0.10.4 Patch Notes

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knac84 wrote:
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Boned wrote:
So are you trying to tell me that as a witch fighting in a group in a map with vulnerability and enfeeble I HAVE to facetank in order to get the same loot a 'melee tank spec' would?


Facetank? LOL man, being within one screen distance from the mob is not face tanking.


Ok, I assume I need to give you some more feedback for you to realise what makes me post here. I am a level 83 CI witch (a couple of summoner nodes in just so my summon skellies totem can provide some sort of 'buffer' for me from mobs). This situation I ran on last night. With an elemental ranger friend of mine we ran a map with several mods, but for this case only the 3 are important (4 extra projectiles, vulnerability, extra cold damage). Now that on its own is doable, I agree on that.

That is until we came across a tentacle miscreation elite that had extra projectiles, life leech, regeneration, allies have regeneration and extra fire damage. If you ever had the misfortune to come accross one of them, you would know the screen fills up with fire shots from just that 1 mob. Suffice it to say, one barrage hit and I was left standing with about 63 energy shield out of my 6321 ES (and no, not making it up, almost got a heart attack).

So again, do tell me how me having to stand within a screen of that killer mob not facetanking it. And I would also love it if you could share your spec and gear so I can understand how I clearly fail at what I am doing and how all the maps I am running with close to 100 quantity are clearly sucky and all the rest or the crap.

Also, please do explain to me, how us 2 people doing this retarded mob and getting 2 blues because my arc killed it when both of us were out of range (as per the new patch that is) is fair and 'acceptable' according to you based on these changes?

Excuse my agitation here but this whole discussion is getting out of hand. And what is worse, there are clearly people who cant get their heads out of the asses and think of the circumstances where this update may potentially become game breaking. People are either going down the path 'oh i am multiboxing this sucks', or 'i am single player nerf them multi bitches lolololol'). Well, seriously, use your freaking brains. This can potentially impact everyone in game!

TLDR: I AGREE! Multiboxing NEEDED a nerf. But this nerf has the potential of screwing up EVERY SINGLE player in the game. Whether multiboxing or not, whilst in a party.
\o
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Boned wrote:


Excuse my agitation here but this whole discussion is getting out of hand. And what is worse, there are clearly people who cant get their heads out of the asses and think of the circumstances where this update may potentially become game breaking. People are either going down the path 'oh i am multiboxing this sucks', or 'i am single player nerf them multi bitches lolololol'). Well, seriously, use your freaking brains. This can potentially impact everyone in game!

TLDR: I AGREE! Multiboxing NEEDED a nerf. But this nerf has the potential of screwing up EVERY SINGLE player in the game. Whether multiboxing or not, whilst in a party.


You can't stop the casual idiot from posting, they can't see farther 2 palms from their nose,
you can't expect them to reason about game mechanics changes.

One day they will "oooooh, now i understand". Give them time.
Last edited by sirianstar#2747 on Mar 20, 2013, 11:33:23 AM
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Harmster wrote:
Does this mean that only item drops will match 1 person? What about the difficulty of the monsters?
I think if you decrease item drops the difficulty should decrease as well.


Nope they r talking about 50% IIQ for each person in same instance.
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sirianstar wrote:
Buy Spark, very basic gem (kinda new for you!)

It's able to kill-break vases from more than 2 screen distance, even if u don't want.


You look pretty mad right now, I'm just calling you out not saying anything about my build or other skills (the only one here "me me me" is you, as if spark was the only build in this game, and other builds which surely can use any indirect buff they can get wouldn't benefit from this) and just making fun of yourself:

1) No single spark is going to kill a mob 5 screens away, even with crazy crit multiplier. the chance for it to hit is pretty low to start with, specially in closed spaces with tight passages.
2) The chance of a single spark hitting a 'breakable item' in an open map/zone (there aren't much of these in open maps to start with) are very low. Not a big deal if the occasional item breaks.
3) Every closed map/zone includes doors now, passages, etc. which diminish the importance of this mechanic big time. Flooding entire zones with sparks from 5 screens away if you are not doing it intentionally (working as intended, great patch!) is pretty hard to not say impossible (even with faster projectiles).

