Poe Seems Poorly Optimized?

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thinkingofaname wrote:
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phago wrote:
yes this game is in desperate need of graphics code optimisation. this is of course most noticable on lower end machines, like the one i have.
i even tried to set the texture details to more or less OFF. this means there are no real textures, only colored polygons. this can be done in the .ini file.
and i still get framerate drops (!). especially with more players. and my graphics card is still at maximum load. even though it doesnt really have to do much. i can add a screenshot if you want.

it is very obvious that this should be the main focus in the near future because it is one of the main things that keep people from enjoying the game. especially on lower end computers.


Can you tell me where is the ini file and how to decrease the texture detail? I really like to actually play the game instead of looking at a slide show.


well, as i said, it doesnt really help much. but here you go: the file is located at user\My Documents\My Games\Path of Exile (XP), or something similar for windows7.
line: texture_quality=x
x: 1 is best, 7 is pretty ugly. i dont know if you can go higher (meaning lower detail). i dont see the point ;-)
Unoptimized particle effects. Lowering texture or shadow detail won't solve the problem.
Last edited by Veracocha#3731 on Mar 26, 2013, 11:56:54 AM
Please GGG =D
GGG, please add an option to use lower graphic settings on the particle effects. My FPS is dropping to 5 in large battles with a better than average computer.
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Veracocha wrote:
Unoptimized particle effects. Lowering texture or shadow detail won't solve the problem.


No, a "friend" of mine used a special "program" to nearly completely remove particles, the frame drops where still happening basically.
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samwow412 wrote:
Another thing that leads me to believe that the game could use a serious overhaul for optimization is how I'm sitting town and no a single person is near me and nothing is going on my FPS is constantly spiking all over the place from 167 fps to 333 fps. It should maybe do this right when you load into the game but the FPS graph just goes crazy while standing still and nothing is moving.



Many here are misunderstanding how an optimization of the algorithms would benefit them. The high temperature of their cards while the load seems low is because the limit on fps is the memory and not the gpu. Therefore, an more efficient code could actually ramp up the temperatures even more because you would be able to use memory and gpu at a high load.
Many graphic cards on the market has less cooling on the memory modules than on the gpu because modern games usually get hampered by gpu or cpu.

This also explains to some extent the fluctuating fps the graph is showing, because when memory need to be reread you would get a fps drop because more operations are needed by memory modules.

So while the high temperatures could be removed by an fps limiter in the code, as blizzard did in starcraft 2 (after a lot of graphic cards burned), it could easily be handled by you gamers by VSync or other settings. This does not take away that a more efficient code would take away the fps drops that happens during some circumstances.

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