0.10.4 Patch Notes
" You can't give the answer, as the Developers didn't give the answer, as proven by your quote. Spell totem has been repeatedly specified as if the player was casting the spell. The least you could do is putting in doubt if the distance of 120 units is calculated from the totem or from the player. Same for long range spells (under what you say everything that is very long range should be banned from the game) but i really don't care about your speculations, as they can't give me a 100% true answer. Which you still don't understand, everything that i posted in the 4 questions, are LOOPHOLES in this new mechanic. Having a DEV confirm the loopholes is really important (for understanding how exactly the new mechanics work). You can be satisfied with the 10.4 Beta patch notes. Those patch notes are "enough" for you. For those that look deeper in the details, they are not enough. So i don't see the reason why you keep zealously arguing (read butthurt)on oversimplyfying the notes like they had no importance at all. And with all the examples i brought, it does affect a LOT of skills, not just spark or totems. P.S.: i'm still making no comment on the new patch, never said something was broken (that's just ur butthurt assumptions), asking questions to understand exactly how something works seems just too much for some simple fanboys that are satisfied of not knowing the details. Last edited by sirianstar#2747 on Mar 20, 2013, 1:04:32 PM
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" by one screen chris probably meant 1 screen wide to the left of the monster and one screen wide to the right. means (if i understood it right) even players you can't see on your screen count as party members when the monster is killed. i do think this change of party-loot does make alot of sense: - it forces players to stick together or all miss the party bonus (they're essentially playing solo then anyway) - it prevents solo runs in parties (all players fight in lunaris, one runs straight for piety to get max loot from the party bonus) - party loot handling is now consistent with the current xp party bonus as you get experience only if you near the killing some personal thoughts about questions i read: i don't think opening chests with your spells is affected by this change. for bow users shooting offscreen monsters, this change probably means a nerf as you might not count to the party bonus if your party comrades are standing around the monster (it could be fixed by limiting the shooting range to 3/4 of a screen though) <= just joking age and treachery will triumph over youth and skill!
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" Will let you know as soon as GGG figures out what 'right' is. Maybe. No. Calm down. Learn to enjoy losing. Last edited by b15h09#7812 on Mar 20, 2013, 1:04:34 PM
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" well i have to admit this game gets to you lootwise but the reason to play in parties with friends is simple: fun and we figure if we give the nice yellows to the person that needs them we have increased chance on at least that, which makes a bit up for the decrease in currency items i stick with that the solution to make everybody (except the multibox farmers) happy is simple which i posted in my earlier post IGN: Artimunor
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So i read the last 2 patches.
Staff of GGG uses multiboxing. http://www.pathofexile.com/forum/view-thread/275192/page/6 Some people multi-load *because* the party system is very unfriendly. Some just dont like to party and because of that they multi-load. Simple fixes are already proposed. Theres a whole thread about looting with 800+ pages. People wanted options to pick looting method, and arguments has been put forth to logically point out flaws with the current system. What i atleast expected: Added: Able to change loot timer length option for party leader. Added: /Players X available for party leader, simulates many players (Up to 6). Added: Significantly increased droprate for maps, now endgame is less of a map grind. Added: Removed griefing methods on bandit quests. What i got: Added: Looting system unchanged in practicality. Added: Nerfed droprates for players using Pseudo-/Players 6, because they didnt want to farm like a no-lifer to get good gear. Added: Sligthly increased map drop rate, no real difference. Added: Bandit quest is still a grief zone. Either logic is ignored, or the devs want the game to be close to their vision (however flawed it is). People still wont party in public games, people still dont like the looting, people now have an even grindier way to get gear because of nerfed multi-loading, people still get griefed by bandits, people still grind for maps endgame. Implement solid solutions, instead of rushed bandaids that isnt even waterproof. The chaos recepy nerf wasnt even effective, now players hoard orbs of chance instead and use them as currency. And besides, all i have to do now is level up alts to high level and make them super tanks and body-hug merveil on normal and get orbs of chance and trade them for other currencies. Last edited by Planetsurvival#1516 on Mar 20, 2013, 1:39:21 PM
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" It's about 13 meters according to the notes, right? So, the bonus applies to the same range as lvl 2 elemental proliferation. Seems tiny. No. Calm down. Learn to enjoy losing.
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This patch was a mental slap to the face, you guys go from having a game that applauds and encourages choice. An environment where you can log in and play as single player or multi player but have the ability to multibox so your not so far behind multiplayer instances but then change it so that choice is no longer simple or fun. I can only guess this decision was made in duress because other players choices include limiting other peoples play styles/choices in regards to multiboxing because somehow it offends them that people do not mimic their play styles or ideas of fun.
So in summery for those of lesser IQ or patience, a choice was made to inhibit a style of play because it does not match the demands of others? I can not think of a single scenario where this decision is fair if no harm is intended or perpetrated and does not effect anyone else (considering its a single player style or single players choice). For me, a person who neither trades nor enjoys ninja looters or imbeciles interrupting my fun, single player orientated play has an attractive quality to it and then if you realize that the game is about items and the acquiring/upgrading of them and these said items can not be duplicated to be given freely to anyone else nor are they acquired and upgraded expressly for other people but only for oneself and the advancement of ones character in game then the realization that other peoples choices are affecting your personal gear and your ability to acquire that gear really does become annoying and unfair. Lastly I am not a loner, I have and still do play with other people and I even enjoy helping lower leveled players but that is a choice that this game makes available whether I use it or not, there is even room in this game for people who have more time on their hands or even log in at different times due to geography or lifestyle but again that's just something that's available whether we use it or not....hopefully people get the picture but still think outside the pictures box. Never come between a man and his goals or ambitions because in all things we made choices, changing that makes the choices pointless as well as futile and is there any thinking/non sheep orientated man willing to accept futility as fun?
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Hopefully the drop rate nerf will solve the issues with multi-client abuse, and we can have our old chaos recipe back. I absolutely hate when my progress is marginalized for the doings of a few people.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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On further consideration, I think this patch was only partially about multiboxing. Alienate some regular players, alienate some multiboxers, reduce server load by %60...
This was the patch to fix desync. No. Calm down. Learn to enjoy losing.
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" Or GGG could implement /players 6... I know ...crazy idea that totally wasnt done in Diablo 2 at all. Desync is client/server miscommunication, if all the moving/action is done server side then desync woudnt exist. Theres still multi-loaders, even the staff of GGG multi-loads. http://www.pathofexile.com/forum/view-thread/275192/page/6 I just have to level my alts higher and make them into tanks and body-hug merveil on normal. And pay with Orbs of chance instead of Chaos orbs. Last edited by Planetsurvival#1516 on Mar 20, 2013, 2:09:10 PM
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