[HC] Righteous Fire Marauder (Ampiii lv. 89) Useless as of 0.11.0!

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Skillzz wrote:

Well I am trying to decide what is going to be best for me to get to 65+ and what will benefit me the most. Also I know before he tweaked his build he did have Iron reflexes before, so for someone stating they wont have a koams would it be better off getting that.

I rushed Iron Reflexes and diamond skin on the path, currently having lvl 82 and I'm sure I will never ever respec that points before getting Kaom's (it means like never ;d). When you are taking some life nodes instead od of IR you get like 24-32% increase hp in nodes which will give you (without Kaom's) about 400-600hp depends on your gear but you will be getting twice as much damage from physical, or even more, which will hurt u...a lot and may put you in very dangerous situations cause you always wanna keep mobs in RF radius. Remember that you don't have as much crowd control as Krrip's FP builds - you got way less crit chance, way less freeze chance etc. and you cast spells way less frequently aswell.

Reasume. Level to 65 with any kind of shit - doesn't matter, rush Iron Reflexes, grab all life nodes you can (does not include ranger area), use elemental equilibrium with ice nove untill you got inner force, after that switch to using FP - you're ready to run level 70+ maps.
IGN: _Pabulon_
Last edited by Pabulon#1380 on Apr 24, 2013, 8:55:41 PM
How much should you overcap Fire by before starting maps? Do mobs in maps use lv20 Curses?

I assume Perpetual is better than Ample for Ruby's, but is it really that significant? (Currently mine are Ample, and I have no Alts to change them..)

But so far having fun with my build, I do more dps than I expected, even with a non-max leveled FP. Takes so much exp to level it... >_<

PS. Does RF prevent Chilled? Just curious..
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Minimum overcap on fire is 40% (in my opinion). Mobs cast curses on lvl 15 which in case of Elemental Weakness is -40%. Pots I'm using:
IGN: _Pabulon_
Last edited by Pabulon#1380 on Apr 25, 2013, 9:46:36 AM
Is it viable to drop a Granite of Iron Skin for a Ruby of Iron Skin (or Reflexes)? Because I don't want to lose my Ample Quicksilver of Adrenaline, as it is very useful/fun. And I'm also considering dropping my Catalysed Life of Dousing for an Amethyst of Dousing, to help mitigate my abyssmal -60% Chaos... >_<

So far I've found Vulnerability to be the biggest problem, haven't gotten shock stacked yet, but I assume that'll be a similar nuisance. Though usually popping a Ruby Flask will keep you alive during it's duration, but you still gotta watch out for it. :P

My current pots, subject to change once I get a hold of some Alterations:
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Last edited by Sheriff_K#3938 on Apr 25, 2013, 10:30:38 AM
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Serefkana wrote:
Is it viable to drop a Granite of Iron Skin for a Ruby of Iron Skin (or Reflexes)? Because I don't want to lose my Ample Quicksilver of Adrenaline, as it is very useful/fun. And I'm also considering dropping my Catalysed Life of Dousing for an Amethyst of Dousing, to help mitigate my abyssmal -60% Chaos... >_<

So far I've found Vulnerability to be the biggest problem, haven't gotten shock stacked yet, but I assume that'll be a similar nuisance. Though usually popping a Ruby Flask will keep you alive during it's duration, but you still gotta watch out for it. :P

My current pots, subject to change once I get a hold of some Alterations:


There's no absolute requirement in terms of flasks for the build, figure out what works for you and it's fine.
HC - Ampiii Bow Marauder
HC - Ampv Righteous Fire Marauder
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Actionpigeon wrote:
I had such a horrific time leveling to get this build (and also in SC), whilst I don't blame you for what you've provided in your guide it certainly would be help to people wanting to try this build out. With this in mind I think it would be a good idea to provide more depth into your leveling section of the guide, it's all pretty self explanatory at the higher levels, but in the lower sections it's really not a fun build to get to.