Keep making fun of yourself and being condescending, and keep the tears coming. And yes please, L2P and learn the game, as you are so smart you surely are not going to have any difficulty doing this ;)

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Boned wrote:
That is until we came across a tentacle miscreation elite that had extra projectiles, life leech, regeneration, allies have regeneration and extra fire damage. If you ever had the misfortune to come accross one of them, you would know the screen fills up with fire shots from just that 1 mob. Suffice it to say, one barrage hit and I was left standing with about 63 energy shield out of my 6321 ES (and no, not making it up, almost got a heart attack).


So what changes in this situation compared to a melee/close range character? Which would have MORE problems than you because he has NO WAY to deliver damage at range, at all. No single way.

Do you realize that ranged characters can build up the same defences as a close quarters character can? And the ways to scale damage is usually way easier investing less nodes on it? (Specially if you go physical way.)

yes some maps with some affixes will result with crazy stupid mobs, is working as intended. you set up your own difficulty, if you don't like it don't roll multiple projectiles next time.


Look, I don't want to sound like a fanboy here, there are a lot of problems with this game, but maybe you are looking the wrong way here. The problem is not that you have to stay close to the battle here due to these mechanics, maybe in the case you describe the problem is that there is some crazy hard mob that could easily wipe you out? Or maybe is not a problem at all because you could avoid that affix re-rolling the map?

I think you guys are too spoiled with your current builds. Maybe is you who should try other builds to see how the game is for a lot of builds out there? Maybe? Then we talk about how this changes break your builds. Or maybe we can start pointing out the real problems, which are not in anyway these.
Last edited by knac84#3886 on Mar 20, 2013, 11:48:01 AM
It appears that others have registered their dislike of these patch notes already, so I'll simply state for the record that I feel that punishing solo players attempting to get equal footing with party players is going the wrong direction.

It's not multiboxing which does the harm, but rather the lack of equal opportunity for loot.
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TemetNosce wrote:
It appears that others have registered their dislike of these patch notes already, so I'll simply state for the record that I feel that punishing solo players attempting to get equal footing with party players is going the wrong direction.

It's not multiboxing which does the harm, but rather the lack of equal opportunity for loot.


^this, why can't people understand?
Partying, less risk, more reward

Soloing, more risk, less reward


I don't know what else can be said
S L O W E R
soo I can't snipe my enemies now??

well most of the time I (summoner witch) play with my melee friend (duelist dw sword) who tank the hard hitting mobs while I snipe them from faraway places(sometimes offscreen).

last time when I downed merril solo I just spam skellies until she's dead(again most of the time I can't see merril)

when I read the patch notes I can't stop thinking that this will bring some "misfortune" to ranged classes that enjoys sniping mobs. can't you just limit the range check to the room instead of one screen?

I think it's bad to invalidate a once valid playstyle just to punish multiboxers...(not that I care about them)


one more thing I'd like to address....
most of the time when clearing rooms my friend and I tend to move separate ways and meet up and trade items(it's much faster this way)... won't this punish us, honest players that have never heard of multiboxing....


just to annoy the developer....
Spoiler
WORST PATCH EVER!!
Last edited by lumine99#5604 on Mar 20, 2013, 12:15:57 PM
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lumine99 wrote:


one more thing I'd like to address....
most of the time when clearing rooms my friend and I tend to move separate ways and meet up and trade items(it's much faster this way)... won't this punish us, honest players that have never heard of multiboxing....


Yes. You're not playing the game right.
No. Calm down. Learn to enjoy losing.
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one more thing I'd like to address....
most of the time when clearing rooms my friend and I tend to move separate ways and meet up and trade items(it's much faster this way)... won't this punish us, honest players that have never heard of multiboxing....


I never thought of it this way , this really does ruin things doesnt it?

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