[0.11.2] THE BEST DW Simple Tanky High Dps Hybrid Cleave GUIDE-7 auras/30kDPS/5.5kHP/37kArm

My guess... 17.2k (Less elemental and attack speed (if haste used), huge boost in physical)
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Ic3dCube wrote:
My guess... 17.2k (Less elemental and attack speed (if haste used), huge boost in physical)


sry its closed cuz of patch notes.
About dps, will need to think, nerf Inner force isnt good, my dps will go down for sure cuz of it, or i will need sacrafice some hp nodes for phys dmg nodes to get my dps back.
I will let u know, but i need to think about passive tree... maybe i will go crits
lot of good change in the patch but some bad thing also :( nerf from granite flask,4k to 3k,this flask already have been nerf :( it was 6k before.life % nerf,i hope they didnt reduced it to much,im at 4k2 hp on my build lol feel like il be fucking low in life now.the FP/EK/spark/Inner force/shock passive nerf is really nice.it was definitly to strong and mandatory in most build and it was killing build diversity.the overall phy dmg buff is really nice,bandit/passive/some passive that have been buff with +atk speed will make a hudge dmg buff overall.the range increase from most melee skill will be pretty nice too :) for the axe buff it sux a bit since im using sword :( lol cant wait to test this out.


almost all those change will boost my build by ALOT and most of the nerf didnt touch me :)

Last edited by zakariusqc#1505 on Jun 3, 2013, 4:31:24 PM
So Is this build getting buff in this patch or nerfed?
Be the change you want to see in the world
I believe not ;)

I made some calculations, cuz i was worried about Inner force nerf but looks like i shouldn't have to.

All at 20lvl gem:
Haste:
14% attack speed without IF
14 * 0.3 = 18 attack speed % before patch
14 * 0.18 =16,52 % attack speed after patch

Its only 2%. And i can say its only 200 dps difference.
Because i tested now and 6% attack speed node gives me 600 dps.

Hatred:
29% extra cold dmg reduced to 32% after patch

Anger:
169 fire dmg reduced to 153 after patch.

Wrath:
203 light dmg reduced to 184.

Determination
66% reduced to 60%.

Purity:
35% to all ele resists reduced to 32%.

Im capped with my purity anyway so it doesnt matter, even with ele weakness mod at map.


-As you can see there are only small numbers. Ele dmg from hatred,wrath,anger might low my dps a little but i doubt with buff to phys dmg nodes and "Axe physical damage notable passives have been increased further than other weapon physical damage passives." :)

I think they nerfed Inner force for me, to easier handle ele reflect after patch with lower hp pool ^^

And also the important think what a lot of ppl don't understand:

-Nerfed monster damage so you take less damage and your armour is better. Mobs will deal now less damage so your armour and dmg reduction will be much better. Simple.. u will reduce more dmg.

So for sure its a huge buff for melee with survivability, i will be more tanky than now with my high armour.
And won't need that much hp, thats why they balanced it = more defence, less hp.
Some ppl think its a nerf but its not, its just balance.
Last edited by Sebash6#0223 on Jun 4, 2013, 8:55:44 AM
Looks like a real solid build.

Wanted to know if you recommend this for Anarchy league ?

As everything starts fresh.

Will level with a buddy who will be a EK Mara/Shadow
With melee buff, yea, it will be even better now i believe. And more tanky.
Ok cool, will give it a try then on weekend when new leagues start.

Just was curious, thanks for your answer.

Even though i hope to get a blood magic item for the buffage if not what auras are most needed in your opinion ? They will obviously all run on mana.
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Crescende wrote:
Ok cool, will give it a try then on weekend when new leagues start.

Just was curious, thanks for your answer.

Even though i hope to get a blood magic item for the buffage if not what auras are most needed in your opinion ? They will obviously all run on mana.



Grace: extra arm boost with Iron reflexes,
determination - same
purity - to fill up ur resists (if u will be capped u can leave that aura, however end game it will be useful,
vitality for more life leech/hp regen
wrath,anger, hatred,haste for dmg

Can't say..
Ur choice which one u pick

I would run clarity early lvls anyway, later i think grace, wrath/anger for more dmg. Might be hard without blood magic gem.. to run auras at hp
Last edited by Sebash6#0223 on Jun 4, 2013, 12:23:24 PM
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Sebash6 wrote:
"
Crescende wrote:
Ok cool, will give it a try then on weekend when new leagues start.

Just was curious, thanks for your answer.

Even though i hope to get a blood magic item for the buffage if not what auras are most needed in your opinion ? They will obviously all run on mana.



Grace: extra arm boost with Iron reflexes,
determination - same
purity - to fill up ur resists (if u will be capped u can leave that aura, however end game it will be useful,
vitality for more life leech/hp regen
wrath,anger, hatred,haste for dmg

Can't say..
Ur choice which one u pick

I would run clarity early lvls anyway, later i think grace, wrath/anger for more dmg. Might be hard without blood magic gem.. to run auras at hp


Ok thanks for your thoughts. Maybe i´ll start leveling one in standard today just to see how it is. Still have to wait till Staurday to start in the new league so in this case i could easily get some knowledge in the lower levels and see how it performs solo.

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