Using EK, I was well below on dex to be able to keep that leveled up and until recently that has sat at rock bottom value as the path you take to level will not take you through any dex nodes. I eventually fell into an ice nova build in which I took elemental equilibrium and effectively debuffed for the other members of the group in docks etc.

Another thing that is missing from the guide which would have helped me greatly is what you should expect from the build, I.E. why isn't the build possible from the start? what is needed to make the build sucessful, what the build plays like at higher levels, how you can expect the build to perform at top levels, how you micromanage your pots in order to remain effective.

As it currently stands I apply RF and I lose health, I've picked up all the regen bar the nodes associated with charges. If I want to heal I can do so with a long duration health pot and it means I heal slowly. If I want a large burst of health I need to use a ruby pot as it removes the damage caused by RF and then I get all my regen with none of the damage caused by RF for 4.x seconds.

Either I'm not getting how the build works but I had the distinct impression that RF would not kill me very slowly over time, but that I would be able to hit a point (outside of charge regen) that I would regen more than I would lose and then the fun began at that point.

Far be it from my place to explain to people how this build works fundamentally (I do not possess the experience you do), however, I think it would be helpful if you were able to explain your build in depth using a video or update the overall thread to address these points above as it was information I had gather myself as I gained experience on the mechanical details of the build.

Excuse the above Amp if it sounds ungrateful or bitchy in nature, above all else I really appreciate the information provided and find the build is now (Divinarius+RotP+all regen nodes) fantastic. It's an absolute pleasure to play and I only expect more fun to come from mapping with this character.

A question if I may. Why would anyone consider taking Saffrell's over RotP as they are roughly the same price and RotP has more max fire resist? I was to understand that even lacking the extra 3% max resist would make it increasingly difficult to maintain RF without the need for excessive potting and also negating further passive regen when a pot is used.

Another question is why have you specced out of Elemental Equilibrium in your updated spec? Is it for group play?

Thanks Amp

AP.


I'm sorry if you found certain parts of the guide incomplete, I kind of assumed people could figure out the levelling process somewhat themselves and work around the build a bit to get it to work as you did. The only reason I can think of for your HP not regening would be missing a level 20 purity, I would need to see your spec to double check, but that's most likely the issue. As far as saffel's vs ROTP I think ROTP is much better in almost every way, the only time that saffel's is nice to have is vs certain map bosses like piety who are a pain to deal with without having as much resist as possible, other than that though ROTP is better.

The reason I specced out of ele equilibrium was personally that my FP currently does about 50% of my overall dps, so increasing their cold resist and reducing their fire isn't that much of a gain in dps where in groups it might lower someone elses dps. That said, in PvP and solo play I think it's an amazing point and would recommend it even with freezing pulse.
HC - Ampiii Bow Marauder
HC - Ampv Righteous Fire Marauder
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xSalsaShark wrote:
Just wondering, how much testing have you done with support gems on it? Something lke say fire pen doesnt work on rf?


I have tested everything the only gems that affect it are:

Increase burning dmg (increases self dmg, not worth it)

Increases AoE (must)

Conc Effect (reduces area, doesn't inc dmg)

Faster casting (increases initial cast speed)

I can't think of any others off the top of my head.
HC - Ampiii Bow Marauder
HC - Ampv Righteous Fire Marauder
Chill isn't an issue due to the fact that the duration is based off of how much HP you have, with high HP the duration is very short. Same goes for shocks, freezes and stuns as well.
HC - Ampiii Bow Marauder
HC - Ampv Righteous Fire Marauder
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Amp93 wrote:
Chill isn't an issue due to the fact that the duration is based off of how much HP you have, with high HP the duration is very short. Same goes for shocks, freezes and stuns as well.
Well since I don't have a Kaom's my HP won't be that high, 4k-5k ish, so I think I might have to worry about the Chill(Immune to Frozen.)
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
My Life at lvl 70 will be 5k...

...With Thick Skin and the other nine 8% nodes...you should have well over 5k Life.

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