slaughter them is called "pokemons". I guess our ancestors long time ago were also hunting pokemons, because pokemon invented animals.
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Aynix wrote:
"Pokemons". Because now catching animals to slaughter them is called "pokemons". I guess our ancestors long time ago were also hunting pokemons, because pokemon invented animals.


That person just joined the forum and is already trolling. My guess is that's someone's shit-talking alt or they were put on probation on their main. No way that person is arguing in good faith
Twitch: https://twitch.tv/artcrusader
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t0lkien wrote:

I would argue LE has cut too close the bone. There is almost nothing original in the game, and every part of the game has come from somewhere else.


Reminder that poe have pokemons and towerdefence


Yes, and as was stated already, it's not so much a question whether you get inspiration from somewhere but how you work with it.
Is it just copy and paste or is it taking the basic idea of something and working with it to create something new?

I'm, btw., not saying that LE is just copying, because my knowledge of computer games is far too limited.
I've long been a huge fan of LE's skill system, for example. I have no idea if they came up with or if it was copied.
However, the implementation of "Pokemon" in PoE seems to be very different from, well, Pokemon - but I might be wrong.
The implementation of Towerdefence is also not something I've seen in other TD games, and I have tried quite a few.
The closest thing I know is "Deathtrap", where you also have a free moving character with stats and skills and gear like your character in PoE and monster portals with fixed routes for monsters and fixed places for towers.
Bird lover of Wraeclast
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Mikrotherion wrote:
The closest thing I know is "Deathtrap", where you also have a free moving character with stats and skills and gear like your character in PoE and monster portals with fixed routes for monsters and fixed places for towers.


Orcs Must Die series is goated. If you like the style I wholly recommend it
Twitch: https://twitch.tv/artcrusader

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