Cyclone

"
unsmith wrote:
"
aaronsan wrote:

Ledge test in cruel: 12 seconds to kill skeleton mob with cyclone, 12 seconds for Cleave as well. So my results are different than the other commenter. I had only LGOH and melee on full life attached to both. At the time, cleave was as listed before, 835 DPS, cyclone 183 (actually that was without melee on full life so let's call it 200).

So the number is misleading.


This is because you both have fallen into the DPS trap. Saying you can kill something in X number of hits (yes, I know you said seconds, but you're comparing numbers here) with Y DPS is comparing the wrong units.

The other poster said he could 2-hit mobs in merc with 6K+ DPS. I can do the same with about 2500 DPS. Why? I probably attack much slower than he does. What matters is your actual per-hit damage output, NOT your DPS.

Cyclone suffers from straight-line damage. If mobs move to the side, even just a little bit, they won't get hit. It's not a true AoE like Cleave so it's hard to compare the two. But you can't just compare DPS straight up, that's never going to be a fair fight.


I agree! Did you not think that my saying "the number is misleading" right after listing DPS tells you that I KNOW DPS is not a good indicator? ;D

Cheers,
Aaron
"
aimlessgun wrote:
"
Zeekin wrote:
when you click your cyclone ONTO an enemy, half the time the enemy is not where it says it is (due to desync) and so you end up cycloning onto a corner between a chest or something stupid (this is especially bad in spider-maps/cramped dungeons), meanwhile on your screen you're cycloning-away happily whereas in reality you're trapped between two walls, a chest and enemies, so your range of movement is limited to <45 degrees, however you won't know this until you're either A) dead or B) client resycns or C) you manually type /oos (which I have to to faaar too much).


This happens to me all the time, and I can't imagine playing my cycloner without a /oos autohotkey setup.

You can try using flicker as a ghetto OOS though, it doesn't actually put you in sync but it will usually put you somewhere where you can freely cyclone.


Yeah I use flicker-cyclone-dual strike...not necessarily due to sync issues but I find with cyclone-flicker-cyclone-flicker just about every enemy in the game (ranged AND melee) has a damn hard time hitting you. Or, I should say, every mob. Ofc a few hits get in there.

And now I'm talking level 62 merciless act 2 and 3, btw. I will post gear and build later when I'm at a pc that has the right browser. Yes, stop groaning, one last wall of text from me, skip if you want, but you can't stop it. GGG asked for feedback and I'm giving it ;P

-Aaron
My dps with:

-Dual Strike: 2400~
-Cleave: 1000~
-Cyclone: 240~

Is there anything else to say ... if you have to hit 5 times the number of target you hit with cleave to make it worth it at least make it hit the whole screen.

I am dual welding with duelist lvl 61 with a shitload of attack speed.

The spell is fun tho, i just hope it will be usable in the future because i'm tired of cleave. Cleave is boring to use.
It just seems Cyclone doesn't work that great with DW.
Did you level your gem?

At level 63, with a level 15 Cyclone, my 2H duelist has these numbers:
Leap Slam + Faster Attack + Melee Physical + Added Fire = 2k dps
Cyclone + Faster Attack + Melee Physical + Blind = 1k dps

Assuming it's the DPS without hitting twice, it's pretty close, even without Added Fire.
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657

0.4: added "ignore" button. ignore list is now saved locally.
Last edited by kodr#0209 on Mar 18, 2013, 9:41:36 AM
"
kodr wrote:
It just seems Cyclone doesn't work that great with DW.
Did you level your gem?

At level 63, with a level 15 Cyclone, my 2H duelist has these numbers:
Leap Slam + Faster Attack + Melee Physical + Added Fire = 2k dps
Cyclone + Faster Attack + Melee Physical + Blind = 1k dps

Assuming it's the DPS without hitting twice, it's pretty close, even without Added Fire.


My dual wielding cyclone DPS is about 900, so aside from the fact that smaller hits lose out from armor absorption it's not so bad dual wielding with cyclone. I say again, that DPS is terribly misleading if dead enemies, fast is what we're looking to accomplish.

