Cyclone

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aaronsan wrote:
Aaron


Honestly I cant believe your soloing act 3 merc with that gear/spec and using cyclone im trying it on act 2 merc with more damage/life and its terrible I couldnt imagine using it in act 3 with snakes/alchemists/thorns I gotta spam /oos if i want to live while using it and even then its still slower/less safe then cleave.
Abyssus Crit Cleave - http://www.pathofexile.com/forum/view-thread/381106
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Imml wrote:
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aaronsan wrote:
Aaron


Honestly I cant believe your soloing act 3 merc with that gear/spec and using cyclone im trying it on act 2 merc with more damage/life and its terrible I couldnt imagine using it in act 3 with snakes/alchemists/thorns I gotta spam /oos if i want to live while using it and even then its still slower/less safe then cleave.


You know, I hate cleave because I have to keep repositioning and I feel so exposed in that time, and while standing there cleaving. Cyclone-flicker feels so much safer, avoiding attacks and leeching....

I wish I could gain your belief, but I really can't record, my laptop can get me 100 FPS at low settings but running anything else would wreck that, not to mention the distraction of recording would eff up my playstyle which uses a lot of buttons all the time (not saying I'm special just saying).

I never /oos...dunno what to say about that. I died a couple of times in the chamber of sins in party, when I teleported into a room full of lightning sword skeletons, but.... In the vaal ruins I was teleported into a room full of snake constructs and a gold shooting pot and I got back out of there (skin of my teeth), but usually I have no trouble.

My playstyle against whites in act 3 is to enfeeble and then cyclone across, flicker to relocated target (shift-left click) then cyclone across another way. Very surgical, very involved the whole time. Granite flask if I make a mistake (flasks work during cyclone, pretty damn sure, though I thought they would not). I moved my skills to "z,x,c,v,b" and my pots just above, to "a,s,d,f,g" don't know if that's common but it surely helps.

And I dunno, it's just so much FUN!

For blue packs or gold enemies, I granite, then cyclone in. I kite if I start getting whacked but between the granite and life pots I usually don't.

I have died, but being completely honest mostly NOT when using cyclone. I died in cruel to alchemists in the sewers, but partied in merciless and was not the one dying. In most parties, I'm the sole non-dier.

I really don't know what to say beyond that. I know this sounds arrogant, but it's not. I'm not hardcore, I couldn't serve water to someone who could hardcore through cruel. Not with this build, not yet.

I party sometimes, like for Vaal, but surely that's normal?

I was going to post this build in the duelist section for tips, but IIRC you're one of the main build tip guys. Any advice? If you message me that's fine too and I'd be most grateful!

-Aaron
Its probaley has to do with me playing on a mac and causing me to dysnc more often and ill just leave it to that and wait for an officiial mac version before I try cyclone again

With your build I would def try and drop the small resist nodes when you get more on your gear as its pretty easy to get good resist rings semi cheap and drop the 3 nodes at the begining as so



That would save you a total of 10 points, those beginer nodes that give 4% attack speed and 16% damage are a trick. If you are not sure if your sticking with 2 swords then grab ambidextry next to thick skin as that will net you an extra 2%damage and 20 dex for the same number of points otherwise if you stick with swords grab blademaster or cruel swords which both are near diamond skin.

Since you are going for crits I would get some more accuracy as that helps alot especially if you head more toward maruader as you will not be getting much dex there.
Abyssus Crit Cleave - http://www.pathofexile.com/forum/view-thread/381106
Thanks! I sent you a message with a couple more questions, to get this build discussion out of the cyclone thread.
still no response from GGG?
ign: PhrozenFlame
I'm a facebreaker, Lv 76, and I love this skill,
simply because this is the only AoE skill I've got.

I'd rather call this De-Synclone than Cyclone,
because it's main effect is getting you de-sync-ed

Viewing this skill in 3 parts

1. DAMAGE: It's awesome, as you can see I only added one supp gem that raises damage, yet my damage is higher than all my teammates, but sadly the faster you move the less damage you're going to get, my skill only land hits 50% over the whole cyclone run, still, I'd give it a 7.5 out of 10 on damage.


