Cyclone
I really really really want to use this skill.
I picked it up at lvl 29, building a marauder to be as tanky as possible. I was previously using cleave, killing normal monsters in 2 cleaves usually, with plenty mana left. When I switch out cleave for cyclone, I was sad to find out 3 uses of the skill drained my entire mana globe but didn't kill any of the monsters I was spinning through. After a few minutes of trying to use cyclone I've realized I simply cannot use it with any sort of efficiency and must go back to cleave. I would like to see a small buff to the damage of the skill but more importantly a huge cut in the mana cost, like cut that shit in half. As for the mechanics of the skill, I like the way it feels a lot. This will definitely be my favorite skill as soon as the damage/mana ratio is fixed to make it usable. |
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" Ignoring his feedback which is bad, I do note that you just make blanket statements of 'i wanted ww, this one should be a true whirlwind" with no actual statements of how it is similar. The MS feels fairly similar, in that higher ms you move faster, but its still not run speed (any WW from D2 was NOT at run speed, it was slower, it was still fast, but definitely slower). It does damage fairly similar, bar the slightly off aoe from minor desync, and the lower AoE in general which is hard to judge between two different games. It DOES have an unfortunate reaction with armour, which is disappointingly overlooked by the developers with their 'it is the same as 70% effectiveness, just double aspd', and means non-high physical does not work, and even elemental does not (since no way you can shock stack unless you deal a significant % of the enemies life with that lightning hit). It ironically fulfills something that I have been wanting since CB, an AoE for facebreaker, and it makes my facebreaker build SO much more effective than it was before. It could do with a damage boost, just the same as all melee skills, only not realy, its more that ranged could do with some better balancing, but that isn't the point of the skill. The REAL problem is the MINIMUM range. It is about twice as long as it should be, and makes using it as a fun skill like you used to use ww in the past to take out small groups useless. Under 3 people standing near each other? Takes too long as you spin too far away if you cyclone. If they fixed that, and obviously worked on the general desync (doesn't seem as bad for me, maybe its because living in NZ everything desyncs a little, so I'm careful and know what i"m doing? I dunno, i just don't find it as bad as WB used to be, and flicker strike is 3x worse for me.) it would be a fine skill, weak, but worth using at least. Ironically everyone is theorycrafting that ele will be better, but ele really doesn't seem significantly better so far, rather its only facebreaker that is working 'better', as ele is still cleave best |
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The problem with the desync is, sometimes you think you're at a position, and 5 sec later, you rollback at a previous position. And during those 5 sec, you can only drink your flasks. It's pretty ridiculous.
It can happen because you used Cyclone near a wall and on the server, it thinks you didn't collide with the wall, or you used Leap Slam close to the ledge. Right now, Cyclone is just unsafe for hardcore. Damage wise, it's lower than Leap Slam, but it's a lot safer. You can leech all the time and blind everything (if you use blind), the skill is pretty safe but doesn't have a huge burst. I use both, I usually WW into a pack, and sometimes Leap Slam to burst that back once it's blind. But I use Cyclone 80% of the time and it's effective. I made another video in City of Sarn, there's a small desync because I used Cyclone near a wall, this one wasn't really dangerous, but I died multiple times because I was out of place on the server and couldn't do anything to save myself except drink some pots. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. Last edited by kodr#0209 on Mar 18, 2013, 12:57:27 AM
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Additionally desync can totally screw up your Cyclone trajectory, since you're at a different location than you think, causing you to completely miss enemies that you thought would be on your cyclone line.
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I notice I sometimes get knocked out of cyclone early by a stun animation. I was wondering if this was caused by desync where the server thinks i haven't started the skill, but locally I have. The other possibility is that shield block will take you out of the cyclone animation. Does anyone know if shield block works while cycloning and if it does, does it remove you from using the ability?
Edit : Also, Rhoa charges seem to knock me out of cyclone as well. Are these a special type of stun that ignores cyclone's cannot be stunned rule, or is this a bug? Last edited by reverendjester#3721 on Mar 18, 2013, 2:15:26 AM
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" I hear you. I know I don't give very good feedback but I honestly don't know how to describe it other than I loved ww in D2, and cyclone isn't that. That is all I am trying to say. If they don't change cyclone at all I am totally ok with that and will just continue to use other things. I wish I could put to words the difference but I can't. D2 ww is just more fun than cyclone. DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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" IMO it's also a desync. I also start to spin then get stunned. PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" nobody?! |
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" The critical damage should work. Not sure about the critical chance though considering it all crits, or not at all. |
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(response to removed post removed. Keep this thread purely for feedback to Cyclone please.)
Last edited by Foreverhappychan#4626 on Mar 18, 2013, 7:12:12 PM
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