(HC/SC) Facebreaker + Cyclone - Fists of Fury Duelist [Videos Included]

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Myrthr wrote:
@Phylaris You caught me in my habit of editing my own posts xxx times after I write them. :D


=P
NEVERMIND GG I'M RETARDED LOL.

I just looked up how blind works. It's a multiplier based upon the enemy's original chance to hit. Makes it so that its likelihood of hitting is multiplied by 25%.

Defender's chance to evade = 1 - Attacker's chance to hit
[Chance to evade blinded enemy] = 1 - ( 0.25 * ( 1 - [Chance to evade not-blinded enemy] ) )

Meaning since we have iron reflexes and thus 0 chance to evade, it ends up being...

1 - (0.25 * 0) = 1 - 0 = 1 = BLIND DOES NOTHING.

So, this would take a completely revamped Facebreaker build based completely upon evasion to pull off.
Nevermind gg I'm retarded x2.

We're left with innate 5% evasion even after IR.

So blinded enemies would have 20% less chance to hit us as opposed to 5%.

Still, though, more EVA would be needed to merit using the helm.

I guess maybe a shadow facebreaker using high eva, acrobatics, and phase acrobatics...?
Last edited by Phylaris#5088 on May 21, 2013, 2:34:51 AM
It is a good helmet to use if you want to transition into a mini 6L but you do lose a fair bit of defense from the lowish armor values. However, it does give great life so that is definitely something to look into for people on a budget doing a Facebreaker build. Wouldn't be so bad if Carcass Jack wasn't so amazing for Cyclone, but eh, can't have everything.
Last edited by Acrosis#6154 on May 21, 2013, 2:44:29 AM
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Myrthr wrote:


The new helm downgrades MeleePhys and FasterAttacks, plus you cannot use ConcEffect directly, plus you lose the defensive stats from your chest slot, plus you lose 4 additional slots when you already don't have enough to start with. The endurance charge on block is nice, but I can just cast Enduring Cry normally. It's not like it's easy to fit in block into fb builds anyways.

Overreacted a bit. this helm is ok if you don't mind having greatly lowered offense (like halved or more probably) in exchange for 200 more base HP (which is not insignificant I admit). Whether your other defenses are better are debatable IMO.

All I can say is you will pay a huge price in return for the perceived increase in defenses. If you ask me, this helm is really not recommended.


Because it seems like I'm the only person in this thread without a 6L carcass I'm actually very excited to try out the helm :p. Additionally, it will bode incredibly well with my build since I've been running with tempest shield and block nodes for added survivability. While certainly correct in that using this helm will hamper your damage in comparison to a 6L, I don't think it'll be incredibly devastating.

When I get this helm (unless I'm somehow lucky enough to get a 6L before) I plan on dropping some health nodes to grab 3 additional endurance charges and pick up the blast radius near the witch area. It's a large investment to "break even" from the loss of carcass jack, but in doing so I can achieve ~90% damage reduction through passive play fairly easily. Blind could also be a nice perk for party play since it doesn't affect us very much. I'm curious to play without the Abyssus penalty even though I'm almost certain most of my health spikes are due to elemental damage. Regardless, I'll post back with my results once I buy the helm (if I do).
Last edited by Mouchi#1867 on May 21, 2013, 2:40:16 AM
On the plus side, I do not expect the helm to cost very much.
Completely forgot about Abyssus penalty, the new unique does bring a fair bit of defense if you factor that in, but not one that warrants giving up a chestpiece for, maybe, besides the awesome amount of HP it gives. Suppose it is an option for a tanky Facebreaker build, and you can probably swap in a Life Leech gem to complement this, unless you have a piece of leech jewellery. Also, since that takes away yet another item slot, you really do need amazing resists from a fantastic shield with high armor/ev values.
Last edited by Acrosis#6154 on May 21, 2013, 2:45:31 AM
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Mouchi wrote:
Because it seems like I'm the only person in this thread without a 6L carcass I'm actually very excited to try out the helm :p.


Now that I think about it, I was critiquing the piece from the viewpoint of someone who has a 6L carcass. I suppose if you don't have a 6L, that helm may seem tempting. I still think it's a better idea to save for a nice carcass or at least waste your currency on fusings trying to link one.

I am angry at this item because I thought someone would understand the pain of losing an entire equipment slot and make an item to balance us against Kaoms. People currently enthused about the helm will quickly find out there are a lot of skills they cannot equip and become disappointed with the build.

4-4-3 slots left. 4 gone for three % auras. 4-2 gone if you use four % auras. 4-3-2 gone if you want to use Grace. You have 2 free by my count.

I could be wrong. Someone make a build with this and make it work.
Toupy - Lv93 Facebreaker Cyclone Duelist
Last edited by Myrthr#6542 on May 21, 2013, 6:15:46 AM
Can't find a way to make it works. If there was lvl 18 increased area of effect or concentrated effect instead of blind I could possibly try to make cyclone works arround this helm but right now I don't see any potential in it. I don't feel like sacrificing 20-30 physical damage, 2 lvls of FA & MPD + their quality and 20% increased area of effect from Carcass for some extra life + block. Nonetheless I'm sure there will be builds based on this unique after 29th when they add melee buff.

Did you guys notice the name of this helm and its description? Rings a bell? =)
ign: Xeplion
Last edited by Texazon#2938 on May 21, 2013, 8:22:30 AM
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Myrthr wrote:


4-4-3 slots left. 4 gone for three % auras. 4-2 gone if you use four % auras. 4-3-2 gone if you want to use Grace. You have 2 free by my count.

I could be wrong. Someone make a build with this and make it work.


I don't think the loss of sockets (for me) would be that big of a deal as I'd end up dropping warlords mark from my skill set; I rarely use it now, could probably go without it due to the added defense.

I totally agree in that I (or others in a similar situation) would be better off just saving for a 6L carcass as it is the superior route currently; especially with the prices people will be trying to get out of it for the next ~week. However, it would be very interesting to determine how substantial, if at all, the physical damage penalty on Abyssus really is. I'm fairly certain that most of my health spikes stem from elemental damage rather than increased physical, resulting in the added defense of this helm being marginal at best. If the latter is true then I regress all previous comments about the viability of the helm.

I'm hoping that the price of the helm will drop fairly quickly, as I think it would be a fun experiment for now. It may also prove to be a viable (or possibly superior?) alternative to Abyssus once the melee buffs are implemented, presuming they effect unarmed builds. Plus the graphic is probably going to look amazing, that's a huge bonus in itself! :)
Last edited by Mouchi#1867 on May 21, 2013, 3:44:43 PM
Ranger EVA build with arrow dodging, travel through the duelist start to mara start, pick up the big shield nodes (100% bonus defenses from shield). Get Blood magic, use the 3 auras in your shield, cyclone in helmet, then boots for single target and gloves open for curses/whatever.

Basically 75% block chance, get to about 35-40% eva with a decent shield, add blind + curse to that and you will be plenty tanky.

Other option is not to take blood magic, reserve grace/purity/whatever (haste?) off mana and put curses etc in your shield.

Far far cheaper facebreaker build. Switching my current ranger facebreaker build to do it now. Lvling time!

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