"
Zardyact wrote:
i think reason ppl are hating on mid lvl responses is because they dont really contribute if the skill is any good endgame mapping, content is alot harder and u have to do enough dps to actually clear maps in a well mannered speed.
the whole reason atm in this game is to make builds that are very effective and viable for endgame mapping, ur not making a build to be viable in a3 cruel or a2 merciless, its all about the endgame mapping.

I get you. By the way I'm level 62 and soloing merciless atm. I do party to move forward or for end-bosses, alchemists, crap like that, but it's nothing to do with cyclone as I could just fall back on flicker-dual strike which is my boss killer anyway. So before anyone blames cyclone for me teaming up (if that was coming), realize that.

So, if I can solo act 3 of merciless, for the most part, am I really not making a build to be viable in endgame mapping? News to me. Again, a skill isn't a build. I can always switch skills if I want to.

So let me put it out there, so ppl can see my gear and build. Tell me if I'm not building for mapping. I do appreciate advice, and they did ask for specific build info on cyclone feedback.

Real quick what I use on it is culling, added fire, and knockback. It's really awesome especially for farming, and most especially for farming in teams. Desync is huge issue, mana not so much with the non-costly supports I just listed. Here's my gear:

Spoiler

Belt included for the lols, I need a better one! Elemental resistances are around 70%, 75% for lightning. 1.5k HP, 2k armor 3.5K evade with grace as shown, also run the anger for more elemental damage.

I'll use the quality dual strike when I get it another level or two, and I dunno if I should move to life leech on my dual strike or not. DPS is 2.8K but that's over 3 hits per second, so I think LGOH at the level I have it is still more than 4-5% life leech if my maths are not failing me.

Culling strike, fire damage, and knockback work REALLY well on cyclone...from experience. Thanks to those in this thread who suggested them.

My build so far:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAAYB3AUtEdUSIBX2Fx0Y2xrZG_ohYCP2JKUl3yzpMgk0kzWGNZI4ljqzQKBHfkp9TshT31b6V5dY21pIWz1br16LYEFgS2J5Y3BlTWegbml07XTxeA1674TZhO-Hdpkrmy2bg52qnrmkGabPq8W3F7fiuc29gb6KvqfAD8S4ypDP-NBH0O7STdN-1e3V-N0N7g7vTu_j7_D3o_zF


I feel a little rudderless right now, was heading off to the right but.... Should I commit to swords and build that way? Will these swords stand me in good stead for some time now?

-Aaron
You're never going to get a skill that does more than Cleave DPS while Dual Wielding. Doesn't matter what you use, it's not happening, that's regardless of the state of cyclone. I already pointed that out last page. Also Cyclone displayed DPS is basically half of what it should be, potentially more, but the tooltip isn't accurate that's for sure.
"
PyrosEien wrote:
You're never going to get a skill that does more than Cleave DPS while Dual Wielding.


Well, that's not the point. It's not in comparison to cleave, it's in comparison to 1h/shield cyclone and that equation doesn't resolve well for DW because the offhand doesn't bring anything but the inherent (already pretty bad) DW Bonuses which pale in comparison to another chest-piece-equivalent defensive slot.
Hm, was wondering what happens if you use a quality Blood Magic gem on Cyclone. Would it's attackspeed increase mid-whirl if you drop to low life?
Same question with Blood Rage, would also increase attack speed on low life.
"
Lord_of_Error wrote:
Hm, was wondering what happens if you use a quality Blood Magic gem on Cyclone. Would it's attackspeed increase mid-whirl if you drop to low life?
Same question with Blood Rage, would also increase attack speed on low life.


Guessing from the way Quicksilvers and Crit works with Cyclone, all parameters for the current cyclone are taken once at the start.
This is a Terrible skill IMO

Pro =

- Fun to WATCH (not to play)
-Good with life leech /life on hit

Con =

- AWFUL WITH DESYNC, If i dot a 10 second of cyclone, im sure to be desync
- AWFUL IN PARTY, when people try to ninja your gear

4/10 for this skill for my part.

Physical Dual Weild need a real dps skill. Ill kept using "bad dps for dual weild" Cleave for now, I guess.
IGN: GallathCoC

Report Forum Post

Report Account:

Report Type

Additional Info