2. SURVIVAL: Since it hits so fast and deals great damage, life leech 12% keeps me from drinking pots, sometimes when you meet chaos damage dealing mobs or map bosses, you'd have to pop pot once or twice, but you hardly die, I'd give it a 8 out of 10 for survival.
If you consider de-sync in? I think it'd be something like 2/10.

3. USE: Very, very, very inconvenient, why do you have to spin an exact range?
Can't you decide whether you wanna spin long or short?
Mobs run around, you? You spin at a straight line. No you can't turn, you spin a straight line. 1 out of 10.

I still have to thank devs on introducing this skill though, otherwise I'd still be infernal blowing the mobs one by one.

# Just that I can't spin like a gyro in narrow areas, 99% of the time I'd be stuck if I wanna spin around an extreme narrow area.
# I totally miss the target when they move to a different axis from the direction I'm spinning, oh you can't stop, you have to finish the whole course.
# I de-sync thinking I'm damaging the mobs but in fact I charged in and stood there getting hit by mobs (It showed that I was spinning on my screen, but from my party members all they saw was that I Leeroyyyed in and stood there), it's ok, I'd be relocated a few seconds later, or I'll be relocated back into town with 15% less exp, oh where did my experience go?
# I bought the gem from 12% and invested 8 GCPs in finding that 20% = 0%, I love mathematics, can I make 0 exalted orbs into 20 orbs then?

Tested up to 72 rare maps, totally safe unless you de-sync,
which happens a lot so = totally not safe.

After all the buggering, I still love this skill very very much,
simply because this is the only AoE skill I've got.
The skill isn't as bad AS bad as everyone is making it out to be.

It does not work particularily well with elemental

It is terrible with dual wield (Just like other skills which attack with the weapons alternating, seriously, this isn't made for that.

It is brilliant with facebreaker.

It has been said by others who have misunderstood the theorycrafting that low MS is best. These are same people who complain about survivability while spinning and desync. High MS decreases both these issues by being in range for a shorter period of time. Especially when you consider the 'stun' effect if you do enough damage.

It does have a terrible minimum distance, but if it was halved it would be pretty much perfect. I could live with half the distance, that would mean from one end of a monster to another I can continue hitting it.

It out dps's my auto attack (not a skill gem, just auto) for single targets, so it IS increasing your DPS, though the question is how much relative to other skills.

It does have 'aoe' issues in that it is a small AoE.

It does have a lot of people saying its bad when not specifying HOW it is equipped, if it is with concentrated effect and they complain about AoE for example.... herp derp
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Real_Wolf wrote:


It has been said by others who have misunderstood the theorycrafting that low MS is best. These are same people who complain about survivability while spinning and desync. High MS decreases both these issues by being in range for a shorter period of time. Especially when you consider the 'stun' effect if you do enough damage.


Low MS simply is a means to raise the mana-efficiency for elemental cyclone builds which have a harder time leeching. Your desync-observations are not correct though. From my experience, high mob movement, especially towards a fast moving target (the cyclone-user) causes desync and MS does not mitigate that, it amplifies it.
Any response at all from the Devs?
4l/Crafting Store
http://www.pathofexile.com/forum/view-thread/273839
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Khazrad wrote:
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Real_Wolf wrote:


It has been said by others who have misunderstood the theorycrafting that low MS is best. These are same people who complain about survivability while spinning and desync. High MS decreases both these issues by being in range for a shorter period of time. Especially when you consider the 'stun' effect if you do enough damage.


Low MS simply is a means to raise the mana-efficiency for elemental cyclone builds which have a harder time leeching. Your desync-observations are not correct though. From my experience, high mob movement, especially towards a fast moving target (the cyclone-user) causes desync and MS does not mitigate that, it amplifies it.


I dunno if its just that I run with 250+ ping all the time cause of my location, but cyclone doesn't desync me very much more than just generally walking. IN most cases it is actually better cause it goes through enemies, unlike running. It is MILES better than WB used to be in closed beta, where if you used it twice, you were going to die, and it is 100000x better for me than flickerstrike which desyncs me almost everytime i use it.

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